Updated on 2025/04/01

写真a

 
AYEDOUN,Emmanuel
 
Organization
Faculty of Engineering Science Associate Professor
Title
Associate Professor
External link

Research Interests

  • Intelligent Conversational Agents, Intelligent Tutoring Systems, Second Language Conversation Support Systems, Emotional Intelligence

Research Areas

  • Informatics / Human interface and interaction

  • Informatics / Kansei informatics

  • Informatics / Learning support system

Education

  • Osaka Prefecture University   Graduate School of Humanities and Sustainable Sciences   Department of Knowledge and Information Systems

    2018.4 - 2020.3

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    Country: Japan

    Notes: PhD (Informatics)

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  • Osaka Prefecture University   Graduate School of Humanities and Sustainable System Sciences   Department of Knowledge and Information Systems

    2016.4 - 2018.3

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    Country: Japan

    Notes: Master (Informatics)

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  • Osaka Prefecture University   College of Sustainable System Sciences   School of Knowledge and Information Systems

    2012.4 - 2016.3

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    Country: Japan

    Notes: Bachelor (Informatics)

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Research History

  • Kansai University   Faculty of Engineering Science Department of Electrical, Electronic and Information Engineering   Assistant Professor

    2020.4

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    Country:Japan

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  • Japan Society for the Promotion of Science (JSPS)   Research fellow (DC1)

    2018.4 - 2020.3

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    Country:Japan

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Professional Memberships

  • Institute of Electrical and Electronics Engineers (IEEE)

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  • International Artificial Intelligence in Education Society (IAIED)

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  • Institute of Electrical and Electronics Engineers

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  • Japanese Society for Artificial Intelligence

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  • International Artificial Intelligence in Education Society

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Papers

  • Swarm Intelligence Inspired Approach for Dynamic Tracking of Members’ Interests in Online Discussion Groups Reviewed

    AYEDOUN,Emmanuel, GOTO,Marina, TOKUMARU,Masataka

    International Journal of Affective Engineering   Vol. 22, No. 2, to appear   2023.4

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  • 運動の継続意欲向上を促すリズム補正システム Reviewed

    小林 陸門, アイエドゥン エマヌエル, 徳丸正孝

    日本知能情報ファジィ学会誌 知能と情報   掲載予定   2023.4

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  • Unleashing Fairness: How a Group Norm-Aware Agent Shakes Up the Ultimatum Game Reviewed

    FUSE,Yotaro, ASHIDA,Biina, AYEDOUN,Emmanuel, TOKUMARU,Masataka

    IEEE Access   to appear   2023.4

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  • An Authoring Tool for Task-Oriented Dialogue Scenarios Design in EFL Context Reviewed

    AYEDOUN,Emmanuel, HAYASHI,Yuki, SETA,Kazuhisa

    Journal of Research and Practice in Technology Enhanced Learning   Vol.18, Article 27, pp.1-35   2023.1

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  • Unleashing Fairness: How a Group Norm-Aware Agent Shakes Up the Ultimatum Game

    Yotaro Fuse, Biina Ashida, Emmanuel Ayedoun, Masataka Tokumaru

    IEEE Access   11   36727 - 36740   2023

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    Publishing type:Research paper (scientific journal)   Publisher:Institute of Electrical and Electronics Engineers (IEEE)  

    DOI: 10.1109/access.2023.3266397

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  • Towards Emotionally Expressive Virtual Human Agents to Foster L2 Production: insights from a preliminary Woz experiment Reviewed

    AYEDOUN,Emmanuel, TOKUMARU,Masataka

    Multimodal Technologies Interaction Journal,Special Issue on Multimodal Conversational Interaction and Interfaces, Volume II   Vol. 6, pp.77-91   2022.9

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  • Group Norm-Aware Robot Adaptively Maintains Suitable Interpersonal Distance in Human–Robot Group Reviewed

    FUSE,Yotaro, AYEDOUN,Emmanuel, TOKUMARU,Masataka

    International Journal of Affective Engineering   Vol. 21, No. 3, pp. 191-201   2022.7

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  • Towards Personalized Scaffolding and Fading of Motivational Support in L2 Learner-Dialogue Agent Interactions: An Exploratory Study Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    IEEE Transactions on Learning Technologies   13 ( 1 )   604 - 616   2020

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:Institute of Electrical and Electronics Engineers (IEEE)  

    DOI: 10.1109/tlt.2020.2989776

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  • Dialogue Agents and Learning Support Invited Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Journal of Information and Systems in Education   36 ( 4 )   221 - 232   2019.10

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    Authorship:Lead author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Adding Communicative and Affective Strategies to an Embodied Conversational Agent to Enhance Second Language Learners’ Willingness to Communicate Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    International Journal of Artificial Intelligence in Education   29 ( 1 )   29 - 57   2019.3

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:Springer Science and Business Media LLC  

    DOI: 10.1007/s40593-018-0171-6

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    Other Link: http://link.springer.com/content/pdf/10.1007/s40593-018-0171-6.pdf

  • Communication strategies and affective backchannels for conversational agents to enhance learners’ willingness to communicate in a second language Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10331   459 - 462   2017

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Verlag  

    Willingness to Communicate (WTC) in a second language (L2) is believed to have a direct and sustained influence on learners’ actual usage frequency of the targeted language. To help overcome the lack of suitable environments to increase L2 learners WTC, our approach is to implement a WTC model based conversational agent. In this paper, we propose a dialogue management model based on set of communication strategies and affective backchannels in order to foster the agent’s ability to carry on natural and WTC friendly conversations with L2 learners. We expect that combining communication strategies with affective backchannels can empower conversational agents to the extent to effectively help L2 learners recover from eventual communication pitfalls and create a warm conversation atmosphere.

    DOI: 10.1007/978-3-319-61425-0_40

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  • MESHing Minds: Bridging the Gap Between Creativity and IoT Programming Through Collaborative Mixed Reality

    Yusuke SAKABE, Emmanuel AYEDOUN, Masataka TOKUMARU

    International Conference on Computers in Education   2024.11

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    Publishing type:Research paper (scientific journal)   Publisher:Asia-Pacific Society for Computers in Education  

    Fostering creativity in programming tasks is a challenging endeavor, especially when working alone. Traditional programming environments often lack support for stimulating creative thinking and idea generation. This paper presents an interactive augmented reality (AR) system that aims to enhance creativity in Internet of Things (IoT) programming tasks. The proposed system leverages Interactive Evolutionary Computation (IEC) and AR technologies to facilitate the collaborative exploration and evolution of IoT device programs (MESH programs). Users can create, evaluate, and iteratively refine MESH programs through an immersive AR interface, while being inspired by the system's suggestions and other users' creations. The system employs a genetic algorithm to evolve MESH programs based on user evaluations, and utilizes natural language processing to generate program descriptions that can trigger new ideas. A user study (n=16) was conducted to evaluate the system's effectiveness in stimulating creativity and promoting collaboration. Quantitative analysis revealed a significant increase in idea generation over time and a greater impact on inspiration for novice programmers. Qualitative findings highlighted the system's ability to foster a creative and collaborative environment. The insights gained from this study inform the design of future tools and experiences that support creative thinking and collaboration in the IoT domain.

    DOI: 10.58459/icce.2024.4831

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  • Optimization of Non-Verbal Information for English Conversation Agents Using Interactive Evolutionary Computation

    Yuma SHIMOSAKA, Emmanuel AYEDOUN, Masataka TOKUMARU

    International Conference on Computers in Education   2024.11

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    Publishing type:Research paper (scientific journal)   Publisher:Asia-Pacific Society for Computers in Education  

    As English becomes increasingly important globally, many agent-based conversation practice environments struggle to maintain learner motivation due to a lack of personalized behavior. This study proposes optimizing a conversational agent's non-verbal cues—such as nodding and voice characteristics—through interactive evolutionary computation to enhance learners' motivation. Participants engaged in role- play scenarios across eight settings, providing feedback after each interaction. The agent's behavior was iteratively optimized, and approximately 90% of participants reported increased willingness to interact, suggesting that personalizing non-verbal behavior can significantly improve motivation in language learners.

    DOI: 10.58459/icce.2024.5008

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  • Exploring the Benefits of Strategic Hesitations in Language Learning Robots

    Ryusei AZUMA, Emmanuel AYEDOUN, Masataka TOKUMARU

    International Conference on Computers in Education   2024.11

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    Publishing type:Research paper (scientific journal)   Publisher:Asia-Pacific Society for Computers in Education  

    This study investigates the impact of introducing conversational pauses and self-adaptor gestures in robots to enhance human-likeness during English conversation practice. As globalization increases the demand for English proficiency, there is increasing interest in using conversational robots for language practice. However, conventional robots often lack natural disfluencies, making interactions feel overly artificial, especially for beginners. This study focuses on enhancing the robot's non-verbal behaviors by implementing conversational pauses and self-adaptor gestures such as fidgeting at predetermined intervals during scripted conversational scenarios. The experiment involved 22 men and women in their 20s. An experimental evaluation revealed that approximately 90% of participants perceived an increased sense of human-likeness when the robot exhibited these pausing and hesitation behaviors. These results suggest that strategically incorporating naturalistic disfluencies and human-like self-adaptor gestures into a conversational robot's non- verbal repertoire can significantly increase its perceived anthropomorphism and potentially improve user engagement in language learning contexts.

    DOI: 10.58459/icce.2024.5010

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  • Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning

    Satoko Inoue, Emmanuel Ayedoun, Hiroshi Takenouchi, Masataka Tokumaru

    Multimodal Technologies and Interaction   8 ( 11 )   103 - 103   2024.11

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    Publishing type:Research paper (scientific journal)   Publisher:MDPI AG  

    Serendipitous learning, characterized by the discovery of new insights and unexpected connections, is recognized as a valuable educational experience that stimulates critical thinking and self-regulated learning. While there have been limited efforts to develop serendipity-oriented recommender systems in education, these systems often fall short in supporting learners’ agency, that is, the sense of ownership and control over their learning journey. In this paper, we introduce an Interactive Evolutionary Computation (IEC)-driven recommender system designed to empower learners by granting them control over their learning experiences while offering recommendations that are both novel and unexpected yet aligned with their interests. Our proposed system leverages an Interactive Genetic Algorithm in conjunction with Knowledge Graphs to dynamically recommend learning content, with a focus on the history of scientific discoveries. We conducted both numerical simulations and experimental evaluations to assess the effectiveness of our content optimization algorithm and the impact of our approach on inducing serendipity in informal learning environments. The results indicate that a significant number of participants found certain recommended learning materials to be engaging and surprising, providing evidence that our system has the potential to facilitate serendipitous learning experiences within informal learning contexts.

    DOI: 10.3390/mti8110103

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  • An IEC-Driven Optimization of Gestures to Enhance Personality Traits in Communication Robots

    Ryoto Mikawa, Emmanuel Ayedoun, Masataka Tokumaru

    2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&ISIS)   1 - 4   2024.11

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/scisisis61014.2024.10760027

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  • Exercise Support System with Self-Growing Avatars Using Interactive Evolutionary Computation

    Sora Yamamoto, Emmanuel Ayedoun, Masataka Tokumaru

    2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&ISIS)   1 - 6   2024.11

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/scisisis61014.2024.10760170

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  • Virtual Agent Driven Peer Learning System to Enhance Exercise Motivation

    Seiya Sakaguchi, Emmanuel Ayedoun, Masataka Tokumaru

    2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&ISIS)   1 - 6   2024.11

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/scisisis61014.2024.10760069

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  • Evolutionary Music Synthesis: A Generative AI System with Interactive User Feedback

    Keishi Ohya, Emmanuel Ayedoun, Masataka Tokumaru

    2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&ISIS)   1 - 5   2024.11

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/scisisis61014.2024.10759906

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  • Group Norm Awareness of Mobile Robots in Virtual Space Multiagent Simulation

    Yotaro Fuse, Emmanuel Ayedoun, Masataka Tokumaru

    Lecture Notes in Computer Science   91 - 104   2024.6

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    Publishing type:Part of collection (book)   Publisher:Springer Nature Switzerland  

    DOI: 10.1007/978-3-031-60412-6_7

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  • Leveraging IEC and Others’ Viewpoints Presentation to Support Creative Thinking

    Yusuke SAKABE, Emmanuel AYEDOUN, Masataka TOKUMARU

    International Journal of Affective Engineering   23 ( 2 )   157 - 168   2024

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    Publishing type:Research paper (scientific journal)   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/ijae.ijae-d-24-00001

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  • Decision-Making Model for Robots that Consider Group Norms and Interests

    Yotaro Fuse, Biina Ashida, Emmanuel Ayedoun, Masataka Tokumaru

    Lecture Notes in Computer Science   475 - 485   2022.6

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    Publishing type:Part of collection (book)   Publisher:Springer International Publishing  

    DOI: 10.1007/978-3-031-05409-9_35

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  • Towards Emotionally Expressive Virtual Agent to Foster Independent Speaking Tasks: A Preliminary Study

    Emmanuel Ayedoun, Masataka Tokumaru

    Communications in Computer and Information Science   12 - 18   2022.6

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    Publishing type:Part of collection (book)   Publisher:Springer International Publishing  

    DOI: 10.1007/978-3-031-06391-6_2

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  • Towards Dynamic Formation of Online Discussion Groups: Capturing Variations in Group Members’ Interests based on Topics Flow

    Emmanuel AYEDOUN, Marina GOTO, Masataka TOKUMARU

    International Symposium on Affective Science and Engineering   ISASE2022   1 - 4   2022

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    Publishing type:Research paper (scientific journal)   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/isase.2022-c000034

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  • Human Impressions on Imperfect Robots in Cooperative Relationship

    Takuto KAWAI, Emmanuel Ayedoun, Masataka TOKUMARU

    International Symposium on Affective Science and Engineering   ISASE2022   1 - 4   2022

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    Publishing type:Research paper (scientific journal)   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/isase.2022-c000028

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  • Optimization of fuzzy rules in sports highlight extraction method based on a genetic algorithm

    Lingkai WANG, Emmanuel AYEDOUN, Hiroshi TAKENOUCHI, Masataka TOKUMARU

    International Symposium on Affective Science and Engineering   ISASE2022   1 - 4   2022

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    Publishing type:Research paper (scientific journal)   Publisher:Japan Society of Kansei Engineering  

    DOI: 10.5057/isase.2022-c000029

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  • Semi-Automatic Authoring of Task-Oriented English Dialogue Scenarios

    Yuki Hayashi, Kazuhisa Seta

    C003-04   20 - 27   2021.3

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (conference, symposium, etc.)  

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  • Kansei Perception Support System to Promote Daily Life Awareness

    Ikuya Edama, Emmanuel Ayedoun, Hiroshi Takenouchi, Masataka Tokumaru

    Communications in Computer and Information Science   1420   241 - 248   2021

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Science and Business Media Deutschland GmbH  

    Kansei is a Japanese word that refers to feeling, sensitivity, intuition, among others. In this paper, we propose a system that facilitates the perception of other people’s Kansei to promote daily life awareness. To this end, our approach consists of providing users with the opportunity to visualize other people’s Kansei through observation of emoticons attached to various objects in daily scenery. To achieve an immersive experience, we designed a virtual reality environment displaying scenery that subjects are already familiar with. The proposed system is equipped with two modes: Mode 1, where users just add their Kansei to the displayed scenery, and Mode 2, where they are prompted to infer another user’s Kansei by finding objects on which emoticons may have been added. We conducted an experiment to evaluate the effectiveness of the proposed system. During the experiment, subjects interacted with the system in Mode 1, Mode 2, and then Mode 1 again, so that we could measure the influence of inferring other’s Kansei on their own. The results showed that users could gain new insights by adopting others’ Kansei. Besides, we obtained that they were keener to explore the scenery more proactively to gain new awareness.

    DOI: 10.1007/978-3-030-78642-7_32

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  • User Preference and Suitability-Aware Eyeglasses Recommender System

    Shimpei Maruoka, Emmanuel Ayedoun, Hiroshi Takenouchi, Masataka Tokumaru

    Communications in Computer and Information Science   1419   358 - 365   2021

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Science and Business Media Deutschland GmbH  

    This paper proposes a system that uses Interactive Evolutionary Computation (IEC) to recommend eyeglasses based on user aesthetic preference and suitability. The system presents the user with various eyeglasses, and the user evaluates the design based on aesthetic preference. Then, the system uses an Interactive Genetic Algorithm (IGA) to optimize the design based on the user and suitability evaluation. An experiment was conducted to determine the effectiveness of the proposed system toward optimizing eyeglass design. In the experiment, subjects were presented with two versions of the proposed system, which differed in the selection process adopted for the IGA. After system interaction, the subjects answered a questionnaire to determine any differences between the two versions. As new designs were generated, the system was could optimize the eyeglass design, to improve preference and suitability evaluations. We also found a difference in the optimization performance and user satisfaction of the two proposed methods.

    DOI: 10.1007/978-3-030-78635-9_47

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  • Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Lecture Notes in Computer Science   12185   145 - 163   2020.7

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer International Publishing  

    DOI: 10.1007/978-3-030-50017-7_10

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  • Semi-automatic Generation of Spoken English Dialogue Scenarios Based on Service Process Model

    Yuki Hayashi, Kazuhisa Seta

    2020.6

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (conference, symposium, etc.)  

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  • L2 learners’ preferences of dialogue agents: A key to achieve adaptive motivational support?

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11626   19 - 23   2019

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Verlag  

    This study reports on differences observed among learners’ preferences of two conversational strategies embedded in a dialogue agent dedicated to enhancing their willingness to communicate (WTC) in a second language. We found that the combination of both strategies is, in general, the most preferred by learners. However, perception, as well as effects of the support provided by these strategies seem to vary according to learners’ level of willingness to communicate. Lower WTC learners tended to prefer affective backchannels while their counterparts seem rather favor communication strategies. These results were also in line with posttest results which revealed that learners’ expected WTC tended to be higher after interacting with dialogue agents embedding their preferred strategies. In sum, these results can be viewed as preliminary evidence of the meaningfulness to account for second language learners’ preferences towards balancing adaptively the type of strategies employed by dialogue agents to motivate learners towards communication in the target second language.

    DOI: 10.1007/978-3-030-23207-8_4

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  • Can conversational agents foster learners' willingness to communicate in a second language?: Effects of communication strategies and affective backchannels

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings   835 - 844   2017

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Asia-Pacific Society for Computers in Education  

    Willingness to communicate (WTC) in a second language (L2) is believed to have a direct and sustained influence on learners' actual usage frequency of the targeted language. To help overcome the lack of suitable environments to increase L2 learners' WTC, our approach is to build conversational agents that can help L2 learners overcome their apprehension towards communication in L2. In this paper, we focus on the dialogue management aspects of our approach and propose a model based on set of communication strategies (CS) and affective backchannels (AB) in order to foster agents' ability to carry on natural and WTC friendly conversations with L2 learners. An evaluation of the proposed method led to two main findings. First, combining CS and AB empowers the conversational agent, making possible highly significant WTC gains among L2 learners in English as a foreign language context. Secondly, even a single implementation of AB proved to have the potential to enhance L2 learners' WTC to some extent.

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  • Web-services Based Conversational Agent to Encourage Willingness to Communicate in the EFL Context Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    Journal of Information and Systems in Education   15 ( 1 )   15 - 27   2016.8

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for Information and Systems in Education  

    <p>In this paper, we propose an embodied conversational agent based on the willingness to communicate (WTC) model in L2 to help increase WTC in the context of English as a foreign language (EFL) by providing users with various daily conversation contexts. To simulate realistic and efficient conversations, we adopted a semantic approach in the response generation and created a system with flexible and adaptable domain knowledge, user's intent detection, and mixed-initiative conversation strategy. Our evaluation of the proposed system demonstrated its potential to simulate efficiently natural conversations in a specific context as well as the feasibility of improving learners' WTC using a computer-based environment.</p>

    DOI: 10.12937/ejsise.15.15

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  • A conversational agent to encourage willingness to communicate in the context of english as a foreign language Reviewed

    Emmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015   60   1433 - 1442   2015

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ELSEVIER SCIENCE BV  

    We propose an embodied conversational agent based on the willingness to communicate (WTC) model in L2 to help increase WTC in the context of English as a Foreign Language (EFL) by providing users with various daily conversation contexts. To simulate realistic and efficient conversations, we adopted a semantic approach in the response generation and created a system with flexible and adaptable domain knowledge, user's intent detection, and mixed-initiative conversation strategy. Our evaluation of the proposed system demonstrated its potential to increase WTC in the EFL context. (C) 2015 The Authors. Published by Elsevier B.V.

    DOI: 10.1016/j.procs.2015.08.219

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Books

  • Dialogue Agents and Learning Support

    AYEDOUN,Emmanuel( Role: Sole author)

    2019.10 

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Presentations

  • Authoring Tool for Semi-automatic Generation of Task-Oriented Dialogue Scenarios

    AYEDOUN,Emmanuel, HAYASHI,Yuki, SETA,Kazuhisa

    Asia-Pacific Society for Computers in Education  2021.11 

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    The lack of suitable conversation opportunities is often pointed out as a major factor inhibiting second language learners’ willingness to communicate in the target language. Although computer-based conversational environments have been advocated as a promising approach to mitigate this issue, high authoring costs still prevent their widespread adoption. In this paper, we present a dialogue scenario authoring system that could facilitate the rapid implementation of desirable situational dialogue scenarios, thereby lowering the dialogue scenario authoring barrier for non-programmers or even educators. To this extent, we exploit the common underlying structure of services (restaurant, hotel, travel-planning, etc.) that seem to share a certain degree of similarity at the task level, and built a versatile dialogue scenario authoring interface that enables semi-automatic generation of services-related dialogue scenarios. Here, we describe the features of the proposed system, and present the results of a pilot evaluation study that hint on the meaningfulness of our approach towards facilitating dialogue scenarios authoring by people who do not have any previous experience designing dialogue systems components.

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  • Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool

    AYEDOUN,Emmanuel, HAYSHI,Yuki, SETA,Kazuhisa

    2020.6 

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    Prior studies have demonstrated that embodied conversational agents, which provide opportunities to simulate realistic daily conversation situations, could be effective in motivating second language learners to communicate in the target language. However, implementing such systems in various situations requires significant knowledge-engineering effort, which limits their widespread adoption and deployment. In this paper, we present a conceptual framework for dialogue scenario design based on an ontologi-cal model of service process. We provide an overview of a scenario author-ing workflow and reduced number of activities that should be conducted by scenario designers to specify both the properties of the dialogue task structure and dialogue flow logic in the targeted conversation situation. We also discuss the benefits of embedding such a common service task structure in terms of reducing the authoring load of dialogue scenarios in various task-oriented service situations.

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Awards

  • JSAI Incentive Award

    2021.6   The Japanese Society of Artificial Intelligence  

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    Country:Japan

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  • SIG on Advanced Learning Science and Technology of the Japanese Society of Artificial Intelligence (SIG-ALST) 2018: Young researcher Incitement Award

    2019.3  

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  • Young Researcher Incitement Award

    2019.3   SIG on Advanced Learning Science and Technology, JSAI  

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    Country:Japan

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  • Learning Innovation Grand Prix 2018: Learning Innovation Excellence Award

    2018.7  

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  • Excellent Learning Innovation Award

    2018.7  

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    Country:Japan

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  • SIG on Advanced Learning Science and Technology of the Japanese Society of Artificial Intelligence (SIG-ALST) 2017: Young researcher Incitement Award

    2018.3  

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  • Young Researcher Incitement Award

    2018.3   SIG on Advanced Learning Science and Technology of the JSAI  

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    Country:Japan

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  • Nomination for Best Student Paper Award

    2017.12   25th International Conference on Computers in Education (ICCE 2017)  

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  • 25th International Conference on Computers in Education (ICCE 2017): Nomination for Best Student Paper Award

    2017.12  

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  • Poster Award

    2017.7   18th International Conference on Artificial Intelligence in Education (AIED 2017)  

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  • 18th International Conference on Artificial Intelligence in Education (AIED 2017): Poster Award

    2017.7  

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  • earnin Innovation Grand Prix 2016: Audience Award and Learning Technology Incitement Award

    2016.6  

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  • Audience Award & Learning Innovation Incitement Award

    2016.6  

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    Country:Japan

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  • OPU President Award

    2016.3   Osaka Prefecture University (OPU)  

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    Country:Japan

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  • The 26th Young Researchers Forum on Educational and Learning Support Systems (2015): Best Presentation Award

    2015.11  

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  • 奨励賞個人総合部門:優秀賞

    2015.11   第26回教育システム若手の会  

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    Country:Japan

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  • Best Poster Presentation Award

    2015.11   11th International Conference on Knowledge Management (ICKM 2015)  

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    Country:Japan

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  • 11th International Conference on Knowledge Management (ICKM 2015): Best Poster Presentation Award

    2015.11  

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  • 優秀発表賞

    2015.3   2014年度教育システム情報学会 学生研究発表会  

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    Country:Japan

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  • Students Presentation Contest of the Japanese Society for Information and Systems in Education (2014): Best Presentation Award

    2015.3  

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Research Projects

  • Practical Evaluation of Effects of an Emotion-aware Conversational Agent in L2 Learning

    Grant number:22K18011  2022.4 - 2025.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Early-Career Scientists  Grant-in-Aid for Early-Career Scientists

    AYEDOUN EMMANUEL

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    Authorship:Principal investigator 

    Grant amount:\4550000 ( Direct Cost: \3500000 、 Indirect Cost:\1050000 )

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  • Semi-automatic Generation of English Dialogue Scenarios Based on Service Process Model

    Grant number:20K23353  2020.9 - 2022.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Research Activity Start-up  Grant-in-Aid for Research Activity Start-up

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    Authorship:Principal investigator 

    Grant amount:\2860000 ( Direct Cost: \2200000 、 Indirect Cost:\660000 )

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  • Developing a conversational agent to encourage L2 learners' willingness to communicate in a second language

    Grant number:18J22445  2018.4 - 2021.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for JSPS Fellows  Grant-in-Aid for JSPS Fellows

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    Authorship:Principal investigator 

    Grant amount:\2200000 ( Direct Cost: \2200000 )

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  • A Model for Classroom Practice and Motivation with Dialogue Agents to Motivate Second Language Conversatio

    Grant number:18H03345  2018.4 - 2021.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    Seta Kazuhisa

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    Grant amount:\17290000 ( Direct Cost: \13300000 、 Indirect Cost:\3990000 )

    Focusing on conversational structures that have a certain commonality at the task level, we studied a general-purpose conversational control model. We also showed that the system can generate more diverse conversational scenarios than human-created ones, and that the system can evaluate the level of the generated conversational scenarios. We have also shown that the system can evaluate the level of the generated conversation scenarios. Furthermore, we conducted evaluations by experts in second language education and obtained evaluation results that suggest the usefulness of the system from the perspective of self-regulated learning. These results indicate that the system is capable of generating scenarios that can adaptively control conversation according to the learner's level of proficiency in second language communication motivation.

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Social Activities

  • 堺市魅力発見隊プロジェクト

    Role(s): Presenter, Advisor, Investigater

    2014 - 2016

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    Type:Investigation, survey

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