Updated on 2024/10/10

写真a

 
YAMANISHI,Ryosuke
 
Organization
Faculty of Informatics Professor
Title
Professor
Profile

He was born in Toyokawa-city, Pref. Aichi, Japan. He received his each B.E, M.E, and Ph.D. from Nagoya Institute of Technology, Japan, in 2007, 2009, and 2012, respectively. He joined in College of Information Science and Engineering, Ritsumeikan University as a research associate in 2012, a research assistant professor in 2013, an assistant professor in 2014, and a lecturer in 2018. During this period, he visited the laboratory of computational intelligence of UBC, Canada as a visiting assistant professor. e joined in Faculty of Informatics, Kansai University as an associate professor in 2020 and  a professor in 2024. He is interested in the content-oriented computational culture and arts like music informatics, comic computing, game informatics, and computational gastronomy foods and eating activities. He is a member of IEICE, IPSJ, JSAI, JSKE, ASJ, SAS, ACM and ACL.

External link

Degree

  • Ph. D. (Engineering) ( 2012.3   Nagoya Institute of Technology )

Research Interests

  • Game Informatics

  • Affective Engineering

  • Web Intelligence

  • Music Informatics

  • Comic Computing

  • Natural Language Processing

  • Entertainment Computing

  • Multimedia

Research Areas

  • Informatics / Database

  • Informatics / Perceptual information processing

  • Informatics / Human interface and interaction

  • Informatics / Intelligent informatics

  • Informatics / Soft computing

  • Informatics / Kansei informatics

  • Informatics / Web informatics and service informatics

  • Informatics / Entertainment and game informatics

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Education

  • Nagoya Institute of Technology   Graduated School of Engineering   Department of Computer Science and Engineering

    2009.4 - 2012.3

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    Country: Japan

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  • Nagoya Institute of Technology   Graduated School of Engineering   Department of Computer Science and Engineering

    2007.4 - 2009.3

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    Country: Japan

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  • Nagoya Institute of Technology   Faculty of Engineering   Department of Artificial Intelligence and Computer Science

    2003.4 - 2007.3

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    Country: Japan

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  • Aichi prefectural Koh high school   General course

    - 2003.3

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Research History

  • Kansai University   Faculty of Informatics   Professor

    2024.4

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    Country:Japan

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  • Kansai University   Faculty of Informatics   Associate Professor

    2020.4 - 2024.3

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    Country:Japan

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  • Ritsumeikan University   College of Information Science and Engineering   Lecturer

    2018.4 - 2020.3

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  • University of British Columbia   Laboratory of Computational Intelligence   Visiting Assistant Professor

    2016.9 - 2017.3

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    Country:Canada

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  • Ritsumeikan University   Department of Media Technology, College of Information Science and Engineering   Assistant Professor

    2014.4 - 2018.3

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    Country:Japan

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  • Ritsumeikan University   Department of Media Technology, College of Information Science and Engineering

    2013.4 - 2014.3

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  • Department of Media Technology, Faculty of Information Science and Engineering, Ritsumeikan University, Research Associate

    2012.4 - 2013.3

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Professional Memberships

  • 芸術科学会

    2020 - Present

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  • 日本音響学会

    2019 - Present

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  • 電子情報通信学会

    2018 - Present

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  • Association for Computing Machinery

    2017 - Present

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  • Association for Computational Linguistics

    2017 - 2022

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  • The Japanese Society for Artificial Intelligence

    2012 - Present

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  • Information Processing Society Japan

    2010 - Present

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  • Japan Society of Kansei Engineering

    2008 - Present

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Committee Memberships

  • IFIP International Conference on Entertainment Computing 2025   General Chair  

    2024.10 - Present   

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    Committee type:Academic society

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  • IFIP International Conference on Entertainment Computing 2024   Interactive Session chair  

    2024.4 - 2024.10   

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    Committee type:Academic society

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  • International Federation for Information Processing   Technical Committees 14: National Representative  

    2023.5 - Present   

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    Committee type:Academic society

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  • 情報処理学会エンタテインメントコンピューティング研究会   ECシンポジウム2023 プログラム委員長  

    2023.4 - 2023.9   

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    Committee type:Academic society

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  • Association for Research in Digital Interactive Narratives   General Chair of International Conference on Interactive Digital Storytelling  

    2023.1 - 2023.11   

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    Committee type:Academic society

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  • 情報処理学会エンタテインメントコンピューティング研究会   運営委員  

    2022.4 - Present   

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    Committee type:Academic society

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  • 電子情報通信学会コミック工学研究会   副委員長  

    2019.4 - Present   

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    Committee type:Academic society

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  • 電子情報通信学会   英文論文誌小特集編集委員会 編集委員  

    2023.3 - Present   

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    Committee type:Academic society

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  • 情報処理学会   論文誌特集号編集委員 幹事  

    2022.12 - Present   

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    Committee type:Academic society

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  • 情報処理学会エンタテインメントコンピューティング研究会   ECシンポジウム2022 プログラム副委員長  

    2022.4 - 2022.9   

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    Committee type:Academic society

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  • International Conference KES 2021   International Programme Committee  

    2020.10 - 2021.9   

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    Committee type:Academic society

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  • 芸術科学会   NICOGRAPH大会実行委員 会計責任者  

    2020.4 - 2021.11   

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    Committee type:Academic society

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  • International Conference KES 2020   International Programme Committee  

    2019.10 - 2020.9   

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  • 2020 IEEE Conference on Games   Poster and Demonstration Chair  

    2019.1 - 2020.8   

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  •   Session co-chair for IS29:Knowledge-Based Intelligent System and Application  

    2018.12 - 2019.9   

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  • International Conference KES 2019   International Programme Committee  

    2018.10 - 2019.9   

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  • International Conference KES 2019   International Programme Committee  

    2018.10 - 2019.9   

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  • 日本音響学会   2019年度全国大会実行委員  

    2018.7 - 2019.9   

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    Committee type:Academic society

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  • 人工知能学会   JSAI2018 オーガナイズドセッション「コミック工学とAI」:オーガナイザー  

    2017.12 - 2018.6   

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    Committee type:Academic society

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  • International Conference KES 2018   International Programme Committee  

    2017.10 - 2018.9   

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  • International Conference KES 2018   International Programme Committee  

    2017.10 - 2018.9   

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  •   Session co-chair for IS08:Knowledge-Based Intelligent System and Application  

    2017.10 - 2018.9   

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  • 人工知能学会   AI若手の会運営委員  

    2017.1   

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  • 人工知能学会   JSAI2017 オーガナイズドセッション「コミック工学とAI」:オーガナイザー  

    2016.12 - 2017.6   

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  • International Conference KES 2017   International Programme Committee  

    2016.10 - 2017.9   

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  • International Conference KES 2017   International Programme Committee  

    2016.10 - 2017.9   

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  •   Session co-chair for IS08:Knowledge-Based Intelligent System and Application  

    2016.10 - 2017.9   

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  • Asian Conference on Information Systems 2016   Session co-chair for SS2: Comic computing  

    2016.3 - 2016.10   

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  • Asian Conference on Information Systems 2016   International Programm Committee  

    2016.3 - 2016.10   

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  • Asian Conference on Information Systems 2016   International Programm Committee  

    2016.3 - 2016.10   

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  • Asian Conference on Information Systems 2016   Session co-chair for SS2: Comic computing  

    2016.3 - 2016.10   

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  • 日本知能情報ファジイ学会人間共生システム研究会   幹事  

    2016.2   

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  •   Session co-chair for IS16:Knowledge-Based Intelligent System and Application  

    2016.1 - 2016.9   

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  • 人工知能学会   JSAI2016 オーガナイズドセッション「コミック工学とAI」:オーガナイザー  

    2015.12 - 2016.6   

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  •   Session co-chair for IS18:Knowledge-Based Intelligent System and Application  

    2015.4 - 2015.9   

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  • IEEE Global Conference on Consumer Electronics   Organized Session Co-Chiar  

    2015.3 - 2015.10   

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  • AAAI ESKM 2015   Special Session Co-Chair  

    2014.12 - 2015.7   

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  • 人工知能学会   大会実行委員(オーガナイズドセッション担当)  

    2014.7 - 2016.7   

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  • 情報処理学会関西支部   幹事補佐  

    2013.7 - 2014.3   

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Papers

  • A Mathematical Investigation of Highlight Placement in Illustrated Eyes Reviewed

    Hinako Hamazaki, Ryosuke Yamanishi, Susumu Nakata

    Journal of Information Processing   65 ( 12 )   (採録決定)   2024.12

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    Authorship:Corresponding author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Problem Organization for Coevolution of Manga Artists and Image Generative AI Reviewed

    Takahiro Ozawa, Ryosuke Yamanishi

    Journal of Information Processing   65 ( 12 )   (採録決定)   2024.12

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • トレーディングカードゲームにおける「切り札」への戦略的経路提示による戦況の理解支援 Reviewed

    松下真之介, 辻野雄大, 山西良典, 馬場保仁

    情報処理学会論文誌   65 ( 12 )   (採録決定)   2024.12

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    Authorship:Corresponding author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Analysis and Enrichment of Description in Restaurant Review through Follow-Up Interaction Reviewed

    Kaho Mizobata, Ryosuke Yamanishi

    Proc. The International Conference on Advances in Computer-Human Interactions 2024   94 - 99   2024.5

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)  

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  • Do Appearances Represent Personality of Created Characters? Reviewed

    Fuka Nakashima, Naoki, Fujimoto, Ryosuke Yamanishi

    Proc. of 27th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems   1776 - 1785   2023.5

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    Authorship:Last author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1016/j.procs.2023.10.167

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  • ダンス動画の模倣は視聴する動画のコンテンツ認識に影響を与えるのか?:被写体と背景への注目度の分析から Reviewed

    山西良典, 松村耕平

    情報処理学会論文誌   63 ( 11 )   1595 - 1601   2022.11

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    Authorship:Corresponding author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Applying Existing Datasets as a Pseudo Corpus for Sentiment Representation on Social Media Reviewed

    Ryosuke Yamanishi, Hoshu Takemoto, Yoko Nishihara, Mitsuo Yoshida, Tomoko Ohsuga, Keizo Oyama

    Proc. of the 26th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   207   335 - 342   2022.9

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Elsevier BV  

    DOI: 10.1016/j.procs.2022.09.067

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  • Estimating Groups of Featured Characters in Comics with Sequence of Characters' Appearance Reviewed

    Kodai Imaizumi, Ryosuke Yamanishi, Yoko Nishihara, Takahiro Ozawa

    Proc. of the 2021 International Joint Workshop on Multimedia Artworks Analysis and Attractiveness Computing in Multimedia 2021   13 - 18   2021.8

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3463946.3469242

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  • 擬似コーパスを用いた飲食店レビューの観点の自動分類 Reviewed

    山西良典, 藤岡寛子, 西原陽子

    人工知能学会論文誌   36 ( 1 )   WI2-A_1 - 8   2021.1

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    Authorship:Lead author, Corresponding author   Language:Japanese   Publishing type:Research paper (scientific journal)  

    DOI: 10.1527/tjsai.36-1_WI2-A

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  • Journal of Information Processing (JIP) Reviewed

    Ryosuke Yamanishi, Issei Tanaka, Keisuke Imoto, Yoichi Yamashita

    61 ( 11 )   1708 - 1717   2020.11

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    Authorship:Lead author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Adapting Difficulty of Dance Chart on Video Game Using Relation Model Among Difficulty Levels Based on Time-series Deep Learning Reviewed

    Yudai Tsujino, Ryosuke Yamanishi, Yoko Nishihara, Junichi Fukumoto

    Journal of Information Processing Society of Japan   59 ( 11 )   1953 - 1964   2018.11

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  • A Study towards Application of Mishearing Japanese Phrases on Educating Pronunciation of Foreign Language Reviewed

    Ryo Hajika, Ryosuke Yamanishi, Jeremy White

    Transactions of the Information Processing Society of Japan   59 ( 1 )   246 - 255   2018.1

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Sound-effects exploratory retrieval system based on various aspects Reviewed

    Kahori Okamoto, Ryosuke Yamanishi, Mitsunori Matsushita

    IEEJ Transactions on Electronics, Information and Systems   136 ( 12 )   1712 - 1720   2016.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:Institute of Electrical Engineers of Japan  

    The goal of this study is to develop an exploratory search system for sound effects (SEs). SEs appreciably influence viewers' impressions of a scene in a movie
    thus, SE editors must skillfully select the most appropriate SEs for each scene. Existing SE search methods, however, have three main difficulties involving the diversity of SE purposes, the representation of sound using text, and the conceptualization of SEs for a given scene. These difficulties lead to inefficient SE searches because the SE editor is forced to perform repeated searches. To solve the problem, this paper proposes a framework for SE exploration under multiple perspectives. In the framework, similarities among SEs are provided to the searcher as clues for exploration. The similarities are defined by three types of features: context, acoustic features, and symbol of onomatopoeia. This paper presents the details of the framework, a system developed with the framework, function and interaction provided by the system, and the results of user observation with the system.

    DOI: 10.1541/ieejeiss.136.1712

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  • Visualization of Lyrics-Specific Collocations Through Query Interpretation by Large Language Model Reviewed

    Takuto Tadokoro, Ryosuke Yamanishi

    Proc. of 28th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems   (to appear)   2024.9

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    Authorship:Last author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)  

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  • {Estimating Movements of Feet for Dance Game Chart for Each Player's Profile Reviewed

    Yudai Tsujino, Ryosuke Yamanishi

    64 ( 11 )   1448 - 1462   2023.11

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Towards Field of Study in Rhythm-based Video Games Reviewed

    Yudai Tsujino, Ryosuke Yamanishi, Aya Okumura

    2023 IEEE Conference on Games (CoG)   1 - 4   2023.8

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/cog57401.2023.10333183

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  • Cross-cultural communication through the use of translation devices Reviewed

    Jeremy White, Ryosuke Yamanishi, Yoko Nishihara, Kohei Matsumura

    EUROCALL2023   2023.8

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  • Exploration cycle finding a better dining experience: a framework of meal-plates Reviewed

    China Takahashi, Mitsunori Matsushita, Ryosuke Yamanishi

    Proc. of 27th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems   2902 - 2911   2023.5

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  • 化粧動画の工程検索を指向した化粧語彙セット構築の試み Reviewed

    安尾萌, 河野雪乃, 山西良典, 松下光範

    知能と情報   35 ( 5 )   645 - 654   2023.5

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  • Evolutionary Computation-based Assessment Model for Human-Machine Co-Learning on Taiwanese and English Language between Taiwan and Japan Reviewed

    Chang-Shing Lee, Mei-Hui Wang, Chih-Yu Chen, Eri Shimokawara, Mitsunori Matsushita, Ryosuke Yamanishi

    Proc. of IEEE Congress on Evolutionary Computation 2023   2023.5

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  • アイデアソンによるアニメーション中間生成物の活用可能性の検討 Reviewed

    松下光範, 山西良典

    ART RESEARCH   23 ( 3 )   137 - 143   2023.2

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    Language:Japanese   Publishing type:Research paper (bulletin of university, research institution)  

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  • Visualization of the relationship between lectures and laboratories using SSNMF Reviewed

    Kyoka Yamamoto, Ryosuke Yamanishi, Mitsunori Matsushita

    Proc. of The 27th International Conference on Technologies and Applications of Artificial Intelligence   A7-1   2022.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)  

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  • Support Interface for Retrieving Comic Contents using Characters' Appearance Frequencies Reviewed

    Yoko Nishihara, Kaifeng Lei, Ryosuke Yamanishi

    Journal of Japan Society for Fuzzy Theory and Intelligent Informatics   34 ( 3 )   612 - 618   2022.8

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  • Comic Contents Retrieval Support Interface using Speech Frequencies of Characters Reviewed

    Kaifeng Lei, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of International Conference on Human-Computer Interaction 2022   (to appear)   2022.7

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  • A method to select comic frames for supporting mimetic onomatopoeia study Reviewed

    Yoko Nishihara, Shuang Wu, Ryosuke Yamanishi

    Proc. of International Conference on Human-Computer Interaction   (to appear)   2022.7

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  • Effect Analysis of Creators’ Environmental Factors in Making a Tourist Map for a Familiar Place Reviewed

    Yoko Nishihara, Ryosuke Yamanishi, Xinran Lin, Ryohei Oyama

    International Journal On Advances in Systems and Measurements   15 ( 1&2 )   10 - 19   2022.7

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  • Keyword Extraction for Local Foods from Restaurant Menus of Roadside Stations Reviewed

    Yoko Nishihara, Hirofumi Noguchi, Ryosuke Yamanishi

    Proc. of The Fifteenth International Conference on Advances in Computer-Human Interactions   (to appear)   2022.6

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  • Lyrics Retrieval for Tourist Attractions Based on Shared Word-embedding Vectors Reviewed

    Yihong Han, Ryosuke Yamanishi, Yoko Nishihara

    Journal of Information Science and Engineering   38 ( 3 )   605 - 618   2022.5

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Question Generation for Reading Comprehension Test Complying with Types of Question Reviewed

    Junjie Shan, Yoko Nishihara, Akira Maeda, Ryosuke Yamanishi

    Journal of Information Science and Engineering   38 ( 3 )   571 - 589   2022.5

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  • Onoma-to-wave: Environmental sound synthesis from onomatopoeic words Reviewed

    Yuki Okamoto, Keisuke Imoto, Shinnosuke Takamichi, Ryosuke Yamanishi, Takahiro Fukumori, Yoichi Yamashita

    APSIPA Transactions on Signal and Information Processing   11 ( 1 )   2022.2

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  • A generation Method for Discussion Process Model during Research Progress Using Transitions of Dialogue Acts Reviewed

    Yoko Nishihara, Seiya Tsuji, Wataru Sunayama, Ryosuke Yamanishi, Shino Imashiro

    Journal On Advances in Systems and Measurements   14 ( 1&2 )   17 - 26   2022.1

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  • Data Collection Framework on Menus satisfying both Preferences and Nutritional Balance Reviewed

    Yoko Nishihara, Takumi Ohata, Ryosuke Yamanishi

    Proc. of the 26th International Conference on Technologies and Applications of Artificial Intelligence   323 - 328   2021.11

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  • Construction of Attribute Dataset with SNS Mining for Generic Object Recognition Reviewed

    Ryosuke Yamanishi, Yuki Mizoguchi, Yuji Iwahori

    Proc. of the 25th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   1401 - 1410   2021.9

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Elsevier  

    DOI: 10.1016/j.procs.2021.08.143

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    Other Link: https://dblp.uni-trier.de/db/conf/kes/kes2021.html#YamanishiMI21

  • Representation of Characters’ Directed-relationships in Comics with Speech-roles Reviewed

    Ryosuke Yamanishi, Riona Mori, Mitsunori Matsushita

    Proc. of the 25th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   2021.9

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    Authorship:Lead author   Language:English   Publishing type:Research paper (international conference proceedings)  

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  • Do the Number of Creators and Their Conversations Affect Re-Evaluation of a Familiar Place in Making a Tourist Map? Reviewed

    Yoko Nishihara, Xinran Lin, Ryosuke Yamanishi

    Proc. The Fourteenth International Conference on Advances in Computer-Human Interactions   55 - 56   2021.7

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  • A Support Interface for Remembering Events in Novels by Visualizing Time-series Information of Characters and their Existing Places Reviewed

    Yoko Nishihara, Jiaxiu Ma, Ryosuke Yamanishi

    Proc. HCI International 2021   76 - 87   2021.7

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  • アニメの部分会話の難易度推定による日本語のリスニング練習支援 Reviewed

    Junjie Shan, 西原陽子, 山西良典, 前田亮

    芸術科学会論文誌   20 ( 2 )   108 - 119   2021.6

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Joint Analysis of Sound Events and Acoustic Scenes Using Multitask Learning Reviewed

    Noriyuki Tonami, Keisuke Imoto, Ryosuke Yamanishi, Yoichi Yamashita

    IEICE Transactions   E104-D ( 2 )   294 - 301   2021.2

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  • セルフトークメッセージの呈示による悪口投稿取り下げの効果分析 Reviewed

    西原陽子, 藤堂 悠杜, 山西良典

    電子情報通信学会論文誌   J104-A ( 2 )   19 - 26   2021.1

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  • A Method to Extract Knowledge Explanation Sentences from Conversations in Comics with Combination of Contents and Expressions Reviewed

    Yoko Nishihara, Kohei Matsuoka, Ryosuke Yamanishi

    Proc. The International Conference on Technologies and Applications of Artificial Intelligence 2020   A1-3   2020.12

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  • Music Retrieval Focusing on Lyrics with Summary of Tourist-spot Reviews Based on Shared Word-vectors Reviewed

    Yihong Han, Ryosuke Yamanishi, Yoko Nishihara

    Proc. The International Conference on Technologies and Applications of Artificial Intelligence 2020   A4-1   2020.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)  

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  • Extraction of Question-related Sentences for Reading Comprehension Tests via Attention Mechanism Reviewed

    Junjie Shan, Yoko Nishihara, Akira Maeda, Ryosuke Yamanishi

    Proc. The International Conference on Technologies and Applications of Artificial Intelligence 2020   A1-5   2020.12

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  • Generation of Characteristic Charts Based on Analyzing and Clustering Charts of Dance Games Reviewed

    Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita, Keisuke Imoto

    Journal of Information Processing(JIP)   61 ( 11 )   1718 - 1728   2020.11

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    Authorship:Corresponding author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • 音声を用いた感情認識のための学習話者の選択 Reviewed

    秋山 大知, 石川 智希, 井本 桂右, 新妻 雅弘, 山西 良典, 山下 洋一

    日本音響学会誌   76 ( 10 )   554 - 561   2020.10

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  • RWCP-SSD-Onomatopoeia: Onomatopoeic Word Dataset for Environmental Sound Synthesis Reviewed

    (to appear)   2020.9

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  • Framework of Manga Application for Teaching Japanese Language Reviewed

    Masahide Kuwano, Ryosuke Yamanishi, Yoko Nishihara, Naoko Takei

    Proc. HCI International 2020   356 - 367   2020.7

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  • Sound Event Detection by Multitask Learning of Sound Events and Scenes with Soft Scene Labels Reviewed

    Keisuke Imoto, Noriyuki Tonami, Yuma Koizumi, Masahiro Yasuda, Ryosuke Yamanishi, Yoichi Yamashita

    Proc. IEEE International Conference on Acoustics, Speech and Signal Processing   621 - 625   2020.5

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  • Pocket Translation Effectiveness in Real Life Communication Situations Reviewed

    Jeremy White, Ryosuke Yamanishi

    The proc. of the Southeast Asian Conference on Education 2020   431 - 440   2020.4

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  • Time-Variable Analysis of Accommodation Reviews Based on a Hierarchical Topic Model Reviewed

    Yujiro Sato, Ryosuke Yamanishi, Yoko Nishihara

    Proc. The Thirteenth International Conference on Advances in Computer-Human Interactions 2020   166 - 170   2020.3

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  • A Cross Domain Lyrics Recommendation from Tourist Spots Reviews with Distributed Representation of Words Reviewed

    Yihong Han, Ryosuke Yamanishi, Yoko Nishihara, Kenta Oku

    Proc. The Thirteenth International Conference on Advances in Computer-Human Interactions 2020   162 - 165   2020.3

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  • Analysis Method for One-to-one Discussion Process for Research Progress Using Transition Probability of Utterance Types Reviewed

    Seiya Tsuji, Yoko Nishihara, Wataru Sunayama, Ryosuke Yamanishi, Shiho Imashiro

    Proc. The Thirteenth International Conference on Advances in Computer-Human Interactions 2020   158 - 161   2020.3

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  • Crow Call Detection Using Gated Convolutional Recurrent Neural Network Reviewed

    Yuki Okamoto, Keisuke Imoto, Naoki Tsukahara, Ken Nagata, Koh Sueda, Ryosuke Yamanishi, Yoichi Yamashita

    Proc. RISP International Workshop on Nonlinear Circuits, Communications and Signal Processing   171 - 174   2020

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  • Question Generation for Reading Comprehension of Language Learning Test Reviewed

    Junjie Shan, Yoko Nishihara, Ryosuke Yamanishi, Akira Maeda

    Proc. 2019 International Conference on Technologies and Applications of Artificial Intelligence   E1-03   2019.11

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  • Framework for Analysis and Feedback of Evaluation Expressions in Restaurant Reviews Reviewed

    Ryoya Suzuki, Ryosuke Yamanishi, Yoko Nishihara

    Proc. 2019 International Conference on Technologies and Applications of Artificial Intelligence   E3-01   2019.11

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  • Overview of tasks and investigation of subjective evaluation methods in environmental sound synthesis and conversion Reviewed

    Yuki Okamoto, Keisuke Imoto, Tatsuya Komatsu, Shinnosuke Takamichi, Takumi Yagyu, Ryosuke Yamanishi, Yoichi Yamashita

    Proc. of the Speech and Audio in the Northeast 2019   2019.10

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  • Joint Analysis of Acoustic Event and Scene Based on Multitask Learning Reviewed

    Noriyuki Tonami, Keisuke Imoto, Masahiro Niitsuma, Ryosuke Yamanishi, Yoichi Yamashita

    2019 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)   2019.10

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  • Study of Comic and Future Prospects of Zugaan Technology Reviewed

    Makoto Nakaya, Katsuhiro Noguchi, Ryosuke Yamanishi, Yoko Nishihara

    The Transaction of The Imaging Society of Japan   58 ( 5 )   552-561   2019.10

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  • Touch Panel Interface to Support Explanation of Pains by Choosing Options Reviewed

    Yuta Okabe, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of the 23th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   2019.9

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  • A Method for Converting Onomatopoeic Words in Japanese Comics into Chinese Based on International Phonetic Alphabet Reviewed

    Yihong Han, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of the 23th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   850 - 859   2019.9

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  • Characteristics Study of Dance-charts on Rhythm-based Video Games Reviewed

    Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita

    Proc. of IEEE Conference on Games 2019   157 (4 pages)   2019.8

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  • Foods Recommendation System for Meals-out in Nutrient Balance Reviewed

    Takumi Ohata, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of The 11th Workshop on Multimedia for Cooking and Eating Activities in conjunction with ACM ICMR2019   17 - 23   2019.6

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  • Propagating of Sentence Importance Estimates the Importance of Figures and Tables Reviewed

    Takashi Hiraoka, Ryosuke Yamanishi, Yoko Nishihara

    IAENG International Journal of Computer Science   46 ( 2 )   377 - 383   2019.5

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  • Communication Beyond Languages Realized by International Game Jams Reviewed

    Jeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs, David Simkins

    The Proc. of ACM the International Conference on Game Jams, Hackathons and Game Creation Events 2019   2019.3

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  • Diverse Opinions Extraction from Web Reviews Based on Word Frequency Distribution for Each Evaluation Value Reviewed

    Ayaka Kodaira, Ryosuke Yamanishi, Yoko Nishihara

    Proc. of International Conference on Data Mining and Applications 2019   231-234   2019.3

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  • Extraction of Paraphrases using Time Series Deep Learning Method Reviewed

    Ryuichi Omi, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of International Conference on Data Mining and Applications 2019   276 - 278   2019.3

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  • Supporting Interface for Beginners Watching Japanese Chess Games: Visualization of Putting Timing of Captured Piece and Value of Player's Action Reviewed

    Daisuke Shimizu, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of International Conference on Data Mining and Applications 2019   267-271   2019.3

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  • 代替食材推薦のための複数観点に基づく食材間関係の発見 -相性・役割・食感に着目して- Reviewed

    志野直生, 山西良典, 西原陽子

    知能と情報   30 ( 6 )   779-787   2018.12

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  • コマの配置を用いた争点と玉の危険度の評価による将棋初心者の局面把握支援 Reviewed

    西原陽子, 高山 玲央名, 菱田 賢祐, 山西 良典

    Journal of Japan Society for Fuzzy Thory and Intelligent Informatics   30 ( 6 )   796-803   2018.12

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  • The use of soramimi for native like English pronunciation in Japanese students Reviewed

    Ryo Hajika, Ryosuke Yamanishi, Jeremy White

    Proc. of WorldCALL2018   ID 98   2018.11

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  • Enjoy Watching Japanese Chess Games like Football Reviewed

    Yoko Nishihara, Reona Takayama, Kensuke Hishida, Ryosuke Yamanishi

    Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts   569 - 575   2018.10

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    DOI: 10.1145/3270316.3271508

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  • Detection of Words Accepted to Dynamic Abstracts Focusing on Local Variation of Word Frequency Reviewed

    Haruna Mori, Ryosuke Yamanishi, Yoko Nishihara

    Proc. of the 22th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   126 ( 126 )   1442 - 1449   2018.9

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    DOI: 10.1016/j.procs.2018.08.116

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  • Dance Dance Gradation: a generation of fine-tuned dance charts Reviewed

    Yudai Tsujino, Ryosuke Yamanishi

    The Proc. of IFIP International Conference on Entertainment Computing 2018   175 - 187   2018.9

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  • A system for Japanese Listening Training Support with Watching Japanese Anime Scenes Reviewed

    Junjie Shan, Yoko Nishihara, Ryosuke Yamanishi

    Proc. of the 22th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   126   947 - 956   2018.9

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    DOI: 10.1016/j.procs.2018.08.029

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  • Topic Visualization System for Unfamiliar Couples in Face-to-Face Conversations Reviewed

    Yoko Nishihara, Kodai Yoshimatsu, Ryosuke Yamanishi, Satoshi Miyake

    International Journal of Service and Knowledge Management   2 ( 1 )   19 - 30   2018.6

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  • Effects Comparison between English and Chinese Speakers in Learning Japanese Role Words with Comic Scenes Reviewed

    Yoko Nishihara, Kohei Matsuoka, Ryosuke Yamanishi

    Proc. of the 4th International Symposium on Affective Science and Engineering   ISASE2018 ( 0 )   1 - 6   2018.5

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    DOI: 10.5057/isase.2018-c000031

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  • Importance Estimation for Figures and Tables in Scientific Papers Based on Importance and Position of Referring Sentences Reviewed

    Takashi Hiraoka, Ryosuke Yamanishi, Yoko Nishihara, Junichi Fukumoto

    Proc. of International Conference on Data Mining and Applications 2018   243 - 247   2018.3

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  • Learning Support System of Role Words by Using Classified Lines of Comic Scene Reviewed

    Yoko Nishihara, Kohei Matsuoka, Ryosuke Yamanishi

    Proc. of International Conference on Data Mining and Applications 2018   260-265   2018.3

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  • Relationship Between Features of Reading Behaviors and Dynamic Abstract of Novel Reviewed

    Haruna Mori, Ryosuke Yamanishi, Yoko Nishihara, Junichi Fukumoto

    Proc. of International Conference on Data Mining and Applications 2018   254 - 259   2018.3

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  • Automatic Construction of Image Data Set Using Query Expansion Based on Tag Information Reviewed

    Yuki Mizoguchi, Takahiro Yoshimura, Yuji Iwahori, Ryosuke Yamanishi

    Proc. of PATTERNS 2018,   18 - 20   2018.2

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  • Automatic Construction of Large Scale Image Data Set from Web Using Ontology and Deep Learning Model Reviewed

    Takahiro Yoshimura, Yuki Mizoguchi, Yuji Iwahori, Ryosuke Yamanishi

    Proc. of PATTERNS 2018,   21 - 22   2018.2

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  • “Co-occurrence relation” and “Ingredient category” recommend alternative-ingredients Reviewed

    Naoki Shino, Ryosuke Yamanishi, Junichi Fukumoto

    Studies in Computational Intelligence   742   1 - 18   2018

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    Websites and magazines are now becoming more useful for general people to cook a dish everyday. Sometimes, we have inconvenience for such information because the listed ingredients in the recipe can not be prepared. This paper proposes a recommendation method of alternative ingredients towards such situation. The recommendation is realized by considering co-occurrence of ingredients on recipe database and ingredient category stored in a cooking ontology. The subjective evaluation experiments showed 88% appropriateness for the alternative-ingredients recommended by our proposed method. Also, the recommended ingredients were used in a real cooking, the good tastes were confirmed through the workshop.

    DOI: 10.1007/978-3-319-70636-8_1

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  • Comic Computing: a conceptual framework for decomposition and utilization of comic contents Reviewed

    Ryosuke Yamanishi, Mitsunori Matsushita

    Proc. of The sixth Asian Conference on Information Systems   TH2-2   2017.12

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  • The Difference of Word Importance before and after Bookmark for Novel Abstract in Each Reading Progress Reviewed

    Haruna Mori, Ryosuke Yamanishi, Yoko Nishihara, Junichi Fukumoto

    Proc. of the 21th International Conference on Knowledge Based and Intelligent Information and Engineering Systems   112   1246 - 1253   2017.9

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    This paper describes an index and target periods to generate a novel abstract for each reading progress. As reading a long novel, the reading is often interrupted as putting a bookmark into the book. Sometimes, the information described in the read part is forgotten away from the reader's memory. Then the abstract for each reading progress is effective to remind the reader of the story. The goal of this study is to automatically generate the abstract for each reading progress. In this paper, the difference of the word importance before and after bookmark is considered as the index to select the sentences for the abstract. Also, from where the sentences should be selected is compared as discussing the output results. Through the experiment, it was confirmed that the abstract in which the sentences were selected from the period just before the bookmark was better than the abstract generated from all part of the past story. Moreover, it was suggested that not paragraphs but sentences might be appropriate unit to generate the abstract for each reading progress.

    DOI: 10.1016/j.procs.2017.08.076

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  • Can We Estimate Others' Friendships with Single Interaction Features on Twitter? Reviewed

    Ryosuke Yamanishi, Ryota Nozawa, Yoko Nishihara, Mitsuo Yoshida

    Proc. of the 8th International Conference on E-Service and Knowledge Management   2017.7

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  • Topic Switching System for Unfamiliar Couples in Face-to-Face Conversations Reviewed

    Yoko Nishihara, Kodai Yoshimatsu, Ryosuke Yamanishi, Satoshi Miyake

    Proc. of the 8th International Conference on E-Service and Knowledge Management   2017.7

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  • A Generation Method of Back-channel Response to Let a Chatting bot Be a Member of Discussions in a Text-based Chat Reviewed

    Yoko Nishihara, Masaki Ikuta, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of the 8th International Conference on E-Service and Knowledge Management   2017.7

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  • Speech-balloon Shapes Estimation for Emotional Text Communication Reviewed

    Ryosuke Yamanishi, Hideki Tanaka, Yoko Nishihara, Junichi Fukumoto

    Information Engineering Express   10 ( 2 )   1 - 10   2017.6

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  • Analysis of Dialogues Difficulty in Anime Comparing with JLPT Listening Tests Reviewed

    Shan Junjie, Yoko Nishihara, Ryosuke Yamanishi, Junichi Fukumoto

    Procedia Computer Science   112   1345 - 1352   2017

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    More and more people choose to learn Japanese as a foreign language (JFL) in the world. The traditional teaching materials have focused on training for the skills of writing and reading in Japanese. However, it seems that the JFL learners would like to train their speaking and listening rather than writing and reading because the speaking and listening are necessary to make conversations. We use Japanese animation which is called "Anime" in the world as a new teaching material of Japanese. Anime has a huge amount of scenes in which characters speak with their voice in the standard and clear pronunciations. It means that Anime has many good examples of Japanese dialogues for JFL learners to improve their speaking and listening. The goal of our research is to propose a new method to classify dialogues in Anime depending on the dialogues' degrees of difficulty. In this paper, we analyzed the words and expressions used in the Anime dialogues and the scripts of listening tests of the previous Japanese Language Proficiency Tests (JLPT). Each word and expression were classified into different Japanese language levels. We used the analysis results of JLPT as a standard reference to be compared with Anime dialogues. The analysis results showed that the genres of Anime had effects on using words and expressions. We also found that the scripts of listening tests of high-level included many high-level words and expressions.

    DOI: 10.1016/j.procs.2017.08.022

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  • Generation of web image database based on hybrid noise removal method of visual and semantic features Reviewed

    Seiki Otani, Ryosuke Yamanishi, Yuji Iwahori

    Transactions of the Japanese Society for Artificial Intelligence   32 ( 1 )   1 - 10   2017

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    Image database is one of the important research topics in image recognition. A manual collection of images would causes biased collection and a lot of human efforts. Huge image database where varied and many unbiased objects are stored is required for the image learning. Recent researches for image database try to automatically/semi-automatically generate image database. Here, it is important to remove noise images and this paper proposes an automatic generation method of the Web image database. The proposed method uses noise image removal by visual feature and semantic feature in a hybrid. However, which type of features, and how to combine the two types of feature are not clear and should be investigated. In this paper, six kinds of noise image detection method are prepared: The method using visual feature, the method using semantic feature, two methods using both features in parallel and two methods using both features in serial. Through the comparison in experiments, it was confirmed that the method using both visual and semantic features in parallel focusing on noise images showed over 82% Precision values, 76% Recall values and 77% F-measure values in average. Also, the usability of the generated database for image recognition was confirmed through the experiments
    It was equal to or higher than the human-made database. It was confirmed that the proposed method constructed precise image database full-automatically.

    DOI: 10.1527/tjsai.WII-N

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  • Analysis of Japanese Animation Dialogue Level using Japanese Expressions Reviewed

    Junjie Shan, Yoko Nishihara, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of The Fifth Asian Conference on Information Systems   322 - 325   2016.10

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  • Two-Pitch Estimation from EEG Signals for Music-Query by Melody-Recall in the Brain Reviewed

    Kyoji Kawagoe, Mao Otsuka, Ryosuke Yamanishi, Yasuhiro Tsubo, Akira Hirabayashi, Haruo Sakuma

    Proc of the 13th International Conference on Applied Computing   F329   2016.10

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  • Estimation of Speech-balloon Shapes Based on Linguistic Features Reviewed

    Ryosuke Yamanishi, Hideki Tanaka, Yoko Nishihara, Junichi Fukumoto

    Proc. of The Fifth Asian Conference on Information Systems   302-309   2016.10

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  • Effectiveness Comparison of Visual and Semantic Features for Noise Image Removal Reviewed

    Seiki Ootani, Ryosuke Yamanishi, Yuji Iwahori

    Proc. of International Conference on Knowledge Based and Intelligent Information and Engineering Systems 2016   96   1112 - 1121   2016.9

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    This paper describes the effectiveness comparison of noise removal method using visual, semantic and the both features. To automatically generate image dataset from Web, noise image removal should be conducted. Visual and semantic features are available to detect noise images. However, which type of features, and how to combine the two types of feature are unraveled. In this paper, six types of noise image detection method are prepared: the method using visual feature, the method using semantic feature, two methods using both features in parallel and two methods using both features in serial. Through the comparison experiments, it was confirmed that the method that used both visual and semantic features in parallel focusing on noise images: the method showed 77.5% F-measure values. The image dataset with the method would be applied into image recognition in our future. (C) 2016 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer-review under responsibility of KES International

    DOI: 10.1016/j.procs.2016.08.153

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  • A Framework to Collect Japanese Expression for Food Taste and Texture

    Naoki Shino, Ryosuke Yamanishi, Yoko Nishihara, Junichi Fukumoto

    Proc. of International Conference on Knowledge Based and Intelligent Information and Engineering Systems   96   1067 - 1074   2016.9

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    Japanese has more variety of expressions for food; the expressions have been changed through the times. In Japanese, " metaphor," "onomatopoeia," and "adjectives generally not for food" are often used to express the taste and texture of food. Which and how the expression is used depends on individual sensibility based on location and generation; especially, the youngers sometimes use new expressions. Since, it is difficult to extract Japanese taste and texture expressions from Web reviews based on a fixed dictionary. This paper proposes an interactive framework to collect Japanese taste and texture expressions for food. Using the proposed framework, varied and many expressions would be semi-automatically collected. Based on the collected expressions, the sentiment analysis for food will be facilitated. (C) 2016 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer-review under responsibility of KES International

    DOI: 10.1016/j.procs.2016.08.131

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  • Visualization of Profile Affinity with Thesaurus and Web Contents for Communication Support Reviewed

    Ryosuke Yamanishi, Satoshi Miyake, Yoko Nishihara, Junichi Fukumoto

    CHI 2016 Symposium on Emerging Japanese HCI Research Collection   57 - 65   2016.5

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  • Feature Vectors in Mental-State Classification Using Forehead-mounted Electrical Potential Monitoring Device Reviewed

    Sungri Chong, Ryosuke Yamanishi, Yasuhiro Tsubo, Haruo Sakuma, Kyoji Kawagoe

    Proc. of IEEE International Conference on Industrial Technology   177 - 182   2016.3

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  • Detection of KIRAKIRA Names Based on Linguistic Features of Person Names Reviewed

    Ryosuke Yamanishi, Junpei Oizumi, Yoko Nishihara, Junichi Fukumoto

    Transactions of Japan Society of Kansei Engineering   15 ( 1 )   31 - 37   2016.2

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    This paper describes linguistic features of generally unreadable person names, which are defined as "<I>KIRAKIRA</I> names," and proposes a method to detect <I>KIRAKIRA</I> names based on the features. Through the discussions, the following eight features are founded as the linguistic features of <I>KIRAKIRA</I> names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, <I>KIRAKIRA</I> names are automatically detected by using Support Vector Machine. The experiments to detect <I>KIRAKIRA</I> names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.

    DOI: 10.5057/jjske.TJSKE-D-15-00030

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  • Automatic Throwing of Questions Generated from Posted Comments to Activate Text Based Discussions Reviewed

    Yoko Nishihara, Hayato Kobayashi, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of 2016 5th IIAI International Congress on Advanced Applied Informatics IIAI-AAI 2016   163 - 167   2016

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    It is more difficult to activate text based discussions than face-to-face discussions because participants tend to hesitate give their opinions. To activate text based discussions, it is necessary for participants to give their opinions many times. We suppose that participants will give their opinions if questions are thrown to discussions.
    This paper proposes an agent that throws questions automatically in text based discussions. The questions are generated from comments posted by discussion participants previously in a discussion. The agent chooses a comment including a word that appears frequently in previous posted comments. The agent adds "why" or "how" to the beginning of the chosen comment, then the agent throws the comment as a question to the discussion participants. We experimentally verified that the agent could activate discussions by throwing questions.

    DOI: 10.1109/IIAI-AAI.2016.56

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  • Recommendation System for Alternative-ingredients Based on Co-occurrence Relation on Recipe Database and the Ingredient Category Reviewed

    Naoki Shino, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of 2016 5th IIAI International Congress on Advanced Applied Informatics IIAI-AAI 2016   173 - 178   2016

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    Many people often cook a dish with a cooking recipe on Websites and magazines. The listed ingredients in the recipe sometimes can not be prepared. This paper proposes a recommendation system for alternative ingredients. The recommendation ingredients based on co-occurrence frequency of ingredients on recipe database and ingredient category stored in a cooking ontology. The result of the subjective evaluation experiments showed 88% appropriateness for alternative-ingredients recommendation.

    DOI: 10.1109/IIAI-AAI.2016.187

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  • Hybrid approach of ontology and image clustering for automatic generation of hierarchic image database Reviewed

    Ryosuke Yamanishi, Ryoya Fujimoto, Yuji Iwahori, Robert J. Woodham

    International Journal of Networked and Distributed Computing   3 ( 4 )   234 - 242   2015.11

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    This paper proposes a hybrid approach of ontology and image clustering to automatically generate hierarchic image database. In the field of computer vision, "generic object recognition" is one of the most important topics. Generic object recognition needs three types of research: feature extraction, pattern recognition, and database preparation
    this paper targets at database preparation. The proposed approach considers both object semantic and visual features in images. In the proposed approach, the semantic is covered by ontology framework, and the visual similarity is covered by image clustering based on Gaussian Mixture Model. The image database generated by the proposed approach covered over 4,800 concepts (where 152 concepts have more than 100 images) and its structure was hierarchic. Through the subjective evaluation experiment, whether images in the database were correctly mapped or not was examined. The results of the experiment showed over 84% precision in average. It was suggested that the generated image database was sufficiently practicable as learning database for generic object recognition.

    DOI: 10.2991/ijndc.2015.3.4.4

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  • Drive scenery estimation using image features extracted from roadmap and satellite images Reviewed

    Kenta Oku, Ryosuke Yamanishi, Kohei Matsumura, Kyoji Kawagoe

    Proc. of the 16th International Symposium on Advanced Intelligent Systems (ISIS2015)   1575-1589   2015.11

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  • Exploratory Searches for sound effects: Verification of similarity based on the acoustic features of sound effects Reviewed

    Kahori Okamoto, Ryosuke Yamanishi, Mitsunori Matsushita

    The Proc. of The Fourth Asian Conference on Information Systems   MS1-3   2015.10

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  • 希少な機能の提示による新商品のアイデア発想支援システム Reviewed

    西原陽子, 日比野純也, 福本淳一, 山西良典

    Journal of Japan Society for Fuzzy Thory and Intelligent Informatics   27 ( 4 )   669 - 679   2015.9

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  • Detecting Attractive Phrases from Musical Lyrics Focusing on Typical Expressions on Lyrics Reviewed

    Ryosuke Yamanishi, Risako Kagita, Yoko Nishihara, Junichi Fukumoto

    International Journal of Affective Engineering   14 ( 3 )   167 - 174   2015.6

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    Lyrics influence human affection toward music as same as the acoustics. All phrases in a lyric are not remembered; there are some "attractive phrases" in lyrics. This paper proposes a method to detect attractive phrases from musical lyrics focusing on typical expressions on lyrics that are uncommon in natural document. Through the interview on impression for lyrics, "uniqueness of co-occurred terms" and "repetition" were founded as typical expressions that significantly attracted human. Therefore, these expressions were modeled as mathematical features. The proposed method detected attractive phrases using support vector machine with the modeled features. The results of the model evaluation experiments showed the 69% accuracy and 86% precision. The detected results were compared and discussed with the key sentences detected by using the existing summarization methods. As the result of the comparison, it was concluded that the proposed method detected attractive phrases more accurate than the existing summarization methods.

    DOI: 10.5057/ijae.IJAE-D-15-00002

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  • Detection of Evaluation Points Using Appearance Frequency and Syntax Features for Overview of Web Review Strcuture Reviewed

    Ryosuke Yamanishi, Chikashi Furuta, Junichi Furuta, Yoko Nishihara

    Journal of Japan Society for Fuzzy Thory and Intelligent Informatics   27 ( 1 )   501 - 511   2015.3

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  • Music Recommender System Using a Forehead-mounted Electrical Potential Monitoring Device to Classify Mental States Reviewed

    Sungri Chong, Ryosuke Yamanishi, Yasuhiro Tsubo, Haruo Sakuma, Kyoji Kawagoe

    International MultiConference of Engineers and Computer Scientists   31 - 35   2015.3

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  • Detection of Attractive Phrases from Musical Lyrics Focusing on “Uniqueness of Co-occurred Terms” and “Repetition” Reviewed

    Ryosuke YAMANISHI, Risako KAGITA, Yoko NISHIHARA, Junichi FUKUMOTO

    Transactions of Japan Society of Kansei Engineering   14 ( 1 )   29 - 35   2015.2

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    This paper proposes a method to detect attractive phrases from musical lyrics. The method considers not only acoustic but also lyrical features which attract human attention. Through the interview on impression for lyrics, we have found that "uniqueness of co-occurred terms" and "repetition" significantly influence human attraction. Therefore, we modeled these linguistic expressions as mathematical features. The proposed method detected attractive phrases using support vector machine with the modeled features. The results of the model evaluation experiments showed the 69% accuracy and 86% precision. Moreover, the results were compared and discussed with the key sentences detected by the existing summarization methods. As the result of comparison, it is confirmed that the proposed method detected attractive phrases more accurate than the existing summarization methods.

    DOI: 10.5057/jjske.14.29

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  • Extraction of Kansei Highlight from Comic Using Social Data Reviewed

    Ryosuke Yamanishi, Kenichiro Sugihara, Rintaro Inoue, Mitsunori Matsushita

    Transactions of Japan Society of Kansei Engineering   14 ( 1 )   155 - 162   2015.2

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    Comic has, recently, been known as one of the most beloved entertainment and affective medium in the world. This paper describes about extraction of Kansei highlight from comic using social data. There seems to be Kansei highlight that most people approve in comic, because several related books where impressive scenes and captions for a comic are gathered are published. Through the experiments on impressions, we obtained social data for comics. We used the social data to extract Kansei highlight from comic. Through the three types of experiments, we confirmed that social data was available for extracting Kansei highlight from comic. Moreover, we designed the interface of social reading system for comic considering interaction on existing social service. We believe that the extraction of Kansei highlight from comic using social data increases attraction of digital comic.

    DOI: 10.5057/jjske.14.155

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  • Automated Generation of Hierarchic Image Database with Hybrid Method of Ontology and GMM-based Image Clustering Reviewed

    Ryosuke Yamanishi, Ryoya Fujimoto, Yuji Iwahori, Robert J. Woodham

    Proc. of 2015 IEEE/ACIS 14th International Conference on Computer and Information Science   179 - 184   2015

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    In the field of computer vision, "generic object recognition" is one of the most important topics. Generic object recognition needs three types research: feature extraction, pattern recognition, and database preparation. This paper targets at database preparation, and proposes a method to automatically generate hierarchic image database. The proposed method considers both object semantic and visual features in images. In the proposed method, semantic is covered by ontology framework, and visual similarity is covered by images clustering based on Gaussian Mixture Model. The image databases generated by the proposed method covered over 4,800 concepts (where 152 concepts have more than 100 images) and its structure was hierarchic. Through the subjective evaluation experiments, whether images in the database were correctly mapped or not was examined. The results of the evaluation experiments showed over 84% precision in average. It is suggested that the generated image database was sufficiently practicable as learning database for generic object recognition.

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  • Detecting KIRAKIRA Japanese Names Focusing on Usage of Kanji Characters Reviewed

    Ryosuke Yamanishi, Junpei Oizumi, Yoko Nishihara, Junichi Fukumoto

    Proc. of 2015 IEEE 4th Global Conference on Consumer Electronics   523 - 526   2015

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    This paper proposes a method to detect KIRAKIRA (KK) Japanese names that mean strange and unusual names. The proposed method focuses on usage of Kanji characters such as number of characters and syllables, unknown pronunciation of Kanji, number of stroke count for Kanji and mismatching of gender and Kanji. Based on the above features, KK names are automatically detected by using Support Vector Machine. Through the experiments to detect KK names, it was confirmed that the proposed method well detect KK names for 81.8% accuracy, 76.9% precision, and 91.8% recall.

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  • Alternative-ingredient Recommendation Based on Co-occurrence Relation on Recipe Database Reviewed

    Ryosuke Yamanishi, Naoki Shino, Yoko Nishihara, Junichi Fukumoto, Aya Kaizaki

    Proc. of International Conference on Knowledge Based and Intelligent Information and Engineering Systems 2015   60   986 - 993   2015

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    This paper proposes a recommendation method of alternative-ingredients based on co-occurrence relation on recipe database. Currently, dishes are often cooked with reference to recipes on Website. Convenience to access so many and varied recipes encourages beginners to cook. Recipe on Website list ingredients used for a dish. However, for some reason, some of the listed ingredients cannot be used for the cooking; this paper defines such ingredient as "exchange-ingredient." To cook a dish, it should alternate exchange-ingredient and another one (i.e., alternative-ingredient). This paper proposes two algorithms to recommend alternative-ingredient. Through the cooking and tasting experiments, it was confirmed that the each of the proposed methods were effective for each intended purpose. (C) 2015 The Authors. Published by Elsevier B.V.

    DOI: 10.1016/j.procs.2015.08.138

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  • Segmentation and Impression Estimation of Novels for Automatic Assignment of BGM Reviewed

    Daiki Kato, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of 2015 IIAI 4th International Congress on Advanced Applied Informatics   239 - 243   2015

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    In this paper, we proposed a BGM assignment method to story segments using emotion dictionary. For segmentation of a story, we used information of characters appearing in a story. Changes of appearing characters and characters' sentiment information are used for segmentation. We prepared syntactic patterns for identification of characters and extraction method of sentiment information. For assignment of BGM to story segments, we extracted sentiment descriptions from story segments and recognized sentiment type of the segments using Emotion Description Dictionary. Detected sentiment information of a segment will be used to generate emotion vector.
    In the experiments, accuracy of segmentation was not good enough, but we could obtain helpful direction to improve our method, which is to use time and space information. For sentiment information detection, emotion vector model worded well although there are some problems in pattern patching of sentiment expression using Emotion Description Dictionary.

    DOI: 10.1109/IIAI-AAI.2015.234

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  • Relation Analysis Between Speech Balloon Shapes and Their Serif Descriptions in Comic Reviewed

    Hideki Tanaka, Ryosuke Yamanishi, Junichi Fukumoto

    Proc. of 2015 IIAI 4th International Congress on Advanced Applied Informatics   229 - 233   2015

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    Acoustic information of speech disappears in text communication. In Comic, readers can recognize nuance of character voice from speech balloon shape, which expresses characters' nuance, emotion and intention. We have developed speech balloon database from various genres of Comic magazines and analyzed speech balloon data used in character conversation expressions. We classified speech balloon types and analyzed serif descriptions using tf-idf method. As an elemental study to communicate acoustic information using speech balloon shape in text communication, this paper basically studies relationships between serif description of balloon and speech balloon shape. We have extracted some typical linguistic expressions for each speech balloon type. We discussed some typical words, symbols, and expressions were strongly related with some speech balloon types.

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  • Attractive Phrase Detection from Musical Lyric Focusing on Linguistic Expressions Reviewed

    Ryosuke Yamanishi, Risako Kagita, Yoko Nishihara, Junichi Fukumoto

    Proc. of Kansei Engineering and Emotion Research International Conference 2014   7B.Music-5 (11pages)   2014.6

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  • Harmful Comments Extraction from a Bulletin Board System using Word Meaning and Impression on Thread Context Reviewed

    Yoko Nishihara, Kazuki Iwasa, Junichi Fukumoto, Ryosuke Yamanishi

    Proc. of 2014 Joint 7th International Conference on Soft Computing and Intelligent Systems and 15th International Symposium on Advanced Intelligent Systems   1398 - 1402   2014

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    Harmful documents make readers unpleasant on the Web. In order to hide the harmful documents from the public, machine learning methods have been proposed, which learn words used in harmful documents and hide them automatically. The learned words often have bad meanings. Though word meanings are not changed, word impression may be changed on context. Even if a word with bad impression is contained in a document, the previous learning methods can not learn the word, and fail to hide documents. We select the following approach: word impression may be changed on context. If a word has been used with other words of good meaning, it is considered that impression of the word is also good. In contrast, if a word has been used with others of bad meaning, impression of the word may be bad. This paper proposes a new extraction method of harmful comments in a thread of a Bulletin Board System. The proposed method extracts comments using word meanings and word impression on thread context. We evaluated the proposed method using comments collected from four threads in Japanese BBS "2-channel." The averaged precision of extraction was 0.47, and the averaged recall was 0.68. We verified that the proposed method was suitable for extraction of harmful comments from a thread of a BBS.

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  • Overviewing Information Structure of Review Documents Using Syntax Constraints on Evaluation Descriptions Reviewed

    Junichi Fukumoto, Chikashi Furuta, Ryosuke Yamanishi

    Proc. of 2014 IIAI 3rd International Conference on Advanced Applied Informatics   954 - 959   2014

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    This paper describes a method to detect evaluation points from freely written Web review for overviewing review structure. In freely written review, evaluation points and relationships between these points are unclear. We consider that overviewing Web review structure helps us to understand review documents. Based on our experiments, we confirmed that the proposed method detected evaluation points to be presented with high precision without dependence on kinds of evaluation target. Moreover, our proposed method realized to present relationships among evaluation points to be presented referring syntax features that were used to detect evaluation points to be presented.

    DOI: 10.1109/IIAI-AAI.2014.187

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  • Feasibility Evaluation of Function obtained by Product Combination Reviewed

    Yoko Nishihara, Junya Hibino, Junichi Fukumoto, Ryosuke Yamanishi

    Proc. of 2014 IIAI 3rd International Conference on Advanced Applied Informatics   1 ( 2 )   3 - 7   2014

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    New products are frequently launched in the world. Most of new products can be assumed as combinations of existing products. All of the combinations do not always become seeds of new selling product. Each existing product has functions. A new function may be thought up by combining two existing products. If a thought up function is feasible, a combination may be a seed of new selling product. This paper proposes a feasibility evaluation system of function obtained by product combination for supporting idea creation of new product. The system makes phrases representing new functions obtained by product combination. The system evaluates whether each of new functions is feasible or not. The system outputs combinations with feasible functions. We experimented with the proposed system, and obtained two findings: (1) Ideas of high novelty were obtained from combinations with functions of low feasibility. (2) Ideas of high utility were obtained from combinations with two new feasible functions.

    DOI: 10.1109/IIAI-AAI.2014.13

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  • Detection of affectively comparable term using hierarchical knowledge and blog snippets Reviewed

    Ryosuke Yamanishi, Junichi Fukumoto, Fumito Masui

    Journal of Advanced Computational Intelligence and Intelligent Informatics   18 ( 2 )   166 - 174   2014

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    This paper describes a method for detecting affectively comparable terms. Comparable terms are often handled as sample objects instance in order to enrich linguistic expression, and using such terms explains and describes descriptions well. Coordinate terms in hierarchical knowledge are potentially comparable terms. Hierarchical coordinate terms are however sometimes affectively inappropriate as comparable term, because hierarchical knowledge is constructed by using only semantics without affections. We obtained the affections of terms obtained from blog and innovated them into hierarchical knowledge in order to detect affectively comparable terms. We conduct experiments to detect affectively comparable terms and discuss results, from which, we confirmed that affectively comparable terms could be detected by our proposed method. We deem detected affectively comparable terms to be applicable to creating artificial intelligence realizing intuitive interaction. Copyright © 2014 Fuji Technology Press Co,. Ltd.

    DOI: 10.20965/jaciii.2014.p0166

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  • Generation of Stratified Image Database with Web Image Sharing Service and Ontology Reviewed

    Ryoya Fujimoto, Ryosuke Yamanishi, Yuji Iwahori, Kohichi Toshioka, Junichi Fukumoto

    Proc. of 2014 IIAI 3rd International Conference on Advanced Applied Informatics   966 - 971   2014

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    Preparation of a training image dataset used for the genetic object recognition system needs a lot of costs. Some datasets were recently created from Web image sharing services like Flickr, but examples which utilize a semantic classification or information of tags given to photos are quite few. This paper proposes an automatic generation method of an image dataset by introducing semantics of each label given to images, where the images are positioned in a semantic stratification according to the meaning of labels. Here the semantic stratification consists of IS-A relations, where "Animal" locates in a upper concept of "Dog" and "Cat". By using an image dataset with conceptual information like this, a computer will be able to recognize objects pictured in photos from a wide concept like "Animal" or "Vehicle" to narrower concepts gradually. In experiments, 47,910 photos were automatically classified into 183 classes which were aligned in a stratified tree. An evaluation test of the labels was performed manually for the generated image dataset and it was confirmed that most of labeling were reasonably collected.

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  • Interactive Document Expansion for Answer Extraction of Question Answering System Reviewed

    Junichi Fukumoto, Noriaki Aburai, Ryosuke Yamanishi

    Proc. of International Conference on Knowledge Based and Intelligent Information and Engineering Systems 2013   22   991 - 1000   2013

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    In this paper, we propose a method to navigate getting a correct answer for Question Answering (QA) system using user interaction. QA is a technology which extracts appropriate answer strings for a given question sentence from huge documents such as Web, newspaper articles etc. If a given question is ambiguous, answers will be various ones according to its possible understandings and retrieved documents with query words of the question sentence will consists of various types of information. In order to focus on intended topic, it is necessary to provide more information to narrow down search area for a question. In our approach, a QA system selects a clue word to decide an appropriate topic from topics in retrieved documents and interacts with a user whether this clue word is appropriate one or not. Then, search space will be reduced using this clue word. However, such narrowing down reduces the number of answer candidates because the number of target documents will be decreased. We will re-retrieve documents using this clue words and expand search space to increase possibility of getting correct answer candidates. (C) 2013 The Authors. Published by Elsevier B.V.

    DOI: 10.1016/j.procs.2013.09.184

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  • Semantical-coordinate terms detection from hierarchical knowledge using web snippets Reviewed

    Ryosuke Yamanishi, Junichi Fukumoto, Fumito Masui

    Proc. of International Conference on Knowledge Based and Intelligent Information and Engineering Systems 2013   22   1276 - 1284   2013

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    In this paper, we describe a method to detect semantical-coordinate terms. We often use semantical-coordinate terms as objects of comparative validation and examples for the given term, and then linguistic expressions and knowledge processing are enriched. Semantical-coordinate terms should be hyponyms of a same hypernym, and their usage and concepts should be similar. However hierarchical knowledge is useful to view concepts, hierarchically coordinate terms are sometimes inappropriate as semantical-coordinate terms for our suppositions, because some of them might have multiple hypernyms and general perceptions of the terms are not taken in the consideration. On the other hand, using only Web context to detect semantical-coordinate terms, concepts of the terms are not taken in the consideration while public perceptions and their usages might be incorporated. Therefore we propose hybrid method using both hierarchical knowledge and Web snippets. We conducted bench scale tests to detect semantical-coordinate terms of some terms and discuss about the results in this paper. Through the tests and discussions, we confirmed that the semantical-coordinate terms detected by our proposed method were not only hierarchically but also semantically and intuitively appropriate. © 2013 The Authors.

    DOI: 10.1016/j.procs.2013.09.215

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  • Automated Accompaniment System Based on Bayesian Mining of Score Context Reviewed

    Ryosuke Yamanishi, Ryogo Okamura, Shohei Kato

    Proc. of International Conference on Affective Computing and Intelligent Interaction 2012   10   38 - 42   2012

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  • Estimation of dialogue moods using the utterance intervals features Reviewed

    Kaoru Toyoda, Yoshihiro Miyakoshi, Ryosuke Yamanishi, Shohei Kato

    Proc. of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services   14   245 - 254   2012

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    Many recent studies have focused on dialogue communication. In this paper, our target is to make a robot support a communication between humans. To support a communication between humans, we believe that there are two important functions: estimating dialogue moods and behaving suitably. In this paper, we propose dialogue mood estimation model using the utterance intervals. The proposed estimation model is composed by relating the subjective evaluations for several adjectives with the utterance intervals features. Through the estimation experiments, we confirmed that the proposed system could estimate the dialogue moods with a high degree of accuracy, especially for "excitement," "seriousness," and "closeness." And we suggested that the utterance intervals features had a high potential for the dialogue mood estimation. © Springer-Verlag Berlin Heidelberg 2012.

    DOI: 10.1007/978-3-642-29934-6_24

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  • 発話状態時間長に着目した対話雰囲気推定 Reviewed

    豊田薫, 宮越喜浩, 山西良典, 加藤昇平

    人工知能学会論文誌   27 ( 2 )   11 - 18   2012

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  • 楽曲の音響ゆらぎに基づく感性的選曲システムの提案と選曲アルゴリズムの検討 Reviewed

    豊田薫, 伊藤雄哉, 山西良典, 加藤昇平

    日本感性工学会論文誌   11 ( 2 )   223 - 231   2012

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    Recently, we have so many songs due to a large capacity of storage, however it becomes difficult to select the song using bibliographic data. In this paper, we propose Kansei song selection system based on music fluctuation features which named YSSS. In this system, the acoustic fluctuation features that show time variations of music are extracted from each songs, and the Kansei evaluations of the song are obtained through the subjective evaluation experiments. Then the features and the evaluations are related to each other, and the estimation spaces for Kansei evaluations are constructed. Using this estimation spaces, the Kansei evaluations are labeled with the songs. We proposed two types of song selection method, Exactly-Matching and Tolerant-List which considers the tolerance of human instinct. Through the subjective evaluation experiment, we confirmed the correct song selection and the contentment with proposed system. Furthermore, we confirmed that proposed system with Tolerant-List method shows better usability.

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  • Interactive music recommendation system for adapting personal affection: IMRAPA Reviewed

    Keigo Tada, Ryosuke Yamanishi, Shohei Kato

    Proc. of 11th International Conference on Entertainment Computing   7522   417 - 420   2012

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    We have so various types of entertainment, and music is one of the most popular one. In this paper, we proposed music recommendation system that interactively adapts a user's personal affection with only a simple operation, in which both acoustic and meta features are used. The more a user uses the proposed system, the better the system adapts the user's personal affection and recommends the suitable songs. Through the evaluational experiment, we confirmed that the proposed system could recommend songs adapting user's personal affection even if the personal affection variated. © 2012 Springer-Verlag Berlin Heidelberg.

    DOI: 10.1007/978-3-642-33542-6_42

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  • 音楽ゆらぎ特徴を用いた楽曲印象の推定 Reviewed

    伊藤雄哉, 山西良典, 加藤昇平

    日本音響学会誌   68 ( 1 )   16 - 21   2012

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  • Beat Playing System Based on Rhythmic Human Motions Reviewed

    Yasuhiro Suzuki, Ryosuke Yamanishi, Shohei Kato

    Proc. of 6th International Conference on Soft Computing and Intelligent Systems and the 13th International Symposium on Advanced Intelligent Systems   111 - 116   2012

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    In this paper, we propose a system which plays an appropriate beat music to dance, which is one of emotional self-expressions using human motions. Dancers presently have a limitation on their expressions because they have to determine their rhythm considering given music; we believe that dancers can express their own emotions more freely without the consideration. The proposed system focuses and obtains "the human motion rhythm," and automatically plays a beat music based on the rhythm. In this paper, we conducted comparative experiments for extracting rhythm method: the method focusing on "periodicity of human motions" and "key poses: the stop motions." Performance evaluation results showed that the beat music played by the proposed system focusing on periodicity of human motions was well harmonized with the human rhythmic motion for a beat per minute, and it worked well for different human motions. Results of subjective evaluation suggested that the proposed system played the beat music which rhythm was appropriate to the dance.

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  • ユーザ感性へのインタラクティブ適応に基づく楽曲推薦システム Reviewed

    多田圭吾, 山西良典, 加藤昇平

    第11回情報科学フォーラム(FIT2012)   23 - 29   2012

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  • 楽曲に対する感性評価と音響ゆらぎ特徴との対応付け Reviewed

    伊藤雄哉, 山西良典, 加藤昇平, 伊藤英則

    日本感性工学会論文誌   10 ( 3 )   341 - 349   2011.6

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  • Relationships between emotional evaluation of music and acoustic fluctuation properties Reviewed

    Ryosuke Yamanishi, Yuya Ito, Shohei Kato

    Proc. of 2011 IEEE Symposium on Computers and Informatics   721 - 726   2011

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    We studied the relationships between the acoustic fluctuation properties of music and the emotional evaluations of music as a component technology for an automated song selecting system based on instinct and human emotion. When people listen to music, they select songs reflect their own feelings at the time, and then they emotionally evaluate the song. We believe that our emotional evaluation of songs are influenced by the fluctuation properties of both the volume and pitch of songs. Thus, we focused on the fluctuation properties containing dynamic ideas concerning music, and extracted thirty six fluctuation properties concerning both the volume and pitch from each song using the Fast Fourier Transform. We also prepared a subjective evaluation experiment for plural songs using the Semantic Differential method, and obtained an emotional evaluation of the songs. Then, we studied the relationships between the extracted properties and the emotional evaluations of the songs by conducting a multiple discriminant analysis. As a result, a high percentage of the questions were answered correctly and low discriminant errors were shown, and therefore, we suggested that the fluctuation properties of the songs influenced the emotional evaluations of them. Furthermore, we confirmed the especial properties related with the emotional evaluation of the music by taking into consideration the coefficients of the liner discriminants of the canonical variates that describe the discriminant spaces. © 2011 IEEE.

    DOI: 10.1109/ISCI.2011.5959006

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  • Song Selection System with Affective Requests Reviewed

    Kaoru Toyoda, Ryosuke Yamanishi, Shohei Kato

    Proc. of 12th International Symposium on Advanced Intelligent Systems   462-465   2011

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  • Automated Song Selection System Complying with Emotional Requests

    Ryosuke Yamanishi, Yuya Ito, Shohei Kato

    Proc. of International Conference on Entertainment Computing 2011   6972   367 - 370   2011

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    Authorship:Lead author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:SPRINGER-VERLAG BERLIN  

    Recently, we have a lot of musical pieces due to a large capacity of storage. However, it would be difficult to select the song with bibliographic data as the capacity of the music database increases. Therefore, we proposed an emotional song selection system. In this study, the Acoustic - Emotion model was composed by relating the acoustic fluctuation features that can explain the time variation of music with the emotional evaluations of music obtained through the subjective evaluation experiments. Based on the model, the emotional evaluations of music were calculated from their acoustic features. Using the proposed system, user can select the song with the adjective words and their degrees.

    Web of Science

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  • 音聴取における脳波リラクゼーション効果に関する研究‐和音単独聴取とハーモニー聴取の差異の検証とハーモニーが与えるリラックス効果‐ Reviewed

    山西良典, 加藤昇平, 伊藤英則

    日本感性工学会論文誌   9 ( 2 )   293 - 300   2010.2

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    In studies of the relationship between relaxation and music, that between brain waves and chords has often been reported despite the fact that &ldquo;harmony&rdquo; rather than single chords is listened for in most cases. This raises the problem of whether brain waves measured in subjects differ when harmony is listened to from when single chords are listened to. As a first step toward solving this problem, we propose original experiments in presentation sound, analytical object, and time zone, clarifying that brain waves were influenced by both chords and of chord correlation in harmony.

    DOI: 10.5057/jjske.J11-090520-22

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  • Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music Reviewed

    Ryosuke Yamanishi, Keisuke Akita, Shohei Kato

    Proc. of International Conference on Entertainment Computing 2010   6243   425 - 427   2010

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    We propose an automated composing system for sub-melodies focusing especially on pitch and rhythm. We constructed the system using a Hidden Markov Model (HMM). In a composing experiment, we obtained various melodies depending on the song set used for learning, and the results suggest that this system call learn the features of song sets that are selected while considering music genres, music culture, or nuances of composers.

    Web of Science

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  • Effect on EEGs when listening to harmony Reviewed

    Ryosuke Yamanishi, Shohei Kato, Tsutomu Kunitachi, Hidenori Itoh

    Journal of Advanced Computational Intelligence and Intelligent Informatics   13 ( 4 )   366 - 372   2009

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Fuji Technology Press  

    In studies of the relationship between relaxation and music, that between brain waves and chords has often been reported despite the fact that "harmony"rather than single chords are listened for in most cases. This raises the problem of whether brain waves measured in subjects differ when harmony is listened to from when single chords are listened to. As a first step to ward solving this problem, we propose original experiments in presentation sound, analytical object, and time zone, clarifying that brain waves were influenced by both chords and of chord correlation in harmony.

    DOI: 10.20965/jaciii.2009.p0366

    Scopus

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  • Effect on brain waves caused by listening to harmony Reviewed

    Ryosuke Yamanishi, Shohei Kato, Hidenori Itoh

    Proc. of Joint 4th International Conference on Soft Computing and Intelligent Systems and 9th International Symposium on advanced Intelligent Systems   519-522   2008.9

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Books

  • Transactions on Engineering Technologies Reviewed

    Haruna Mori, Ryosuke Yamanishi, Yoko Nishihara( Role: ContributorImportant Index of Words for Dynamic Abstracts Based on Surveying Reading Behavior)

    Springer  2019.10  ( ISBN:9789813298088

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    Responsible for pages:219-232   Language:English   Book type:Scholarly book

    DOI: 10.1007/978-981-32-9808-8_18

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  • New Trends in E-service and Smart Computing Reviewed

    Naoki Shino, Ryosuke Yamanishi, Junichi Fukumoto( Role: Contributor"Co-occurrence Relation" and "Ingredient Category" Recommend Alternative-Ingredients: New Trends in E-Service and Smart Computing)

    Springer  2018.2 

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MISC

  • エンタテインメントシンポジウム2023におけるRe:commend-demoトーク録 Invited

    渡邊 恵太, 水口 充, 栗原 一貴, 簗瀬 洋平, 馬場 保仁, 片寄 晴弘, 三上 浩司, 園山 隆輔, 小坂 崇之, 橋田 光代, 阪口 紗季, 湯村 翼, 小泉 直也, 松下 光範, 山西 良典

    研究報告エンタテインメントコンピューティング(EC)   2023-EC-70 ( 2 )   1 - 9   2023.12

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  • コミック工学研究会紹介 Invited

    相澤清晴, 山西良典

    電子情報通信学会 ヒューマンコミュニケーショングループ( HCG) ニューズレター   2023 ( 2 )   2023.11

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  • クリエイターと技術の共進化について語る ~AI研究の観点から読み解くプロジェクトセカイ~ Invited

    伊藤寛起, 山西良典

    産×学ラボ   2022.3

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  • Comic Computing and AI Invited

    Ryosuke Yamanishi, Mitsunori Matsushita, Miki Ueno

    Journal of Japan Society of Artificial Intelligence   33 ( 6 )   819-825   2018.11

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  • 私のブックマーク「コミック工学(Comic Computing)」 Invited

    松下光範, 山西良典, 松井勇佑, 岩田基, 上野未貴, 西原陽子, 中村聡史

    人工知能学会誌   32 ( 6 )   999 - 1007   2017.11

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  • 漫画で伝えるココロとコトバ! ~テキストコミュニケーションにおける発話ニュアンス伝達のための吹き出し形状推薦~ Reviewed

    山西良典

    イノベーションジャパン2016   2016.8

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  • 高槻キャンパスXDキャンパス構想 Invited

    名取良太, 堀口由貴男, 山西良典, 友枝明保

    関西大学ITセンター年報   ( 14 )   3 - 16   2024.6

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  • テキストマイニング技術を理学療法分野で活用するための基礎知識 Invited

    松下光範, 山西良典

    理学療法管理学   2   36 - 42   2024.3

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  • Analysis and Application of “Tricks for affecting” in Entertainment: Towards Digitalizing Books Invited

    39 ( 11 )   2022.11

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  • コンテンツの「感動を生むしかけ」の分析と応用 Invited

    山西良典, 西原陽子

    Japan Energy & Technology Intelligence   70 ( 8 )   58 - 61   2022.7

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  • 「感動を生むしかけ」視点でのコンテンツ再価値化手法 Invited

    山西良典

    JST 新技術説明会   2022.3

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  • 物語の「これまで」と「これから」: 物語進度に応じたエキサイティング要約 Reviewed

    山西良典, 西原陽子

    イノベーション・ジャパン 2021 ~大学見本市 Online   2021

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  • 誰でもアニメーター!?支援ツールで顔の向きを自由に回転! Reviewed

    仲田晋, 山西良典, 藤田宜久, 村津幸祐

    イノベーション・ジャパン 2021 ~大学見本市 Online   2021

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  • 異なる言語や知識をつなぐコミュニケーション能力の教育支援

    Jeremy White, 山西良典, 松村耕平, 西原陽子

    イノベーションストリームKANSAI2020   2020.12

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  • 異なる言葉や知識をつなぐコミュニケーション能力の教育支援アプリ Reviewed

    ワイトジェレミー, 山西良典, 松村耕平, 西原陽子

    イノベーションジャパン2020   2020.9

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  • ネタバレが嫌いなユーザにぴったりなストーリー検索システム Reviewed

    西原陽子, 山西良典

    イノベーションジャパン2020   2020.9

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  • オーガナイズドセッション(OS) Invited

    林佑樹, 山西良典, 上野未貴, 吉田光男

    人工知能   31 ( 6 )   887   2016.11

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  • ポップメディアと感性

    山西良典

    日本感性工学会論文誌   13,2,94- ( 2 )   94   2015.6

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  • Image Recognition, 3D Shape Recovery and Application of Image Generation

    22   17 - 32   2015.3

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    Language:Japanese   Publishing type:Book review, literature introduction, etc.  

    CiNii Books

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    Other Link: http://opac.bliss.chubu.ac.jp/e-Lib/ctlsrh.do?bibid=XC16000133

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Presentations

  • Can AI entertain us? Invited

    山西良典

    言語処理学会若手支援事業(YANS)第19回シンポジウム  2024.9 

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    Language:Japanese   Presentation type:Poster presentation  

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  • ボーカロイドと歌手の人気楽曲の歌詞におけるトピックの差異と変遷の分析

    横井優, 山西良典

    情報処理学会第141回音楽情報科学研究会 

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    Event date: 2024.8

    Language:Japanese   Presentation type:Oral presentation (general)  

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  • 声優養成所講師評価付き発話音声データセットの構築

    植野敏昭, 山西良典, 堀川りょう

    第65回 情報処理学会エンタテインメントコンピューティング研究会  2022.10 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • ComicFaves:ユーザ感性に基づく推し作品整理システム

    今泉港大, 山西良典, 松下光範

    電子情報通信学会第11回コミック工学研究会  2024.7 

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  • 伝わらないから面白い!失敗を楽しむ英会話エデュテインメント Invited

    山西良典

    情報処理学会 IPSJ-ONE 2024  2024.3 

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  • 人工知能によって「おもしろい」を創り出すための挑戦 Invited

    山西良典, 辻野雄大

    ナレッジキャピタル第10回イノベーションアワード  2023.3 

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  • Embody the inexplainable - 漫画への感性を可視化するコミック工学の挑戦- Invited

    山西良典

    日本学術会議 公開シンポジウム「科学的知見の創出に資する可視化 (5):ICT /ビッグデータ時代の文理融合研究を支援する可視化」  2020.12 

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  • インタラクティブ視聴システムを用いたゲーム動画への印象アノテーションとシーンの関連性の分析

    福井 拓真, 山西良典, 松下光範

    情報処理学会ECシンポジウム2024  2024.9 

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    Event date: 2024.9

    Language:Japanese   Presentation type:Oral presentation (general)  

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  • 配役傾向にもとづく声優ネットワークの構築と分析

    牧野純之介, 藤本直樹, 山西良典

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

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  • 琵琶湖近辺に生息するクマはひょんなことから北海道で魚介を食らう

    諸隈直志, 山西良典

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

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  • 「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King

    床田将一朗, 田崎丈太郎, 山西良典, 辻野雄大

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

    Language:Japanese   Presentation type:Oral presentation (general)  

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  • 幾田光,辻野雄大,山西良典

    幾田光, 辻野雄大, 山西良典

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

    Language:Japanese   Presentation type:Oral presentation (general)  

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  • オノマトパーティ:視覚的情報とオノマトペのアノテーションゲーム

    佐々木 誠ニコラス, 山西 良典, 辻野 雄大

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

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  • はぁ

    清野 陽平, 山西 良典

    情報処理学会ECシンポジウム2024 

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    Event date: 2024.9

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  • Sensing and Data Processing -Applications of Mobile Devices, Internet of Things, Sensing Systems, and Data Processing- Invited

    Laura García, Ryosuke Yamanishi, Roger Tilley, Gábor György Gulyás, Paulo Estevao Cruvinel

    DigitalWorld 2024 Congress  2024.5 

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    Event date: 2024.5

    Language:English   Presentation type:Symposium, workshop panel (nominated)  

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  • 吹き出し図形を用いた音色の形象化の可能性検証

    永田大志, 山西良典

    情報処理学会第139回音楽情報科学研究発表会  2024.3 

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    Event date: 2024.3

    Language:Japanese   Presentation type:Oral presentation (general)  

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  • AMPERE:料理ー器関係の双対性に着目した探索的な器選択の支援

    高橋知奈, 松下光範, 山西良典

    情報処理学会第206回ヒューマンコンピュータインタラクション研究発表会  2024.1 

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  • 環境音付与による音楽印象操作の効果検証

    藤本直樹, 山西良典, 松村耕平

    情報処理学会第206回ヒューマンコンピュータインタラクション研究発表会  2024.1 

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  • ゲームプレイ動画の見どころアノテーションのためのインタラクティブ視聴システムの試作‐漫画的装飾のリアルタイムな付与‐

    福井拓真, 山西 良典, 松下光範

    電子情報通信学会HCGシンポジウム2023  2023.12 

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  • イベントをより良くするためのトピック分類に基づく”役立つ不満’”の検出

    平尾七虹, 山西良典

    電子情報通信学会HCGシンポジウム2023  2023.12 

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  • 物語の展開にともなう登場人物間の関係性変化の可視化手法

    宮川栞奈, 松下光範, 山西良典

    電子情報通信学会HCGシンポジウム2023  2023.12 

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  • 共起語分析によるテーマ象徴語ごとの歌詞におけるコロケーションの可視化

    田所拓人, 山西良典

    第69回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.10 

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  • Tell your world:ボーカロイドは何を歌うのか?

    横井優, 山西良典

    第69回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.10 

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  • 「はぁ」データセットの構築と音声特徴の基礎分析

    清野陽平, 山西良典, 辻野雄大, 松村耕平

    第69回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.10 

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  • マジックの手順に対する情報学的モデリングの一検討

    武内謙晴, 山西良典

    第69回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.10 

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  • 英会話はハートがすべてなんで!?キャンユースピークイングリッシュ?

    山西 良典, 松村 耕平, ワイト ジェレミー

    ECシンポジウム2023  2023.9 

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  • ”遊戯王”に!!!俺はなるっ!!?

    松下 真之介, 山西 良典, 辻野 雄大, 馬場 保仁

    ECシンポジウム2023  2023.9 

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  • イラストの眼におけるハイライトの適性位置への配置

    濱﨑 日菜子, 山西 良典, 仲田 晋

    ECシンポジウム2023  2023.8 

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  • 画像生成AIによるアニメキャラクター画像の実写化と顔角度推定

    枡井 暢久, 石川 颯志, 山西 良典, 仲田 晋

    ECシンポジウム2023  2023.8 

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  • 音楽知識共有プラットフォーム上のユーザ投稿からの表記特徴を手がかりとした詩的な言い換え表現の抽出

    竹元 亨舟, 山西 良典, 西原 陽子

    ARG 第18回Webインテリジェンスとインタラクション研究会  2022.11 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • 食事の魅力を高める器推薦の実現に向けて

    高橋知奈, 松下光範, 東奈穂, 山西良典

    第65回 情報処理学会エンタテインメントコンピューティング研究会  2022.10 

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  • ソーシャルメディア上の非構造化画像集合に対するアノテーション作業のゲーム化 −「検定ゲーム」と「パーティゲーム」への分解−

    小川莉奈, 山西良典, 辻野雄大, 吉田光男

    エンタテイメントコンピューティング2022  2022.9 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • 太鼓の達人の譜面難易度デザインにもとづく楽曲中のキータイミングの推定に向けて

    奥村綾, 辻野雄大, 山西良典

    エンタテイメントコンピューティング2022  2022.9 

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  • プレイヤのゲーム習熟度と嗜好を反映した ダンスゲーム譜面に対する動作の推定

    辻野雄大, 山西良典, 山下洋一

    エンタテインメントコンピューティング2021  2021.8 

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  • 踊るは恥だが役に立つ!?

    山西良典, 松村耕平

    エンタテインメントコンピューティング2021  2021.8 

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  • Towards the future of comics -Special Interest Group on “Comic Computing” has been established in Japan- Invited

    Ryosuke Yamanishi

    The 4th International Workshop on coMics ANalysis, Processing and Understanding  2021.1 

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  • 栄養バランスが整った食事選択支援システム

    大畑拓己, 西原陽子, 山西良典

    HCGシンポジウム2020  2020.12 

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  • 盛り付け支援のための料理と器の関係性の分析 ~ 色ヒストグラムに着目した特徴分析 ~

    福元颯, 松下光範, 山西良典

    HCGシンポジウム2020  2020.12 

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  • アニメキャラクターにおける顔輪郭線の作画プロセスの数理モデル化

    平松慶己, 藤田宣久, 山西良典, 仲田晋

    第28回 Visual Computing  2020.12 

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  • Content-oriented Interaction: what is the specific features of the content we tackle Invited International conference

    Ryosuke Yamanishi

    IARIA DigitalWorld 2020  2020.11 

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    Language:English   Presentation type:Symposium, workshop panel (nominated)  

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  • ニュートラル音声の特性を考慮したソフトラベルによる感情分類モデル学習

    大澤まゆ子, 井本 桂右, 山西 良典, 福森隆寛, 山下 洋一

    日本音響学会 2020年秋季研究発表会  2020.9 

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  • D-12-43 Generation of Stratified Image Dataset from the Web using Ontology and Gaussian Mixture Model

    Fujimoto Ryoya, Yamanishi Ryosuke, Iwahori Yuji, Toshioka Kohichi

    Proceedings of the IEICE General Conference  2015.2  The Institute of Electronics, Information and Communication Engineers

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  • コンテキストに適した英語表現学習支援のための映像作品の字幕データのセンチメント分析と可視化

    北畑 由莉香, 山西 良典

    人工知能学会インタラクティブ情報アクセスと可視化マイニング研究会  2024.3 

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  • 脚本中の動作表現に基づくアニメ原画クリップの検索

    杉江直哉, 藤川雄翔, 松下光範, 山西良典

    NII IDRフォーラム2023  2023.12 

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  • “役立つ不満“抽出のためのコーパス構築とトピック分類

    平尾七虹, 山西良典

    NII IDRフォーラム2023  2023.12 

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  • 料理-器関係の双対性に着目した探索的な器選択の支援

    高橋知奈, 松下光範, 山西良典

    NII IDRフォーラム2023  2023.12 

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  • アニメ作画素材データセットの再構造化のためのアノテーションゲーム

    小川莉奈, 山西良典, 馬場保仁, 辻野雄大, 松下光範

    NII IDRフォーラム2023  2023.12 

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  • Tree構造とMap構造のハイブリッド型LWA資料検索システム

    吉良山陽太, 山西良典, 田崎丈太郎, 平尾七虹, 岡上加乃, 松下光範

    NII IDRフォーラム2023  2023.12 

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  • N-gramを利用したアニメ映像のコマ打ちの分析

    村田涼太, 山西良典, 仲田晋

    電子情報通信学会第10回コミック工学研究会  2023.11 

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  • キャラクタのセリフに表れる音変化の傾向の可視化

    南出瞭馬, 山西良典, 松下光範

    電子情報通信学会第10回コミック工学研究会  2023.11 

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  • 漫画家と生成系AIの共創マニュアル:描画編 ‐2023年10月版‐

    小沢高広, 山西良典

    電子情報通信学会第10回コミック工学研究会  2023.11 

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  • 物語作品の短文要約によるストーリーの特徴分析

    藤川雄翔, 松下光範, 山西良典

    電子情報通信学会第10回コミック工学研究会  2023.11 

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  • 飲食関連テキストのドメイン特性を利用したレストランレビューの分類

    溝端華歩, 山西良典, 辻野雄大, 西原陽子

    2023年度人工知能学会全国大会  2023.6 

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  • 「単語極性」と「コンテキスト」が演技音声に与える影響の分析

    清野陽平, 山西良典, 辻野雄大

    第67回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.3 

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  • レシピの手順に着目した複数の器特徴の推定

    東奈穂, 高橋知奈, 松下光範, 山西良典

    第67回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.3 

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  • 異言語e-sports観戦における機械翻訳の有効活用のための観戦コメントへの情報補完

    田崎丈太郎, 山西良典, 辻野雄大

    第67回 情報処理学会エンタテインメントコンピューティング研究会 研究発表会  2023.3 

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  • ファンサイト上のキャラクタの外見属性と内面属性の関係性の基礎分析

    中島楓華, 藤本直樹, 横井優, 西明和樹, 山西良典

    第9回コミック工学研究会  2023.3 

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  • ソーシャルメディア上の読者反応からの漫画家特性の間接的推定

    青山千泰, 山西良典, 石渡広一郎

    第9回コミック工学研究会  2023.3 

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  • アニメキャラクタ毎の顔バランス評価モデル

    巽優人, 藤田宜久, 山西良典, 仲田晋

    第9回コミック工学研究会  2023.3 

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  • データに潜む「おもしろい」の活用にむけて Invited

    山西良典

    第176回データベースシステム研究発表会  2022.12 

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  • 料理に適した器推薦に向けての器-料理特徴データセットの構築

    東奈穂, 高橋知奈, 山西良典, 松下光範

    IDRユーザフォーラム2022  2022.12 

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  • アイデアソンを通じたアニメの中間生成物の活用可能性

    山西良典, 松下光範

    IDRユーザフォーラム2022  2022.12 

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  • エンタテインメントの「感動を生むしかけ」の分析と応用 Invited

    山西良典

    情報処理学会ドキュメントコミュニケーション研究会  2022.10 

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  • 異常検知技術を用いたアニメキャラクターの顔パーツのバランス分析

    巽優人, 仲田晋, 藤田宜久, 山西良典

    第8回コミック工学研究会  2022.9 

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  • 漫画のストーリーラインに関する類似度評価手法の一検討

    今泉港大, 山西良典, 西原陽子, 小沢高広

    第8回コミック工学研究会  2022.9 

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  • 作品の展開メディアに対応したレビューの分類手法

    藤居優奈, 韓毅弘, Junjie Shan, 西原陽子, 山西良典

    第8回コミック工学研究会  2022.9 

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  • ナレッジキャピタル最新レポート 2022 〜今、こんなことが起きている〜 Invited

    山西良典

    2022.6 

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  • 料理レシピ特徴に基づく料理‐器関係の獲得

    福元颯, 高橋知奈, 松下光範, 山西良典

    第36回人工知能学会全国大会  2022.6 

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  • 馴致場所の観光地図作成において実空間と仮想空間が与える影響の分析

    西原陽子, 大山稜平, 山西良典

    第36回人工知能学会全国大会  2022.6 

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  • CG線画に手書き線の特徴を反映させる試み

    三橋力綺, 藤田宜久, 山西良典, 仲田晋

    第7回コミック工学研究会  2022.3 

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  • 語彙の標本化と量子化によるあらすじの特性表現に関する基礎検討

    山西良典, 西原陽子, 松下光範

    第7回コミック工学研究会  2022.3 

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  • コンテンツと人の関係に着目したコンテンツデータセットの抽象化によるデータ利用傾向の俯瞰

    玄道俊, 松下光範, 山西良典

    第14回データ工学と情報マネジメントに関するフォーラム  2022.2 

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  • 私に似合う化粧を学ぶためにー化粧品レビューと化粧動画内の発話の語彙分析ー

    河野雪乃, 安尾萌, 山西良典, 松下光範

    第14回データ工学と情報マネジメントに関するフォーラム  2022.2 

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  • 既存データセットへの尤度分布による意見文の性質表現 -擬似コーパスとしての既存データセット集合の利活用の可能性-

    竹元亨舟, 山西良典, 西原陽子, 吉田光男, 大須賀智子, 大山敬三

    第14回データ工学と情報マネジメントに関するフォーラム  2022.2 

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  • 半教師ありNMFを用いた裁判事例に関連する憲法条項の推定

    山本京佳, 山西良典, 松下光範

    第14回データ工学と情報マネジメントに関するフォーラム  2022.2 

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  • 単語の頻度と意味に基づいたコミックに関するテキスト情報源の特性分析

    樋口亮太, 山西良典, 松下光範

    第14回データ工学と情報マネジメントに関するフォーラム  2022.2 

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  • 複数コーパスへの尤度分布による意見文の性質表現

    山西良典, 竹元亨舟, 西原陽子, 吉田光男

    NII-IDRユーザフォーラム 2021  2021.11 

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  • 盛り付け支援を目指した料理ー器関係の分析

    盛り付け支援を目指した料理, 器関係の分析

    NII IDRユーザフォーラム 2021  2021.11 

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  • Transformer を用いたオノマトペからの環境音合成

    岡本 悠希, 井本 桂右, 高道 慎之介, 山西 良典, 福森 隆寛, 山下 洋一

    日本音響学会 2021 年秋季研究発表会  2021.9 

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  • コンテンツ指向とAI Invited

    井手一郎, 清田陽司, 山西良典

    2021年度人工知能学会全国大会チュートリアル  2021.6 

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  • Onoma-to-Wave:オノマトペを利用した環境音合成手法の提案

    岡本 悠希, 井本桂右, 高道 慎之介, 山西 良典, 福森 隆寛, 山下 洋一

    日本音響学会2021年春季研究発表会  2021.3 

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  • コミックの登場人物についての説明文からの性格タグ推定

    樋口亮太, 山西良典, 松下光範

    ARG 第16回Webインテリジェンスとインタラクション研究会  2020.11 

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  • 登場人物と場所の時系列可視化による物語の出来事の想起支援インタフェース

    西原陽子, Jiaxiu Ma, 山西良典

    第25回インタラクティブ情報アクセスと可視化マイニング研究会  2020.11 

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  • 発話の役割を要素とするベクトルを用いた登場人物間の有向関係の表現方法の提案

    森理緒奈, 山西良典, 松下光範

    第4回コミック工学研究会  2020.9 

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  • 任意の区間での出現傾向の類似性による漫画の登場人物の分類

    今泉港大, 山西良典, 西原陽子, 小沢高広

    第4回コミック工学研究会  2020.9 

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  • 3D 空間を介在しないセルアニメ風顔画像回転モデルの作成と検証

    村津幸祐, 藤田宜久, 山西良典, 仲田晋

    第4回コミック工学研究会  2020.9 

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  • 連続ドラマにおける「これまでの…」の基礎分析

    山西良典, 西原陽子

    メディアエクスペリエンス・バーチャル環境基礎研究会  2020.9 

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  • 部分要約とSilver Standard Summary Algorithmの応用による小説の次回予告生成

    山西良典, 金田大地, 西原陽子

    2020年度 人工知能学会全国大会  2020.6 

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  • 発言ラベル間の遷移確率を用いた進捗報告の対話プロセスの分析手法の検討

    辻晟矢, 西原陽子, 砂山渡, 山西良典, 今城志保

    2020年度 人工知能学会全国大会  2020.6 

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  • グローバル交流の基礎を築く「文化」と「経験」の翻訳を目指したインタラクションモデルの策定 Invited

    Jeremy White, 山西良典, 松村耕平, 西原陽子

    多言語音声翻訳コンテスト(試作品コンテスト部門)  2020.3 

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  • 指描きによる疼痛の波形表現に対するオノマトペの推定手法

    西原陽子, 羽鹿諒, 和氣紗也佳, 山西良典

    第24回インタラクティブ情報アクセスと可視化マイニング研究会  2020.3 

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  • 音の継続長の違いと検出難度を考慮した音響イベント検出

    秋山 大知, 井本 桂右, 山西 良典, 山下 洋一

    日本音響学会 2020年春季研究発表会  2020.3 

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  • オノマトペを用いた環境音合成のためのデータセット構築とその分析

    岡本 悠希, 井本 桂右, 高道 慎之介, 山西 良典, 山下 洋一

    日本音響学会 2020年春季研究発表会  2020.3 

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  • 環境音分析におけるマルチタスク学習の損失関数に対するアニーリングの検討

    田中 良樹, 砺波 紀之, 井本 桂右, 山西 良典, 山下 洋一

    環境音分析におけるマルチタスク学習の損失関数に対するアニーリングの検討  2020.3 

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  • マンガの因子抽出のための登場人物の出現率系列分析の検討

    今泉港大, 山西良典, 西原陽子, 小沢高広

    第3回コミック工学研究会  2020.3 

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  • 3D 空間を介在しないセルアニメ風顔画像回転モデル

    村津幸祐, 藤田宜久, 山西良典, 仲田晋

    第3回コミック工学研究会  2020.3 

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  • コミック工学とAI −漫画を工学する挑戦− Invited

    山西良典

    立命館大学認知科学研究センター第26回研究会  2020.2 

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  • グローバル交流の基礎を築く文化と経験の翻訳を目指したインタラクションモデルの策定

    Jeremy White, 山西良典, 松村耕平, 西原陽子

    多言語音声翻訳コンテスト(アイデアコンテスト)  2019.12 

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  • コミック工学への招待 Invited

    第50回関西合同音声ゼミ  2019.12 

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  • レストランレビューのコンテキスト分類のための複数コーパスの擬似正解データとしての利用

    NII-IDRユーザフォーラム 2019  2019.11 

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  • 物語内の人物と場所情報の時系列可視化による読書支援

    インタラクティブ情報アクセスと可視化マイニング研究会  2019.11 

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  • Time-Variable Analysis of Accommodation Reviews Based on Hierarchical Topic Model

    インタラクティブ情報アクセスと可視化マイニング研究会  2019.11 

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  • SNS 上の悪口を含む投稿に対する取り下げを促すフィードバック文の自動生成方法の検討

    インタラクティブ情報アクセスと可視化マイニング研究会  2019.11 

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  • 単語分散表現を用いた観光地レビューからのクロスドメイン歌詞検索

    第15回ARG Webインテリジェンスとインタラクション研究会  2019.11 

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  • 擬似正解コーパスを用いたレストランレビューのコンテキスト分類

    第15回ARG Webインテリジェンスとインタラクション研究会  2019.11 

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  • コミックを利用した日本語教材の作成支援システム開発の一検討

    第2回コミック工学研究会  2019.10 

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  • 時系列深層学習を用いた会話内の知識含有文の抽出手法

    第2回コミック工学研究会  2019.10 

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  • 画像検索を用いた漫画キャラクターの彩色フレームワークの検討

    第2回コミック工学研究会  2019.10 

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  • ダンスゲーム譜面の特性分析とクラスタリングに基づく特徴的な譜面の自動生成

    EC2019  2019.9 

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  • エンタテインメントコンテンツのラベル付きデータとしての活用可能性

    EC2019  2019.9 

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  • 多様な環境音の合成と変換のための基礎検討

    岡本 悠希, 柳生 拓巳, 井本桂右, 小松 達也, 高道 慎之介, 山西 良典, 山下 洋一

    日本音響学会2019年秋季研究発表会  2019.9 

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  • 音響シーンの知識蒸留を用いた音響イベント検出

    砺波 紀之, 井本 桂右, 山西 良典, 山下 洋一

    日本音響学会 2019年秋季研究発表会  2019.9 

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  • 漫画家×研究者

    電子情報通信学会コミック工学研究会キックオフイベント  2019.7 

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  • ワクワクとネタバレの違い −映像コンテンツにおける予告と本編で用いられるシーン時系列の比較分析−

    第14回ARG Webインテリジェンスとインタラクション研究会  2019.6 

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  • レストランレビューにおける料理特有の評価表現の抽出と分析

    第14回ARG Webインテリジェンスとインタラクション研究会  2019.6 

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  • 「漫画の理解とインタラクション」を目指して ~ コミック工学研究会の展望 ~ Invited

    電子情報通信学会「言語理解とコミュニケーション(NLC)」情報処理学会「知能システム(ICS)」合同研究会  2019.6 

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  • Manga X AI:新研究会発足で目指す「コミック工学」の展望

    AI/ SUM 2019  2019.4 

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  • 知識獲得の教材としてのコミックの利用についての一検討

    インタラクティブ情報アクセスと可視化マイニング第21回研究会  2019.3 

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  • 味表現を修飾する副詞出現頻度に関する地域差の分析

    インタラクティブ情報アクセスと可視化マイニング第21回研究会  2019.3 

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  • 宿泊施設のレビューの時系列分析による季節を表す特徴語の抽出

    インタラクティブ情報アクセスと可視化マイニング第21回研究会  2019.3 

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  • 選択肢により痛みの表現を支援するタッチパネル型インタフェース

    インタラクティブ情報アクセスと可視化マイニング第21回研究会  2019.3 

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  • 外食・惣菜がメインでも栄養バランスを整える食品推薦システムの開発

    インタラクティブ情報アクセスと可視化マイニング第21回研究会  2019.3 

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  • 物理的特徴からの音楽印象推定における日中比較

    日本音響学会2019年春季研究発表会講演論文集  2019.3 

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  • マルチタスク学習に基づく音響イベントとシーンの同時分析

    日本音響学会2019年春季研究発表会講演論文集  2019.3 

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  • コミックのコマ間のリンク関係によるコマの重要度推定

    HCGシンポジウム2018  2018.12 

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  • パネルトーク:コミック工学の現状と展望

    HCGシンポジウム2018  2018.12 

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  • 描画が苦手な人にも漫画の作成を可能にするプロット作成支援システム「ズガーン」の開発

    HCGシンポジウム2018  2018.12 

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  • 国際音声記号を用いた日本漫画の擬音語オノマトペの中国語への変換手法の提案

    HCGシンポジウム2018  2018.12 

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  • 持ち駒の指されるタイミングと一手の価値の可視化による初心者向け将棋観戦支援インタフェース

    第13回ARG Webインテリジェンスとインタラクション研究会  2018.12 

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  • レストラン検索サイトのメニュー名の統計的分析による食の地域性の考察

    第13回ARG Webインテリジェンスとインタラクション研究会  2018.12 

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  • 機能語を次元とするベクトル空間への射影によるコーパス間での単語コンテキスト差異の検出指標

    第5回ARG Webインテリジェンスとインタラクション研究会ステージ発表  2018.12 

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  • 評価値毎の単語頻度分布に基づくレビューからの多様な意見文の抽出

    第13回ARG Webインテリジェンスとインタラクション研究会  2018.12 

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  • 時系列深層学習を用いた言い換え表現の獲得

    第13回ARG Webインテリジェンスとインタラクション研究会  2018.12 

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  • ”感性”を捉えるためのメディア処理

    第4回REC BIZ-NET研究会「嗜好や感性を読み解く人工知能技術による新たな価値の提供」  2018.9 

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  • ゲート付き畳み込みリカレントニューラルネットワークに基づくカラスの鳴き声検出

    日本音響学会2018年秋季研究発表会講演論文集  2018.9 

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  • 多数話者データで学習するDNN 音声合成システム

    日本音響学会2018年秋季研究発表会講演論文集  2018.9 

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  • 感情音声認識のための学習話者選択に関する検討

    日本音響学会2018年秋季研究発表会講演論文集  2018.9 

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  • 音声における快-不快の程度推定のための学習データの検討

    日本音響学会2018年秋季研究発表会講演論文集  2018.9 

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  • 食文化研究へのAI活用

    2018年度人工知能学会全国大会  2018.6 

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  • コミックのコマ間のリンク関係によるコマの重要度推定についての一検証

    2018年度人工知能学会全国大会  2018.6 

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  • コミックを用いた外国語学習のための補助教材作成に関する検討

    2018年度人工知能学会全国大会  2018.6 

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  • Affective Multimedia-Science for Content-Oriented Research Invited

    Ryosuke Yamanishi

    International Society of Affective Science and Engineering  2018.6 

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  • 楽曲推薦のためのCM楽曲の印象評価

    日本音響学会2018年春季研究発表会  2018.3 

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  • 時系列深層学習に基づく難易度間関係モデルを用いたダンスゲーム譜面難易度の自動調整

    第46回 情報処理学会 エンタテインメントコンピューティング研究会  2017.12 

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  • 文重要度と図表引用文の位置情報を用いた図表の重要度推定

    第5回ARG Webインテリジェンスとインタラクション研究会ステージ発表  2017.12 

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  • 単語分散表現を用いた単語・フレーズ・楽曲を横断する探索的歌詞検索システム

    第11回ARG Webインテリジェンスとインタラクション研究会  2017.12 

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  • 機能語を次元とするベクトル空間への射影によるコーパス間での単語コンテキスト差異の検出指標

    第11回ARG Webインテリジェンスとインタラクション研究会  2017.12 

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  • しおりの前後での単語重要度の増加率を用いた小説の既読部分からのあらすじ生成

    第5回ARG Webインテリジェンスとインタラクション研究会ステージ発表  2017.12 

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  • 小説の読書行動と逐次的なあらすじの特徴との関連の分析

    第11回ARG Webインテリジェンスとインタラクション研究会  2017.12 

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  • ⼟地被覆図からの景観要素抽出に基づく道路リンクの景観ベクトル化

    WebDB Forum2017  2017.9 

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  • 物理特徴量を用いた商品イメージに適したCM楽曲の自動分類

    日本音響学会2017年秋季研究発表会  2017.9 

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  • 文重要度と図表引用文の位置情報を用いた図表の重要度推定

    第10回ARG Webインテリジェンスとインタラクション研究会  2017.7 

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  • Extraction of Relation between Action and Motion for Action Recognition

    The 23rd Symposium on Sensing via Image Information  2017.6 

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  • 楽曲の風景特徴化に基づく風景アウェア楽曲推薦システム

    DEIM2017  2017.3 

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  • 土地被覆図解析に基づく市街地,田園,山間道路風景の自動タグ付け

    DEIM2017  2017.3 

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  • しおりの前後での単語重要度の増加率を用いた小説の既読部分からのあらすじ生成

    第9回ARG Webインテリジェンスとインタラクション研究会  2016.12 

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  • 玉の危険度と主戦場の可視化による将棋初心者への局面把握支援

    エンターテイメントコンピューティング2016  2016.11 

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  • 洋楽歌詞からの空耳フレーズ自動生成に向けた一検討

    エンターテイメントコンピューティング2016  2016.11 

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  • 動画像データセット自動構築のためのクエリ自動選定

    平成28年度電気・電子・情報関係学会東海支部連合大会  2016.9 

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  • Web画像に対する視覚情報と意味情報に基いたハイブリッドノイズ除去

    MIRU2016  2016.8 

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  • テキスト会話における発話ニュアンス付与のための吹き出し形状の推薦

    第30回人工知能学会全国大会  2016.6 

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  • 日本語学習支援を目的とした漫画の台詞の難度の判定

    第30回人工知能学会全国大会  2016.6 

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  • 大量の効果音に対する効率的な検索に向けた一検討

    第8回ARG Webインテリジェンスとインタラクション研究会  2016.6 

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  • 複数観点に基づく探索的効果音検索システム : SERVAの開発とユーザ観察

    DEIM2016  2016.2 

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  • Cross media approach towards affective computing for music

    20th HSS symposium  2016.2 

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  • Recommendation of Alternative-ingredient for the Ingredient Category Based on Co-occurrency of Ingredients on Recipe Database

    HCGシンポジウム2015  2015.12 

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  • Toward Evolving Comics to be With Sounds

    HCGシンポジウム2015  2015.12 

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  • 別称辞書自動生成ツール:ANDitのオープンソース化

    第7回ARG ウェブインテリジェンスとインタラクション研究会  2015.11 

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  • 公共交通機関を用いた観光ツアーのための最寄り駅情報の表記特徴の考察

    観光情報学会第12回研究発表会  2015.11 

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  • 道路地図および航空写真の特徴量を用いたドライブ風景の推定

    ARG 第3回WI2研究会 ステージ発表  2015.11 

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  • Detection of KIRAKIRA Names Based on Linguistic Features of Person Names

    第17回 日本感性工学会大会  2015.9 

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  • Web画像マイニングによって生成した画像データセットの一般物体認識への有用性検証

    MIRU2015  2015.7 

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  • 道路地図および航空写真の特徴量を用いたドライブ風景の推定

    第6回ARG ウェブインテリジェンスとインタラクション研究会  2015.6 

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  • 語のイメージを指標とした言語表現の推薦

    インタラクション2015  2015.3 

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  • 効果音の探索的検索支援に関する一検討; 効果音の音響特徴に基づく類似性の検証

    DEIMフォーラム2015  2015.3 

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  • 脳波利用の音楽推薦システムに向けた前額部導出電位を利用した心理状態分類の基礎検討

    第161回ヒューマンコンピュータインタラクション研究発表会  2015.1 

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  • Study on Relationships Between Lines and Ballon Structure on Comic

    HCGシンポジウム2014  2014.12 

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  • A Vision Towards Automated Editing of Attractive Scenes on Comics

    HCGシンポジウム2014  2014.12 

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  • ニコニコ動画コメントの楽器評価表現を用いた選曲手法

    日本音響学会音楽音響研究会, Vol.33, No.5, pp.77-82  2014.11 

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  • マッシュアップ楽曲作成における認知リズムの重要性の検討

    日本音響学会音楽音響研究会, Vol.33, No.5, pp.83-86  2014.11 

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  • BGM自動付与のための小説の印象シーンへの分割

    日本音響学会音楽音響研究会, Vol.33, No.5, pp.1-6  2014.11 

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  • Twitterにおける被検索ユーザの分類によるワードスコープの同定に関する基礎検討

    第5回ARG ウェブインテリジェンスとインタラクション研究会  2014.11 

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  • Wikipediaの表記特徴を利用した別称コーパス生成ツールの開発

    ARG 第2回WI2研究会 ステージ発表  2014.11 

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  • Basic Study on General Object Recognition using Stratified Image Database

    平成26年度電気・電子・情報関係学会東海支部連合大会  2014.9 

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  • Evaluation of Realizable Function by Product Combination for supporting Idea Creation of New Product

    第16回 日本感性工学会大会  2014.9 

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  • Detection of Attractive Phrases from Musical Lyrics Focusing on “Uniqueness of Co-occurred Terms” and “Repetition”

    第16回 日本感性工学会大会  2014.9 

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  • Extraction of Kansei Highlight from Comic Using Social Data

    第16回 日本感性工学会大会  2014.9 

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  • 画像の意味理解のための階層的画像データセット生成

    MIRU2014  2014.7 

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  • オントロジーを利用したWeb画像サイトからの階層的画像データセット生成

    ARG 第4回Webインテリジェンスとインタラクション研究会  2014.5 

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  • 電子掲示板からの文脈を考慮した誹謗中傷コメントの抽出

    2014年度人工知能学会全国大会  2014.5 

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  • 表現特徴に着目した歌詞の印象的フレーズ抽出

    音楽情報科学研究会  2013.12 

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  • 感性を基軸としたコミック工学研究のプラットフォームの提案‐コミック読者間の意見分析から‐

    HCGシンポジウム2013  2013.12 

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  • Wikipediaの表記特徴を利用した別称コーパス生成ツールの開発

    第3回Webインテリジェンスとインタラクション研究会 2013  2013.12 

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  • tweet情報を用いた階層的同位語の感性的結びつきの時間的可視化

    第3回Webインテリジェンスとインタラクション研究会 2013  2013.12 

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  • Koma-Comu: Social Comic Reading System Focusing on Reader's State Translation

    EC2013  2013.10 

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  • 観光口コミ情報の分類と公式ホームページへの自動付与

    観光情報学会第10回全国大会  2013.6 

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  • 「コマ」への情報付与による電子コミックの感性共有手法の提案と検討

    ARG 第2回 Webインテリジェンスとインタラクション研究会  2013.5 

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  • 公式観光情報サイトに対する口コミ情報の自動付与手法

    観光情報学会第6回研究発表会  2012.12 

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  • 感性アプローチで目指すメディア情報処理に向けて

    第13回AI若手の集い(MYCOM2012 )  2012.12 

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  • 質問応答システムにおける曖昧な質問文の補完のための対話処理

    平成24年度情報処理学会関西支部大会  2012.9 

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  • 身体運動リズムに対応した音楽の自動生成システム

    第74回情報処理学会全国大会  2012.3 

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  • 楽曲の音響ゆらぎに基づく感性的選曲システムの提案と選曲アルゴリズムの検討

    日本感性工学会大会  2011.9 

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  • 楽譜コンテキストのベイジアンマイニングに基づく自動伴奏付与システム‐ユーザの感性的要求に応じた伴奏生成‐

    音楽情報科学研究会第91回研究発表会  2011.7 

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  • 楽譜コンテキストのベイジアンマイニングに基づく楽曲生成

    第73回情報処理学会全国大会  2011.3 

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  • 発話時間長に着目したTree-Augmented Naive Bayesによる対話雰囲気推定

    第25回人工知能学会全国大会  2011.3 

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  • 音響特徴を用いたバイオリン演奏音の印象定量化

    第8回情報学ワークショップ  2010.12 

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  • 楽曲に対する感性評価と音響ゆらぎ特徴との対応付け

    日本感性工学会大会  2010.9 

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  • 印象の異なる和声聴取時における脳波活動部位検出の一手法

    日本感性工学会大会  2010.9 

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  • Naive-Bayes 変数選択を用いた活発化脳波成分検出の一手法

    電気関係学会東海支部連合会  2010.8 

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  • 楽曲の印象に与えるゆらぎパラメータの抽出法の一考察

    日本音響学会音楽音響研究会  2010.5 

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  • 隠れマルコフモデルを用いたベースラインの自動生成 -ジャズーミュージックの音高とリズムに基づくモデリング-

    日本音響学会音楽音響研究会  2010.3 

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  • 楽譜コンテキストクラスタリングに基づくヴィブラート表情付け

    日本音響学会音楽音響研究会  2010.3 

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  • ゆらぎ情報を用いた楽曲パラメータと楽曲印象との対応付け

    第7回情報学ワークショップ  2009.11 

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  • 音聴取における脳波リラクゼーション効果に関する研究‐和音単独聴取とハーモニー聴取の差異の検証とハーモニーが与えるリラックス効果‐

    日本感性工学会大会  2009.9 

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  • ハーモニーの差異が脳波へ与える影響

    日本感性工学会大会  2008.9 

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Industrial property rights

  • ストーリーの展開をユーザに提示する方法、ストーリー展開提示装置、そのコンピュータプログラム、ストーリーの展開を解析する方法、ストーリー展開解析装置 、そのコンピュータプログラム

    西原陽子, 山西良典, 韓毅弘

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    Applicant:学校法人立命館

    Application no:特願2020-065530  Date applied:2020.4

    Announcement no:特開2021-163292 

    Patent/Registration no:特許7539685  Date registered:2024.8 

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  • 譜面データ生成モデルの学習装置、譜面データ生成器、及びコンピュータプログラム

    山西良典, 辻野雄大

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    Applicant:学校法人立命館, 学校法人関西大学

    Application no:特願2018-099294  Date applied:2018.5

    Announcement no:特開2019-201939  Date announced:2019.11

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  • ユーザーとコンテンツの適合判定のためのコンピュータシステム、方法、及びコンピュータプログラム

    西原陽子, セン シュンケツ, 山西良典, 福本淳一

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    Applicant:学校法人立命館

    Application no:特願2016-225991  Date applied:2016.11

    Announcement no:特開2018-84868  Date announced:2018.5

    Patent/Registration no:特許6813880  Date registered:2020.12 

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  • 音声認識装置、音声認識方法及びコンピュータプログラム

    西原陽子, 山西良典, 福本淳一

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    Applicant:学校法人立命館

    Application no:特願2016-135355  Date applied:2016.7

    Announcement no:特開2018-005120  Date announced:2018.1

    Patent/Registration no:特許6719127  Date registered:2020.6 

    Rights holder:学校法人立命館

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  • メッセージ処理装置、端末装置、及びコンピュータプログラム

    山西良典, 福本淳一, 松村耕平

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    Applicant:学校法人立命館

    Application no:特願2014-253131  Date applied:2014.12

    Announcement no:特開2016-115128 

    Patent/Registration no:特許6434799  Date registered:2018.11 

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  • 音を含むコンテンツの制作システム、コンピュータ実装方法、及びコンピュータプログラム

    山西良典, 永田大志

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    Applicant:関西大学

    Application no:特願2024-118433  Date applied:2024.7

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  • コンテンツ生成方法、コンテンツ生成システム、及び、コンピュータプログラム

    西原陽子, 山西良典

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    Applicant:学校法人立命館, 学校法人関西大学

    Application no:特願2022-114675  Date applied:2022.7

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  • 演算装置、演算方法、及び、コンピュータプログラム

    山西良典, 辻野雄大

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    Applicant:学校法人関西大学

    Application no:特願2021-143487  Date applied:2021.9

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  • 演算装置、演算方法、及び、コンピュータプログラム

    山西良典, 松下光範, 山本京佳

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    Applicant:学校法人関西大学

    Application no:特願2021-82003  Date applied:2021.5

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  • 要約生成装置及び要約生成方法

    山西良典, 西原陽子

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    Applicant:学校法人関西大学, 学校法人立命館

    Application no:特願2021-031239  Date applied:2021.2

    Announcement no:特開2022-131963  Date announced:2022.9

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  • 処理装置、回転画像の製造方法、及び、回転モデルの製造方法

    仲田晋, 山西良典, 藤田 宜久, 村津幸祐

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    Applicant:学校法人立命館

    Application no:特願2020-214271  Date applied:2020.12

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  • 発話トレーニング処理装置、発話トレーニング方法、及びコンピュータプログラム

    ワイト ジェレミー, 山西 良典, 松村 耕平, 西原 陽子

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    Applicant:学校法人立命館

    Application no:特願2020-105817  Date applied:2020.6

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  • 音響モデル生成方法、音響分析方法、演算装置、及び、コンピュータプログラム

    井本桂右, 秋山大知, 岡本悠希, 山西良典, 山下洋一

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    Applicant:学校法人立命館

    Application no:特願2020-101291  Date applied:2020.6

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  • 楽曲推薦システム、コンピュータプログラム、及び方法

    山西良典, 奥健太, 川越恭二, 福本淳一, 西原陽子, 松村耕平

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    Application no:特願2016-42077  Date applied:2016.3

    Announcement no:特開2017-157130  Date announced:2017.9

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  • 道路ネットワークデータ生成装置及び方法

    奥健太, 山西良典, 松村耕平, 川越恭二

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    Application no:特願2015-230674 

    Announcement no:特開2017-972222 

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  • 経路探索システム及び経路探索方法

    奥健太, 山西良典, 松村耕平, 川越恭二

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    Application no:特願2015-241857 

    Announcement no:特開2017-106850 

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Works

  • ナレッジキャピタル The Lab. "わくわく" × 研究力 - 英会話はハートがすべてなんで!キャンユースピークイングリッシュ?

    山西良典, 松村耕平

    2024.4 - Present

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    Work type:Software  

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  • ナレッジキャピタル The Lab. "わくわく" × 研究力 -「楽しい」に迫る人工知能

    山西良典, 辻野雄大

    2022.2 - 2023.5

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    Work type:Software  

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Awards

  • 山下記念賞

    2024.7   情報処理学会   英会話はハートがすべてなんで!?キャンユースピークイングリッシュ?

    山西良典

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  • Best Paper

    2024.5   IARIA The Seventeenth International Conference on Advances in Computer-Human Interactions   Analysis and Enrichment of Description in Restaurant Review through Follow-Up Interaction

    Kaho Mizobata, Ryosuke Yamanishi

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  • イノベーションアワードナレッジキャピタル部門 優秀賞

    2023.3   ナレッジキャピタルイノベーションアワード2023   人工知能によって 「おもしろい」 を創り出すための挑戦

    山西良典, 辻野雄大

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  • 研究奨励賞 銀賞

    2023.2   情報処理学会エンタテインメントコンピューティング研究会   声優養成所講師評価付き発話音声データセットの構築

    植野敏昭, 山西良典, 堀川りょう

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  • 情報処理学会論文誌 特選論文

    2018.11   情報処理学会  

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  • 藤村忠寿賞

    2016.11   エンターテイメントコンピューティング研究会  

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  • 論文賞

    2016.11   エンターテイメントコンピューティング研究会  

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  • 一般セッション優秀賞

    2024.9   情報処理学会エンタテインメントコンピューティングシンポジウム2024   「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King

    床田将一朗, 田崎丈太郎, 山西良典, 辻野雄大

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  • レコメンデモ認定

    2024.9   情報処理学会エンタテインメントコンピューティングシンポジウム2024   配役傾向にもとづく声優ネットワークの構築と分析

    牧野純之介, 藤本直樹, 山西良典

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  • 一般セッション優秀賞

    2024.9   情報処理学会エンタテインメントコンピューティングシンポジウム2024   音楽ゲーム大会の選曲ルールに潜む最適選択についての数理的解明

    幾田光, 辻野雄大, 山西良典

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  • 対話発表賞

    2024.9   情報処理学会エンタテインメントコンピューティングシンポジウム2024   「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King

    床田将一朗, 田崎丈太郎, 山西良典, 辻野雄大

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  • レコメンデモ認定

    2024.9   情報処理学会エンタテインメントコンピューティングシンポジウム2024   琵琶湖近辺に生息するクマはひょんなことから北海道で魚介を食らう

    諸隈直志, 山西良典

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  • 学生奨励賞:Best Multi/Interdisciplinary部門

    2024.8   情報処理学会音楽情報科学研究会   ボーカロイドと歌手の人気楽曲の歌詞におけるトピックの差異と変遷の分析

    横井優, 山西良典

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  • 研究奨励賞 銀賞

    2024.6   情報処理学会エンタテインメントコンピューティング研究会   台本中の動作表現に基づくアニメーション原画検索システムの提案

    杉江 直哉, 藤川 雄翔, 畑 玲音, 松下 光範, 山西 良典

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  • 学生奨励賞:Best Multi/Interdisciplinary部門

    2024.3   情報処理学会音楽情報科学研究会   吹き出し図形を用いた音色の形象化の可能性検証

    永田大志, 山西良典

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  • 研究奨励賞 金賞

    2024.3   情報処理学会エンタテインメントコンピューティング研究会   マジックの手順に対する情報学的モデ リングの一検討

    武内謙晴, 山西良典

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  • 企業賞

    2023.12   NII IDRフォーラム2023   “役立つ不満“抽出のためのコーパス構築とトピック分類

    平尾七虹, 山西良典

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  • 優秀研究賞

    2023.9   エンタテインメントコンピューティングシンポジウム2023   英会話はハートがすべてなんで!?キャンユースピークイングリッシュ?

    山西 良典, 松村 耕平, ワイト ジェレミー

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  • 優秀研究賞

    2023.9   エンタテインメントコンピューティングシンポジウム2023   ”遊戯王”に!!!俺はなるっ!!?

    松下 真之介, 山西 良典, 辻野 雄大, 馬場 保仁

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  • 優秀研究賞

    2023.9   エンタテインメントコンピューティングシンポジウム2023   イラストの眼におけるハイライトの適性位置への配置

    濱﨑 日菜子, 山西 良典, 仲田 晋

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  • デモ優秀賞

    2023.9   エンタテインメントコンピューティングシンポジウム2023   英会話はハートがすべてなんで!?キャンユースピークイングリッシュ?

    山西 良典, 松村 耕平, ワイト ジェレミー

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  • 学生奨励賞

    2022.11   ARG WI2研究会   音楽知識共有プラットフォーム上のユーザ投稿からの表記特徴を手がかりとした詩的な言い換え表現の抽出

    竹元亨舟, 山西良典, 西原陽子

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  • 企業賞

    2021.11   NII IDRユーザフォーラム 2021   盛り付け支援を目指した料理ー器関係の分析

    福元颯, 高橋知奈, 松下光範, 山西良典

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  • ベストプレゼンテーション賞

    2021.9   エンタテインメントコンピューティング2021   踊るは恥だが役に立つ!?

    山西良典, 松村耕平

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  • ベストプレゼンテーション賞

    2021.9   エンタテインメントコンピューティング2021   プレイヤのゲーム習熟度と嗜好を反映した ダンスゲーム譜面に対する動作の推定

    辻野雄大, 山西良典, 山下洋一

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  • Best Paper

    2021.8   IARIA ACHI2021   Do the Number of Creators and Their Conversations Affect Re-Evaluation of a Familiar Place in Making a Tourist Map?

    Yoko Nishihara, Xinran Lin, Ryosuke Yamanishi

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  • 多言語音声翻訳コンテスト(第2回) アイデアコンテスト優秀賞

    2019.12   国立研究開発法人情報通信研究機構   グローバル交流の基礎を築く「文化」と「経験」の翻訳を目指したインタラクションモデルの策定

    Jeremy White, 山西良典, 松村耕平, 西原陽子

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  • 特別賞(DAYPLA賞)

    2019.11   ARG WI2研究会   擬似正解コーパスを用いたレストランレビューのコンテキスト分類

    藤岡寛子, 山西良典, 西原陽子

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  • 萌芽研究賞

    2019.6   ARG Web Intelligence and Interaction Symposium  

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  • Best Student Paper Award of The 2019 IAENG International Conference on Data Mining and Applications

    2019.3   International Association of Engineers  

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  • Certificate of Merit (Student) for The 2018 IAENG International Conference on Data Mining and Applications

    2018.9   The International Association of Engineers  

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  • Certificate of Merit for The 2018 IAENG International Conference on Data Mining and Applications

    2018.9   The International Association of Engineers  

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  • 優秀ステージ発表

    2017.12   ARG Web Intelligence and Interaction Symposium  

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  • 萌芽研究賞

    2016.12   ARG Web Intelligence and Interaction Symposium  

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  • Best paper

    2016.10   International Conference on Applied Computing 2016  

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  • Honorable Mention Award

    2016.7   IIAI  

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  • 優秀インタラクティブ賞

    2016.3   DEIM2016  

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  • 最優秀インタラクティブ発表賞

    2015.12   電子情報通信学会HCG運営委員会  

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  • 優秀研究賞

    2015.6   ARG Web Intelligence and Interaction Symposium  

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  • 優秀インタラクティブ賞

    2015.3   DEIM2015  

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  • 萌芽研究賞

    2013.12   ARG Web Intelligence and Interaction Symposium  

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  • 優秀ディスカッション賞

    2012.12   人工知能学会若手の会  

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  • 学生研究奨励 副学長賞

    2012.3   名古屋工業大学  

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  • 学生研究奨励 副学長賞

    2011.2   名古屋工業大学  

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  • 第8回情報学ワークショップ奨励賞

    2010.12   WinF実行委員会  

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  • 学生論文奨励賞

    2010.5   情報処理学会東海支部  

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  • 学生研究奨励 副学長賞

    2010.3   名古屋工業大学  

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  • 財団法人人工知能研究振興財団設立20周年記念論文 優秀賞

    2009.12   財団法人人工知能研究振興財団  

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Research Projects

  • 感性的漫画検索のための推し語りを情報源とした作品間文脈の獲得

    Grant number:24K15255  2024.4 - 2027.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    山西良典, 松下光範

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    Authorship:Principal investigator 

    Grant amount:\4680000 ( Direct Cost: \3600000 、 Indirect Cost:\1080000 )

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  • 機械学習における事前学習モデル構築のための既存データ セットの応用フレームワーク

    2021.4 - 2022.3

    国立情報学研究所  戦略研究公募型共同研究 

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  • 電子書籍における読書状況に応じたストーリー情報呈示システムの開発

    Grant number:20K12130  2020.4 - 2024.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    山西 良典, 西原 陽子, 中村 聡史

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    Authorship:Principal investigator 

    Grant amount:\4290000 ( Direct Cost: \3300000 、 Indirect Cost:\990000 )

    本研究では,電子書籍上での作事コンテンツを対象として,映像作品のようなストーリー情報の提示によって読書意欲の向上と内容理解の促進を実現する技術の開発を行っている.映像作品では,あらすじ,次回予告,振り返りといったストーリー情報を適宜提示することによって,作品に対する視聴意欲の向上や内容の
    理解を促していると考えられる.この情報提示方法を,電子書籍に取り入れることで活字コンテンツのエンターテイメント性を向上させ,活字離れ問題の端緒とすることを狙っている.
    ストーリー情報を適切に提示するために,昨年度の基礎調査をもとに読書・視聴意欲が低下するおそれのある「ネタバレ」を避けた情報検索インタフェースを開発した.提案インタフェースでは登場人物の出現頻度情報を用いることで,登場人物の初登場シーン,活躍シーン,ストーリーの展開上大きな出来事の検索を支援する.さらに,ネタバレを事前に避けるためのインタラクティブなしかけの方法についても検討した.読者が読書意欲を低下する個人的な忌避事項を他ユーザと容易に共有可能なしくみ,既読部と未読部を判定するためのクイズを投稿および共有可能な仕組みを提案および実装した.提示すべき情報の抽出に関しては,物語の内容を掴むための概要ではなく,これから享受する物語を楽しむことにフォーカスした情報抽出の手法を提案した.
    これまでの研究成果については,査読付き学術論文誌1件,査読付き国際会議論文3件,国内研究会5件の発表を行った.また,昨年度に申請した特許に関連してJSTの新技術説明会においても講演を行った.

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  • Development of affective engine for lyrics retrieval toward listening context

    Grant number:16K21482  2016.4 - 2020.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Young Scientists (B)  Grant-in-Aid for Young Scientists (B)

    YAMANISHI Ryosuke

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    Authorship:Principal investigator 

    Grant amount:\4030000 ( Direct Cost: \3100000 、 Indirect Cost:\930000 )

    This research has developed an affective lyrics retrieval system complying with contextual queries focusing on linguistic aspect of music. Thorough the research, findings to cover characteristic features in lyrics and methods to analyze and represent the contextual queries have been revealed.
    Based on such achievement, a lyrics retrieval system complying with affection toward tourist spot has been developed as a typical application of lyrics retrieval. In the proposed system, the reviews have been assumed as pseudo lyrics as those were modeled by the word-embedding model which learned lyrics corpus. Moreover, as reviews and lyrics were pre-processed according to characteristic features of lyrics, the usability of the proposed system has been improved.

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  • Study on communication to overcome limitations and barriers

    Grant number:22K00803  2022.4 - 2025.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)  Grant-in-Aid for Scientific Research (C)

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    Authorship:Coinvestigator(s) 

    Grant amount:\4160000 ( Direct Cost: \3200000 、 Indirect Cost:\960000 )

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  • 登場人物に着目した物語コンテンツの構造化に基づく情報アクセス手法の解明

    Grant number:22K12338  2022.4 - 2025.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)  Grant-in-Aid for Scientific Research (C)

    Mitsunori Matsushita, Ryosuke Yamanishi, Satoshi Nakamura, Yoko Nishihara

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    Grant amount:\4160000 ( Direct Cost: \3200000 、 Indirect Cost:\960000 )

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  • インタラクションデザインとメディア処理技術に基づくアニメ作品のデータとモノのアーカイブ

    2022.4 - 2023.3

    立命館大学アート・リサーチセンター日本文化資源デジタル・アーカイブ国際共同研究拠点  国際共同研究 

    細井浩一, 松下光範, 山西良典, 仲田晋, 西原陽子, 藤田宜久, 中山英樹, 山川道子

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  • 漫画・アニメの「創り方」と「楽しみ方」のアーカイブのためのコンテンツ処理技術の開発

    2021.4 - 2022.3

    日本文化資源デジタル・アーカイブ国際共同研究拠点国際共同研究 

    山西良典, 仲田 晋, 松下 光範, 西原 陽子, 藤田 宜久, Lieu-Hen Chen, Wei-Ta Chu, 榊 剛史, 石渡 広一郎, 小沢 高広

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  • 食の嗜好性の探知アルゴリズムおよび嗜好性に基づく食推薦アルゴリズムの開発

    2020.11 - 2021.5

    産学共同研究  産学連携

    山西良典

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  • ネットいじめの防止を目的とした子どもの情報モラルの獲得を支援するシステム

    Grant number:20K02642  2020.4 - 2023.3

    日本学術振興会  科学研究費助成事業 基盤研究(C)  基盤研究(C)

    西原 陽子, 砂山 渡, 山西 良典

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    Authorship:Coinvestigator(s) 

    Grant amount:\4290000 ( Direct Cost: \3300000 、 Indirect Cost:\990000 )

    SNSメッセージの投稿可否判断に対し有効な指導メッセージの調査を行った。SNSでメッセージを投稿する際に、悪口と批判の投稿文を用意し、これらを投稿してよいかどうかの可否判断を行わせた。可否判断が正しい場合と誤っている場合に、それぞれ指導メッセージを提示した。指導メッセージは正しい場合に褒める、誤っている場合に叱る、それらの組み合わせを用意した。褒め方、叱り方は直接的なものと間接的なものを用意した。指導メッセージを受けることで、その後の投稿可否判断の成功率の変化を調査した。
    投稿文を2つの群に分け、1群に対し可否判断を行わせた。1週間後に別の1群に対し可否判断を行わせた。最初の可否判断の正解率と後の可否判断の正解率の差分をとることにより、成功率の変化を算出した。
    調査の結果、投稿可否判断の結果に対し、褒めるまたは叱るのいずれかだけを用いる場合は有効であるが、褒めると叱るを併用すると有効ではないことが分かった。さらに、褒める、叱る場合に直接的なものの方が間接的なものよりも有効であることが分かった。機械学習の分類では正例と負例の両方を与えることで正しい学習が行えるが、人間の投稿可否判断では両方を与えることは適切ではないことが確認された。また、悪口と批判については、批判の中にも失礼なものとそうでないものがあり、失礼な批判は悪口と捉える回答者がいることも明らかになった。
    以上のことから、SNSメッセージの投稿可否判断に対し、直接的に褒める、あるいは直接的に叱るのいずれかが有効であることが明らかになった。

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  • 外食・惣菜がメインでもシニア世代の健康的な食生活をおくるための献立学習支援

    2020.4 - 2021.3

    公益財団法人 前川ヒトづくり財団  2020年度研究助成 

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  • 文化の国際的な普及と伝搬に着目した漫画・アニメに関する技術・処理・楽しみ方のデジタルアーカイブ

    2020.4 - 2021.3

    立命館大学アートリサーチセンター  日本文化資源デジタル・アーカイブ国際共同研究拠点国際共同研究 

    山西 良典, 仲田 晋, 西原 陽子, 藤田 宜久, 松下 光範, Lieu-Hen Chen, Wei-Ta Chu, 榊 剛史, 石渡 広一郎, 小沢 高広

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  • 音楽ゲーム譜面の自動生成技術の実用化およびプレイヤーの行動予測モデルの構築

    2019.9 - 2020.3

    産学共同研究 

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  • 進捗報告における会話のプロセスのモデル化および高評価の会話の自動評価

    2019.4 - 2021.3

    産学共同研究 

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  • コミックやアニメを用いた外国語の生涯学習を支援する電子システムの開発〜会話例を用いた聞くスキルと話すスキルの訓練〜

    2019.4 - 2021.3

    北野生涯教育振興会  研究助成 

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  • 広告配信サービスの品質向上に関する指導一般

    2019.4 - 2019.9

    技術指導 

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  • 音楽ゲーム譜面の自動生成研究および音楽ゲーム譜面の自動生成技術の精度向上

    2019.4 - 2019.9

    産学共同研究 

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  • 音楽ゲーム譜面の自動生成研究

    2018.9 - 2019.3

    産学共同研究 

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  • 外食産業に対する大衆嗜好の地域性に基づく「食に関する感性の可視化」と「メニュー推薦」

    2018.8 - 2019.3

    すかいらーく財団  学術研究助成 

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    Authorship:Principal investigator 

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  • ネットいじめに関わる投稿に応じた警告文の自動作成方法の提案およびウェブアンケート調査を用いた方法の妥当性の検証

    2018.4 - 2019.3

    安心ネットづくり促進協議会  2018年度研究支援助成 

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    Authorship:Coinvestigator(s) 

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  • 多人数声優による感情付き音声データベースの構築と数理的分析

    2017.4 - 2019.3

    産学共同研究 

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    Authorship:Principal investigator 

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  • スポーツ中継のように将棋観戦を楽しむ〜主戦場と玉の危険度の可視化による将棋の初心者向けの観戦支援インタフェース〜

    2017.4 - 2018.3

    中山隼雄科学技術文化財団  平成28年度 研究助成(A-2) 

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  • Context-aware drive music recommender systems

    Grant number:15K12151  2015.4 - 2019.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research  Grant-in-Aid for Challenging Exploratory Research

    Oku Kenta

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    Authorship:Coinvestigator(s) 

    Grant amount:\3510000 ( Direct Cost: \2700000 、 Indirect Cost:\810000 )

    To develop context-aware drive music recommender systems, we tackled the following three themes: (1) Methods for featurizing music tracks based on acoustic features and lyrics features, (2) Methods for extracting contexts from scenery images, (3) Methods for extracting context-dependent music preferences. Finally, we experimentally developed context-aware drive music recommender systems based on the results of the themse (1), (2), and (3), and evaluated its usefulness.

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  • Information Compilation Technologies for Comic Contents

    Grant number:15K12103  2015.4 - 2018.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research  Grant-in-Aid for Challenging Exploratory Research

    Matsushita Mitsunori, NAGAMORI Mitsuharu

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    Authorship:Coinvestigator(s) 

    Grant amount:\3380000 ( Direct Cost: \2600000 、 Indirect Cost:\780000 )

    Since comic is cross-modal content in which pictures and letters are used complementarily and cooperatively, it is necessary to store the contents of the comic in a structured manner in advance to make these contents available on the computer. In this research, information on digitalized comics was systematically encoded and hierarchically annotated in RDF format to meet the requirement. By referring to these annotation sets, the computer can search and process comic contents along with the user's intention.
    In addition, focusing on review sentences as clues to acquire the contents of comics, we proposed a method of acquiring topics by combining term frequency - inverse document frequency (tf-idf) method and hierarchical Latent Dirichlet Allocation (hLDA) method to classify comics. Using these data and methods, a comic question answering system and an exploratory comic search system are developed.

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  • オノマトペと比喩を用いた感性描写による曖昧な対象に向けた連想検索手法の開発

    2015.1 - 2016.3

    一般財団法人人工知能研究振興財団研究助成 

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    Grant type:Competitive

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  • Construction of Adaptive Music Query by Melody Recall in the Brain

    Grant number:26540047  2014.4 - 2017.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research  Grant-in-Aid for Challenging Exploratory Research

    Kawagoe Kyoji

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    Authorship:Coinvestigator(s) 

    Grant amount:\3640000 ( Direct Cost: \2800000 、 Indirect Cost:\840000 )

    The final goal of this research is to realize an adaptive song-play method with music query by melody recall in the brain for sports applications. Especially, in the short term goal, which is that of this research activity, we will propose a way of description of melodies in the brain, a method of music query suitable to user's current mental condition, and investigation of applicability of the results for sports applications. From this research, we obtained the following results. First, we proposed a description method of recalled melody in the brain with aggregations and feature extraction of the EEG data, Second, we also developed a method for extracting a human's mental state from EEG as well as a method for extracting music feeling only from song lyrics. Then, we showed that a melody consisting of a few pitches can be reconstructed with melody-recall in the brain. We also showed that a kansei music retrieval system is possibly realized in the future.

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  • Interaction Support System using interposition corresponding to conversation mood

    2013.4 - 2014.3

    Research Foundation for the Electrotechnology of Chubu 

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    Grant type:Competitive

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  • Music Effects on both biology and affection and its application

    2011.4 - 2012.3

    Hori Sciences and Arts Foundation 

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    Grant type:Competitive

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Teaching Experience

  • Text Mining

    2020.9 - Present Institution:Kansai University

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  • Entertainment Computing

    2020.4 - Present Institution:Kansai University

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  • Software practice

    2020.4 - Present Institution:Kansai University

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  • Graduate research

    2022.4 - Present Institution:Kansai University

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  • Supervising research

    2021.4 - Present Institution:Kansai University

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  • Acoustic Information Processing

    2020.9 - Present Institution:Kansai University

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  • Introduction seminar

    2020.4 - 2022.3 Institution:Kansai University

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Social Activities

  • 研究計画をたててみよう!~「遊び」を真剣に考えるとビジネスに?~

    Role(s): Lecturer, Informant, Planner, Organizing member, Demonstrator

    ナレッジキャピタル  SpringX超学校  2023.10

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    Type:Seminar, workshop

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  • 音楽・漫画・ゲーム・Web・食に至るまで、エンターテインメントの“おもしろさ”のからくりを人工知能で紐解く!

    Role(s): Lecturer, Informant, Planner, Demonstrator

    ナレッジキャピタル  木曜サロン  2023.6

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Media Coverage

  • AIはどこまでマンガを理解できるか:山西良典×小沢高広「人工知能とエンタメの最前線」 Internet

    新潮社・Foresight  論壇チャンネルことのは  2023.12

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    Author:Other 

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