2024/04/02 更新

写真a

セジマ ヨシヒロ
瀬島 吉裕
SEJIMA,Yoshihiro
所属
総合情報学部 教授
職名
教授
連絡先
メールアドレス
ホームページ
外部リンク

学位

  • 博士(工学) ( 2010年3月 )

研究キーワード

  • 視線

  • ソーシャルロボティクス

  • 親近性

  • ヒューマン・ロボット・インタラクション

  • 瞳孔

  • 場の雰囲気

研究分野

  • ライフサイエンス / 高齢者看護学、地域看護学

  • 情報通信 / ヒューマンインタフェース、インタラクション

  • 情報通信 / 知能ロボティクス

学歴

  • 岡山県立大学大学院   情報系工学研究科   博士後期課程

    2007年4月 - 2010年3月

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  • 岡山県立大学大学院   情報系工学研究科   博士前期課程

    2005年4月 - 2007年3月

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  • 岡山県立大学   情報工学部   情報システム工学科

    2001年4月 - 2005年3月

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経歴

  • 関西大学   総合情報学部総合情報学科   准教授

    2019年4月 - 現在

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  • 岡山県立大学   情報工学部人間情報工学科   助教

    2014年4月 - 2019年3月

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  • 山口大学   理工学研究科情報・デザイン工学系専攻   助教

    2010年4月 - 2014年3月

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  • 科学技術振興機構 (JST) 戦略的創造研究推進事業 (CREST) 専任RA

    2009年4月 - 2010年3月

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所属学協会

委員歴

  • Journal of Advanced Mechanical Design, Systems, and Manufacturing, Design & Systems Editorial Committee   Editor  

    2023年4月 - 現在   

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    団体区分:学協会

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  • 日本機械学会 設計工学・システム部門 企画活動活性化委員会   幹事  

    2023年4月 - 現在   

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    団体区分:学協会

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  • ロボティクス・メカトロニクス部門 技術委員会  

    2022年4月 - 2023年3月   

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  • 日本福祉工学会   理事  

    2021年11月 - 現在   

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    団体区分:学協会

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  • シンポジウム委員会  

    2021年3月   

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  • ヒューマンインタフェース学会   論文誌編集委員会  

    2021年3月   

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  • 文部科学省   科学技術・学術政策研究所 科学技術予測センター(NISTEP) 専門調査員  

    2020年4月 - 現在   

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    団体区分:政府

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  • ヒューマンインタフェース学会   評議員  

    2020年4月 - 現在   

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    団体区分:学協会

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  • ロボティクス・メカトロニクス部門 第4地区技術委員会   委員長  

    2020年4月 - 2022年3月   

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  • 日本福祉工学会   評議員  

    2019年11月 - 2021年11月   

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    団体区分:学協会

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  • 設計工学システム部門 運営委員  

    2018年4月   

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  • 日本福祉工学会   論文査読委員会 委員長  

    2018年4月   

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    団体区分:学協会

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  • ヒューマンインタフェース学会   コミュニケーション支援専門研究委員会  

    2014年10月   

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▼全件表示

論文

  • A speech-driven avatar robot system with changing complexion for the Visualization of an interactive atmosphere 査読

    Yoshihiro Sejima, Liheng Yang, Saki Inagaki, Daiki Morita

    Journal of Robotics and Mechatronics   35 ( 5 )   2023年10月

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    担当区分:筆頭著者   記述言語:英語   掲載種別:研究論文(学術雑誌)  

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  • withコロナ時代における目ヂカラコミュニケーション—特集 人とロボットのインタラクションと距離 : コロナ禍に学び進む 招待 査読

    瀬島 吉裕

    計測と制御 : journal of the Society of Instrument and Control Engineers   61 ( 3 )   198 - 202   2022年3月

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    記述言語:日本語  

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  • A speech-driven pupil response system with affective highlight by virtual lighting

    Yoshihiro Sejima, Hiroki Kawamoto, Yoichiro Sato, Tomio Watanabe

    Journal of Advanced Mechanical Design, Systems and Manufacturing   16 ( 5 )   2022年

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    掲載種別:研究論文(国際会議プロシーディングス)  

    In face-to-face communication, talkers perceive various affects and emotions of other talkers as the eye-impressions such as highlight or dilated pupil. In the previous studies, focusing on the eye-impressions in social robots, various expression methods such as changing the LED color or blinking the LED were proposed and developed. However, it is difficult to generate the affective expressions with the highlight that has an optical reflection characteristic on the surface of the eyeball by using the LED. Therefore, in order to enhance the eye-impressions of social robots, it is expected to develop an expressible method with the affective highlight. In this study, we proposed an affective highlight to enhance the eye-impressions of social robots. This method introduces a virtual lighting in virtual space and can generate rich affective expressions by controlling various parameters of the virtual lighting such as brightness or colors. In addition, we developed a speech-driven pupil response system that applied the affective highlight to the pupil response interface which has been developed. This system can generate the affective expressions by the dilation of pupil response that is synchronized with the talker’s speech as well as the highlight expression with talker’s intentional input. The effectiveness of the developed system with the affective highlight was demonstrated by sensory evaluations.

    DOI: 10.1299/jamdsm.2022jamdsm0058

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  • Effects of Virtual Character's Eye Movements in Reach Motion on Target Prediction. 査読

    Liheng Yang, Yoshihiro Sejima, Tomio Watanabe

    HCI (5)   162 - 171   2022年

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    掲載種別:研究論文(国際会議プロシーディングス)  

    DOI: 10.1007/978-3-031-06509-5_12

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2022-5.html#YangSW22

  • A fast and accurate tube diameter visualization method for digestive system medical images 査読

    Mitsuru Ueda, Masafumi Kondo, Isao Kayano, Yoshihiro Sejima, Tomoyuki Yokogawa, Yoichiro Sato, Yuusaku Sugihara, Kazuyuki Matsumoto

    IEEJ Transactions on Electronics, Information and Systems   141 ( 9 )   982 - 991   2021年9月

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    掲載種別:研究論文(学術雑誌)  

    Although the tube diameter and stenosis rate are important observations in the diagnosis using medical images of digestive organ, such as digestive systems, the diagnosis is based on the physician’s subjective evaluation. On the other hand, automatic measurement of tube diameters by image processing has been used for blood vessels, which are tubular tissues similar to digestive systems, and it is also possible to visualize the vessel diameter by assigning pseudo-colors according to the length of the vessel. However, it is difficult to apply the existing diameter visualization methods directly to digestive system medical images due to the processing time and accuracy problems because the tubes are large and tortuous, unlike blood vessels. In this paper, we propose a method to measure the tube diameter quickly by dynamically calculating the next featured pixel using the history of the midpoints of the tube diameter line. Furthermore, we derive an approximate curve corresponding to the centerline of the tube from the history of the featured pixels and measure the tube diameter with high accuracy. We applied the proposed method to various types of digestive system medical images and confirmed that the proposed method could accurately measure and visualize the tube diameter along the shape of the tube and reduce the processing time by up to 99%.

    DOI: 10.1541/ieejeiss.141.982

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  • A Robot that Tells You It is Watching You with Its Eyes. 査読

    Saizo Aoyagi, Yoshihiro Sejima, Michiya Yamamoto

    Human-Computer Interaction. Interaction Techniques and Novel Applications - Thematic Area   12763   201 - 215   2021年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Springer  

    The eyes play important roles in human communication. In this study, a robot tells a user it is watching her/him in a shopping scenario . First, we conducted experiments to determine the parameters of the eyes on the screen of the robot . Next, we conducted a scenario experiment, assuming a shopping scene, to demonstrate the effectiveness of the eye-based interaction compared to common push-type interaction. The results showed that the robot achieved modest and casual interaction in a shopping scene.

    DOI: 10.1007/978-3-030-78465-2_15

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2021-2.html#AoyagiSY21

  • Development of a Presentation Support System Using Group Pupil Response Interfaces. 査読

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe

    Human Interface and the Management of Information. Information-Rich and Intelligent Environments - Thematic Area   429 - 438   2021年

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    掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Springer  

    DOI: 10.1007/978-3-030-78361-7_33

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2021-5.html#SejimaSW21

  • 瞳孔表現メディアにおける瞳孔面積が印象形成に及ぼす影響 査読

    瀬島 吉裕, 川本 宙輝, 佐藤 洋一郎, 渡辺 富夫

    日本機械学会論文集   87 ( 903 )   21-00187 - 21-00187   2021年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/transjsme.21-00187

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  • ミラーセラピー時の手指運動特徴に基づく麻痺度推定システムの開発 査読

    瀬島 吉裕

    日本福祉工学会誌   Vol.22, No.2, pp.35-40 ( 2 )   35 - 40   2020年11月

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    記述言語:日本語   出版者・発行元:日本福祉工学会  

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    その他リンク: https://search.jamas.or.jp/link/ui/2021102526

  • A video communication system with a virtual pupil CG superimposed on the partner's pupil 査読

    Yoshihiro Sejima, Ryosuke Maeda, Yoichiro Sato, Tomio Watanabe

    JOURNAL OF ADVANCED MECHANICAL DESIGN SYSTEMS AND MANUFACTURING   14 ( 6 )   336 - 345   2020年

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    記述言語:英語   掲載種別:研究論文(学術雑誌)   出版者・発行元:JAPAN SOC MECHANICAL ENGINEERS  

    Pupil response plays an important role in expression of talker's affect in an embodied interaction and communication. Focusing on the pupil response in human voice communication, we analyzed the pupil response during utterance, and demonstrated that the pupil enlarges and contracts in synchronization with the burst-pause (ON-OFF) of the utterance. In addition, it was confirmed that the pupil response is effective for enhancing affective conveyance by using the developed system in which an interactive CG character generates the pupil response based on the synchronization with the burst-pause of utterance. In this study, we developed a video communication system with a virtual pupil CG superimposed on the partner's pupil for enhancing affective conveyance. This system generates a virtual pupil response in synchronization with the talker's burst-pause of utterance. We performed a communication experiment under the condition that the virtual pupil CG is generated by being synchronized with the talker's burst-pause of utterance. The effectiveness of the system was demonstrated by means of sensory evaluations of 12 pairs of participants in the video communication.

    DOI: 10.1299/jamdsm.2020jamdsm0091

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2018-4.html#SejimaMHSW18

  • Development of a Pupil Response System with Empathy Expression in Face-to-Face Body Contact 査読

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe

    Advances in Intelligent Systems and Computing   952   95 - 102   2020年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:SPRINGER INTERNATIONAL PUBLISHING AG  

    © 2020, Springer Nature Switzerland AG. Pupil response is closely related to human affects and emotions. Focusing on the pupil response in human- robot interaction, we developed a pupil response interface using hemisphere displays for enhancing affective expression. This interface can generate pupil response like human by speech input and enhance affective expression. In this study, for the basic research of forming an intimate communication between human and pet-robot, we analyzed the pupil response during his or her body contact stroking forearm or head by using a pupil measurement device. Based on the analysis, we developed an advanced pupil response system for enhancing intimacy. This system generates the empathy expression when the talker touches any surface of hemisphere displays. The effectiveness of the system was confirmed experimentally.

    DOI: 10.1007/978-3-030-20441-9_11

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    その他リンク: https://dblp.uni-trier.de/db/conf/ahfe/ahfe2019-1.html#SejimaSW19

  • Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils. 査読

    Yoshihiro Sejima, Makiko Nishida, Tomio Watanabe

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12424 LNCS   271 - 279   2020年

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    掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Springer  

    Human eyes are related to own affects and emotions, and seem to twinkle when human has positive affects and emotions such as a strong interest and eagerness. Human is subconsciously attracted to the twinkling eyes. In this study, aiming at the development of a novel communication interface that attracts human, we focused on the reflected glare on the surface of eyeballs and proposed an expression method that superimposes human shadows on pupils. We conducted an impression experiment to evaluate the proposed method and demonstrated that the method was effective for attracting human. Based on the result, we developed an advanced interface that expresses twinkling eyes for attracting human. The developed interface generates a pseudo reflected glare by superimposing human shadow on each pupil as a pseudo-self-image.

    DOI: 10.1007/978-3-030-60117-1_20

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2020-42.html#SejimaNW20

  • A pupil response system using hemispherical displays for enhancing affective conveyance 査読

    瀬島 吉裕

    Journal of Advanced Mechanical Design, Systems, and Manufacturing   Vol.13, No.2, pp.JAMDSM0032-1--JAMDSM0032-9   2019年4月

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  • 情動評価のためのラッセルの円環モデルに基づく感情重心推定手法の提案 査読

    瀬島 吉裕

    日本感性工学会論文誌   Vol.18, No.3, pp.187-193 ( 3 )   187 - 193   2019年4月

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    記述言語:日本語   出版者・発行元:日本感性工学会  

    DOI: 10.5057/jjske.tjske-d-18-00069

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    その他リンク: https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-16K01560/

  • A virtual window communication system with pointing function for remote communication 査読

    Shunsuke Ota, Mitsuru Jindai, Toshiyuki Yasuda, Yoshihiro Sejima

    Journal of Advanced Mechanical Design, Systems and Manufacturing   13 ( 2 )   2019年

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    記述言語:英語   掲載種別:研究論文(学術雑誌)   出版者・発行元:JAPAN SOC MECHANICAL ENGINEERS  

    © 2019 The Japan Society of Mechanical Engineers In recent years, video communication systems have found wide application along with cellphones and e-mails for remote communication. Using video communication, partner’s expression and personal space, which are beneficial in providing smooth communication between two remote locations, can be seen. However, it is difficult to perceive depth, since the projected images are only able to display two-dimensional information. Furthermore, during video communication, while user might move around, the view of partner remains unchanged. It is important to see an image including depth information for communication. It is expected that people will be able to communicate smoothly using images including depth information because feelings of shared place are increased by it. Therefore, in this paper, we develop a virtual window communication system by which an image of a remote location through a virtual window is projected based on the head position of the user. In this system, when the positional relationship between the head position of the user and the window changes, the projected image will also change accordingly. Thus, the user can feel as though he or she is looking directly at his or her conversational partner and the surrounding environment through the virtual window. Furthermore, remote pointing is realized using a pointing function in this communication system. This pointing function does not require calibration and can be placed at an arbitrary position using image processing. Then, sensory evaluations were performed to demonstrate the effectiveness of the developed virtual window communication system.

    DOI: 10.1299/JAMDSM.2019JAMDSM0030

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  • A Speech-Driven Pupil Response System with Affective Expression Using Hemispherical Displays 査読

    Yoshihiro Sejima, Shoichi Egawa, Ryosuke Maeda, Yoichiro Sato, Tomio Watanabe

    RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication   228 - 233   2018年11月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2018 IEEE. We developed an expressible pupil response interface using hemispherical displays for enhancing human-robot communication. This interface looks like robot's eyeballs and expresses vivid pupil response by speech input. In particular, the interface can express exaggerated pupil response that human cannot express. In this study, for the basic research of realizing affinitive interaction in human-robot communication, we analyzed the pupil response with affective expression during utterance using a pupil measurement device. On the basis of the analysis result, we developed a speech-driven pupil response system with affective expression using hemispherical displays. This system expresses pupil response with various affective expression by speech input. We carried out an evaluation experiment by using a sensory evaluation with the system acting as the speaker. The result demonstrated that the system with affective expression is effective for enhancing affinitive interaction.

    DOI: 10.1109/ROMAN.2018.8525764

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    その他リンク: https://dblp.uni-trier.de/db/conf/ro-man/ro-man2018.html#SejimaEMSW18

  • Development of a hand-up request motion model based on analysis of hand-up motion between humans 査読

    Shunsuke Ota, Toshiyuki Yasuda, Mitsuru Jindai, Yoshihiro Sejima

    Proceedings - 2nd IEEE International Conference on Robotic Computing, IRC 2018   2018-January   228 - 231   2018年4月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2018 IEEE. Robots are expected to work in fields involving direct interaction with human. However, in order to work in these fields, the robot has to be accepted favorably by humans. Therefore, these robots need to start communication smoothly. In the previous research, hand-up response motion of robot has been discussed. The effectiveness of this model was demonstrated by experiments using a hand-up robot system that employed the developed model. On the other hand, robots should also be able to generate active hand-up motion in order to promote its embodied interaction with humans. However, request side of hand-up greeting interaction of robot has not been discussed. Therefore, in this paper, a hand-up request motion model was proposed for generation of hand-up greeting with voice greeting with human. Initially, hand-up greeting between mutual human is measured and analyzed. Based on the motion characteristics obtained from the analysis result, a hand-up request motion model in which a robot requests hand-up greeting with voice greeting from human is proposed. The effectiveness of the developed request motion model is demonstrated through sensory evaluation experiments.

    DOI: 10.1109/IRC.2018.00048

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    その他リンク: https://dblp.uni-trier.de/db/conf/irc/irc2018.html#OtaYJS18

  • A video communication system with a virtual pupil CG superimposed on the partner’s pupil 査読

    Yoshihiro Sejima, Ryosuke Maeda, Daichi Hasegawa, Yoichiro Sato, Tomio Watanabe

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10904 LNCS   336 - 345   2018年

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    掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Springer  

    © Springer International Publishing AG, part of Springer Nature 2018. Pupil response plays an important role in expression of talker’s affect. Focusing on the pupil response in human voice communication, we analyzed the pupil response in embodied interaction, and demonstrated that the speaker’s pupil was clearly dilated during the burst-pause of utterance. In addition, it was confirmed that the pupil response is effective for enhancing affective conveyance by using the developed system in which an interactive CG character generates the pupil response based on the burst-pause of utterance. In this study, we develop a video communication system with a virtual pupil CG superimposed on the partner’s pupil for enhancing affective conveyance. This system generates a virtual pupil response in synchronization of the talker’s utterance. The effectiveness of the system is demonstrated by means of sensory evaluations of 12 pairs of subjects in video communication.

    DOI: 10.1007/978-3-319-92043-6_28

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2018-4.html#SejimaMHSW18

  • A speech-driven pupil response robot synchronized with burst-pause of utterance 査読

    Yoshihiro Sejima, Shoichi Egawa, Ryosuke Maeda, Yoichiro Sato, Tomio Watanabe

    RO-MAN 2017 - 26th IEEE International Symposium on Robot and Human Interactive Communication   2017-January   437 - 442   2017年12月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2017 IEEE. We have developed a pupil response robot called, Pupiloid, that generates pupil responses that are closely related to human emotions as well as gaze. Pupiloid can express human-like pupil response by using a mechanism that rotates feathers sterically. In this study, in order to create a smooth interaction between human and robot, we performed an analysis of pupil response during utterance by using a pupil measurement device. Based on the results, we propose a method in which the robot's pupil is dilated by being synchronized with the burst-pause of utterance. Then, we developed an advanced communication robot that was used with the Pupiloid in order to enhance the robot's affect during utterance. This advanced robot generates a vivid pupil response via mechanical structures based on the burst-pause of utterance. We carried out a sensory evaluation experiment under the condition that the robot speaks. The results demonstrated that the developed robot effectively enhances affect.

    DOI: 10.1109/ROMAN.2017.8172339

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    その他リンク: https://dblp.uni-trier.de/db/conf/ro-man/ro-man2017.html#SejimaEMSW17

  • Development of a hug request motion model during active approach to human 査読

    Mitsuru Jindai, Shunsuke Ota, Toshiyuki Yasuda, Tohru Sasaki, Yoshihiro Sejima

    2017 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2017   2017-January   612 - 617   2017年11月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2017 IEEE. In human face-to-face communication, embodied sharing using the synchrony of embodied rhythms is promoted by embodied interactions. Therefore, embodied interactions are important for smoothly initiating coexistence and communication. When there is embodied interactions with direct contact, it plays to synchronize embodied rhythms effectively. Hug behavior is one of the types of embodied interactions that involve direct contact. In this type interactions, humans whole-body contact with each other. In the case of interaction between a human and a robot, robot synchronizes embodied rhythms effectively using hug behaviors. Furthermore, embodied interactions are expected to be promoted by hug behaviors, in which robot actively approaches and requests to the human. Therefore, in this paper, we develop a hug request motion model of robot during active approach to human. At first, mutual hug behaviors between humans are analyzed in an environment with a voice greeting. Then, on the basis of this analysis results, a hug request motion model during active approach to human is developed. This model generates a hug behavior in which a robot active approaches and requests a hug behavior to a human. In addition, we developed a hug robot system that uses the developed hug request motion model. Using this robot system, the effectiveness of the proposed model is demonstrated by a sensory evaluation.

    DOI: 10.1109/SMC.2017.8122674

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    その他リンク: https://dblp.uni-trier.de/db/conf/smc/smc2017.html#JindaiOYSS17

  • Development of nodding detection using neural network based on communication characteristics 査読

    Shunsuke Ota, Mitsuru Jindai, Toshiyuki Yasuda, Yoshihiro Sejima

    2017 56th Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2017   2017-November   943 - 945   2017年11月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2017 The Society of Instrument and Control Engineers - SICE. In order to communicate smoothly, human does not only use verbal information but also use non-verbal information such as nodding. Nodding can be defined as the action of moving the head vertically up-and-down rhythmically. Nodding plays a huge role as a form of non-verbal information to show approval, agreement or understanding during communications. However, a system to detect nodding action where the head motion and voice rhythm are integrated has not been proposed. Therefore, in this paper, we developed a nodding detection using Neural Network based on the communication characteristics of the head motion and voice rhythm. Initially, the voice data of the speaker side and the head motion of the listener side are measured. The human nodding is detected by measured data using NN.

    DOI: 10.23919/SICE.2017.8105683

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  • Proposal of a pupil response model synchronized with burst-pause of utterance based on the heat conduction equation 査読

    Shoichi Egawa, Yoshihiro Sejima, Ryosuke Maeda, Yoichiro Sato, Tomio Watanabe

    2017 56th Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2017   2017-November   932 - 934   2017年11月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2017 The Society of Instrument and Control Engineers - SICE. In our previous study, we performed the analysis of pupil response during his or her utterance by using a pupil measurement device and demonstrated that speaker's pupil response dilates with synchronization to the burst-pause of utterance. In addition, we developed a pupil response robot called 'Pupiloid' that generates the pupil response with mechanical structure, and demonstrated that the pupil response is effective to express own affect. In this paper, in order to enhance affective conveyance, we propose a pupil response model synchronized with burst-pause of utterance based on the heat conduction equation in human-robot interaction. This model estimates the degree of affective conveyance and generates the pupil response based on the estimated value.

    DOI: 10.23919/SICE.2017.8105598

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  • デジタル補聴器用 DSP を対象とした直列積和演算器の一構成法 査読

    岡本 大地, 近藤 真史, 瀬島 吉裕, 茅野 功, 横川 智教, 有本 和民, 佐藤 洋一郎

    電子情報通信学会論文誌D   J100-D ( 3 )   321 - 330   2017年3月

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    記述言語:日本語   掲載種別:研究論文(学術雑誌)  

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  • A laughing-driven pupil response system for inducing empathy 査読

    Shoichi Egawa, Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe

    SII 2016 - 2016 IEEE/SICE International Symposium on System Integration   520 - 525   2017年2月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2016 IEEE. Laughing response plays an important role in supporting human interaction and communication, and enhances empathy by sharing laughter each other. Therefore, in order to develop communication systems which enhance empathy, it is desired to design the media representation using the pupil response which is related to affective response such as pleasure-unpleasure. In this paper, we aim to enhance empathy during human and robot interaction and communication, and develop a pupil response system for inducing empathy by laughing response using hemispherical display. In addition, we evaluate the pupil response with the laughing response by using the developed system. The results demonstrate that the dilated pupil response with laughing response is effective for enhancing empathy.

    DOI: 10.1109/SII.2016.7844051

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    その他リンク: https://dblp.uni-trier.de/db/conf/sii/sii2016.html#EgawaSSW16

  • A serial booth multiplier using ring oscillator 査読

    Daichi Okamoto, Masafumi Kondo, Tomoyuki Yokogawa, Yoshihiro Sejima, Kazutami Arimoto, Yoichiro Sato

    Proceedings - 2016 4th International Symposium on Computing and Networking, CANDAR 2016   458 - 461   2017年1月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2016 IEEE. An increase of half-hearing person caused by progressive aging of society in our country leads to an increase in demand for a digital hearing aid with a DSP. Because of a hard physical limit for battery capacity which stems from its wearing form, the battery life of an existing digital hearing aid comes up to only about few days. In this paper, we proposed an implementation for a bit-serial multiplier for DSP in a hearing aid with high working frequency and low power consumption. To reduce the power consumption associated with clock generation, we use a ring oscillator to dynamically generate clock pulse only in the period of calculation. In addition, we adopt the Booth encoding to reduce the number of partial products in multiplication and reduce the calculation time and power consumption associated with it. We implement the proposed multiplier and show the effectiveness of it through the comparison experiments.

    DOI: 10.1109/CANDAR.2016.105

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    その他リンク: https://dblp.uni-trier.de/db/conf/ic-nc/candar2016.html#OkamotoKYSAS16

  • A speech-driven embodied communication system based on an eye gaze model in interaction-activated communication 査読

    Yoshihiro Sejima, Koki Ono, Tomio Watanabe

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10273 LNCS   607 - 616   2017年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:SPRINGER INTERNATIONAL PUBLISHING AG  

    © Springer International Publishing AG 2017. Line-of-sight such as gaze and eye-contract plays an important role to enhance the embodied interaction and communication through avatars. In addition, many gaze models and communication systems with the line-of-sight using avatars have been proposed and developed. However, the gaze behaviors by generating the above-mentioned models are not considered to enhance the embodied interaction such as activated communication, because the models stochastically generate the eyeball movements based on the human gaze behavior. Therefore, we analyzed the interaction between the human gaze behavior and the activated communication by using line-of-sight measurement devices. Then, we proposed an eye gaze model based on the above-mentioned analysis. In this study, we develop an advanced avatar-mediated communication system in which the proposed eye gaze model is applied to speech-driven embodied entrainment characters called “InterActor.” This system generates the avatar’s eyeball movements such as gaze and looking away based on the activated communication, and provides a communication environment wherein the embodied interaction is promoted. The effectiveness of the system is demonstrated by means of sensory evaluations of 24 pairs of subjects involved in avatar-mediated communication.

    DOI: 10.1007/978-3-319-58521-5_48

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    その他リンク: https://dblp.uni-trier.de/db/conf/hci/hci2017-3.html#SejimaOW17

  • 音声対話における笑い反応による共感誘発のための瞳孔反応システム

    江川 翔一, 瀬島 吉裕, 佐藤 洋一郎, 渡辺 富夫

    日本機械学会論文集   83 ( 853 )   17 - 00076-17-00076   2017年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    <p>We have already developed an embodied communication system with the pupil response and demonstrated that the pupil response plays an important role in realizing smooth human interaction and communication. Therefore, the pupil response has possibilities to enhance a sharing of empathy and to convey rich affects such as a pleasure with laugh. Hence, in order to develop communication systems which enhance empathy, it is desired to design the media representation of pupil response. In this paper, focusing on the laugh with pleasure emotion as a typical pleasure affect, we analyzed the relation between laugh and pupil response using a pupil measurement device, and developed a pupil response system for inducing empathy by laugh response based on speech input. In addition, we evaluated the pupil response with the laugh by using the developed system. The results demonstrated that the dilated pupil response with the laugh is effective for enhancing empathy.</p>

    DOI: 10.1299/transjsme.17-00076

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    その他リンク: https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-16K01560/

  • 発話呼気に同期する音声駆動型瞳孔反応ロボットPupiloidの開発

    瀬島 吉裕, 江川 翔一, 前田 亮介, 佐藤 洋一郎, 渡辺 富夫

    ロボティクス・メカトロニクス講演会講演概要集   2017   1P2 - L03   2017年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    <p>We have already developed a pupil response robot called "Pupiloid" that generates the robot's gaze as well as pupil response which are closely related to human emotions. This robot can express pupil response like human by using the mechanism which rotates feathers sterically. In this study, for the basic research of realizing smooth communication during embodied interaction between human and robot, we perform the analysis of pupil response during his or her utterance by using a pupil measurement device. On the basis of the analysis, we propose a concept in which the robot's pupil is dilated by synchronizing with the burst-pause of utterance. Then, we develop an advanced communication robot that is used with the Pupiloid for enhancing the robot's affects such as enthusiasm in utterance. This advanced robot generates a vivid pupil response via mechanical structures based on the burst-pause of utterance. The effectiveness of the developed robot is demonstrated by a sensory evaluation in the communication experiment for 20 subjects.</p>

    DOI: 10.1299/jsmermd.2017.1P2-L03

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  • Development of an embodied avatar system using avatar-Shadow's color expressions with an interaction-activated communication model 査読

    Yutaka Ishii, Tomio Watanabe, Yoshihiro Sejima

    HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction   337 - 340   2016年10月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Association for Computing Machinery, Inc  

    Copyright © 2016 ACM. In reality, shadows are usually natural and unintentional. In virtual reality, however, they play an important role in three-dimensional effects and the perceived reality of the virtual space. An avatar's shadow can have interactive effects with the avatar itself in the virtual space. In this study, we develop an embodied avatar system using avatar-shadow color expressions with an interaction-activated communication model. This model is based on the heat conduction equation in heat-transfer engineering, and has been developed to enhance empathy during embodied interaction in avatar-mediated communication. A communication experiment is performed with 12 pairs of participants to confirm the effectiveness of the system. The results of the sensory evaluation show that interaction activation is visualized by changing avatar-shadow color.

    DOI: 10.1145/2974804.2980487

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    その他リンク: https://dblp.uni-trier.de/conf/hai/2016

  • Effect of Changes in Face Color on Emotion Perception in Color Vision Deficiency 査読

    瀬島 吉裕

    Transactions of Japan Society of Kansei Engineering   Vol.15, No.1, pp.7-14 ( 1 )   7 - 14   2016年2月

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    記述言語:英語   出版者・発行元:日本感性工学会  

    Face color plays an important role in enhancing empathy in human face-to-face communication, and supports recognition of human emotions such as delight and sorrow. However, these effects cannot be applied to people with a color vision deficiency, who differ in color vision compared to people with normal color vision. Therefore, it is essential to investigate differences in the role of face color in perceiving human emotions. This paper focuses on face color in color vision deficiency, and the experiments evaluate the influence of face color on perception in people with normal color vision and a color vision deficiency. In addition, we evaluated differences in emotion perception between people with normal color vision and people with a color vision deficiency. The results demonstrate that orange improves perception of delight.

    DOI: 10.5057/jjske.TJSKE-D-15-00056

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  • A pupil response system using hemispherical displays for enhancing affective conveyance 査読

    Yoshihiro Sejima, Shoichi Egawa, Yoichiro Sato, Tomio Watanabe

    Journal of Advanced Mechanical Design, Systems and Manufacturing   10 ( 4 )   2016年

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    記述言語:英語   掲載種別:研究論文(学術雑誌)   出版者・発行元:JAPAN SOC MECHANICAL ENGINEERS  

    © 2019 The Japan Society of Mechanical Engineers. In human interaction and communication, not only verbal messages but also nonverbal behaviors such as facial expressions, body movements, gazes and pupil responses play an important role in expressions of talker’s affect. These expressions encourage to read the emotional cues and to cause the sharing of embodiment and empathy. We focused on the pupil response which is closely related to human affect, and developed an embodied communication system in which an interactive CG character generates the pupil response as well as communicative actions and movements such as nodding and body movements by speech input. In addition, it was confirmed that the pupil response is effective for supporting the embodied interaction and communication using the developed system. In this paper, in order to realize the smooth interaction between human and robot, we developed a pupil response system using hemispherical displays for enhancing affective conveyance. This system looks like robot’s eyeballs and expresses vivid pupil response by speech input. We carried out a sensory evaluation experiment under the condition that the developed system speaks. The results demonstrated that the system effectively enhances affective conveyance.

    DOI: 10.1299/JAMDSM.2019JAMDSM0032

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  • DEVELOPMENT OF A SMALL-SIZE HANDSHAKE ROBOT SYSTEM FOR GENERATION OF HANDSHAKE RESPONSE MOTION USING NON-CONTACT MEASUREMENTS 査読

    Shunsuke Ota, Yoshihiro Sejima, Mitsuru Jindai

    ICIM'2016: PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON INDUSTRIAL MANAGEMENT   493 - 501   2016年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:CHINA AVIATION INDUSTRY PRESS  

    A handshake is an embodied interaction for displaying closeness using physical contact. Therefore, in our previous study, a small-size handshake robot system is developed. This robot system can shake hands with humans, and the generated handshake motion is preferred by humans. In this system, a magnetic sensor is used for measuring positions of hands and joint angles of human. Therefore, it is necessary that receivers of the magnetic sensor are attached to human arm. However, for a natural handshake interaction, hand position and postures of humans should be measured by non-contact. In this paper, we develop a small-size handshake robot system for generation of handshake response motion using non-contact measurements. In this system, Kinect and Leap Motion controller are installed. The human position at long range is measured by Kinect, and the hand position at close range is measured with high accuracy by Leap Motion controller. Furthermore, sensory evaluations are performed to confirm the hand motion which is generated by the robot system using non-contact measurement. From these results, the handshake robot system can generate a handshake response motion using non-contact measurements the same as the previous system. Additionally, the generated response motion is preferred by humans. Thus, the effectiveness of the system is demonstrated.

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  • Speech-driven embodied entrainment character system with pupillary response 査読

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe, Mitsuru Jindai

    MECHANICAL ENGINEERING JOURNAL   3 ( 4 )   2016年

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    記述言語:英語   掲載種別:研究論文(学術雑誌)   出版者・発行元:JAPAN SOC MECHANICAL ENGINEERS  

    We have developed a speech-driven embodied entrainment character called "InterActor" that has functions of both speaker and listener for supporting human interaction and communication. This character would generate communicative actions and movements such as nodding, body movements, and eyeball movements by using only speech input. In this study, we focus specifically on the pupillary responses related to human emotions in embodied interaction and communication. Pupillary responses in human face-to-face communication are analyzed using an embodied communication system with a line-of-sight measurement device. Based on the analysis results, we enhance the functions of the character and develop an advanced speech-driven embodied entrainment character system for conveying empathy. Using only speech input, this system changes the pupil size of characters based on the analysis. Through sensory evaluation, we perform experiments to determine the effects of the developed system. The results reveal that the system is effective in human interaction and communication.

    DOI: 10.1299/mej.15-00314

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  • Estimation model of interaction-activated communication based on the heat conduction equation 査読

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai

    Journal of Advanced Mechanical Design, Systems and Manufacturing   10 ( 9 )   2016年

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    記述言語:英語   掲載種別:研究論文(学術雑誌)   出版者・発行元:JAPAN SOC MECHANICAL ENGINEERS  

    © 2016 The Japan Society of Mechanical Engineers. In human interaction and communication, not only verbal messages but also nonverbal behavior such as nodding and paralanguage are rhythmically related and mutually synchronized among speakers. This synchrony of embodied rhythms unconsciously enhances a sense of unification and causes an interaction-activated communication in which nonverbal behaviors such as body movements and speech activity increase, and the embodied interaction is activated. In this paper, we propose the concept of an estimation model of interaction-activated communication based on the heat conduction equation with the characteristics of precipitous speed fluctuation and develop a model that estimates the degree of interaction-activated communication by using speech input only. Further, we evaluate the developed model in estimating the period of the interaction-activated communication in an avatar-mediated communication. The results demonstrate that the developed model is effective in estimating the interaction-activated communication.

    DOI: 10.1299/jamdsm.2016jamdsm0103

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  • Development of an expressible pupil response interface using hemispherical displays 査読

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   2015-November   285 - 290   2015年11月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2015 IEEE. We have analyzed the entrainment between a speaker's speech and a listener's nodding in face-to-face communication, and developed iRT (InterRobot Technology) to generate a variety of communicative actions and movements such as nodding and body movements by using a speech input based on the entrainment analysis. In this study, to conduct basic research for realizing smooth communication during embodied interactions between humans and robots, we focus on the pupil response, which is related to human emotions during such interactions. We analyze the pupil response in human face-to-face communication by using an embodied communication system with a line-of-sight measurement device. On the basis of this analysis, using hemispherical displays, we develop an expressible pupil response interface in which the iRT is applied to enhance embodied interaction between humans and robots. This system enables expression of the pupil response by using only speech input. In addition, the effectiveness of the developed system is demonstrated experimentally.

    DOI: 10.1109/ROMAN.2015.7333618

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    その他リンク: https://dblp.uni-trier.de/db/conf/ro-man/ro-man2015.html#SejimaSW15

  • Development of a speech-driven embodied entrainment character system with pupil response 査読

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe, Mitsuru Jindai

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9173   378 - 386   2015年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:Springer Verlag  

    © Springer International Publishing Switzerland 2015. We have developed a speech-driven embodied entrainment character called “InterActor” that had functions of both speaker and listener for supporting human interaction and communication. This character would generate communicative actions and movements such as nodding, body movements, and eyeball movements by using only speech input. In this paper, we analyze the pupil response during the face-to-face communication and non-face-to-face communication with the typical users of the character system. On the basis of the analysis results, we enhance the functionalities of the character and develop an advanced speech-driven embodied entrainment character system for expressing the pupil response.

    DOI: 10.1007/978-3-319-20618-9_38

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  • Development of an interaction-Activated communication model based on a heat conduction equation in voice communication 査読

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai

    IEEE RO-MAN 2014 - 23rd IEEE International Symposium on Robot and Human Interactive Communication: Human-Robot Co-Existence: Adaptive Interfaces and Systems for Daily Life, Therapy, Assistance and Socially Engaging Interactions   2014-October ( October )   832 - 837   2014年10月

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    © 2014 IEEE. In a previous study, we developed an embodied virtual communication system for human interaction analysis by synthesis in avatar-mediated communication and confirmed the close relationship between speech overlap and the period for activating embodied interaction and communication through avatars. In this paper, we propose an interaction-Activated communication model based on the heat conduction equation in heat-Transfer engineering for enhancing empathy between a human and a robot during embodied interaction in avatar-mediated communication. Further, we perform an evaluation experiment to demonstrate the effectiveness of the proposed model in estimating the period of interaction-Activated communication in avatar-mediated communication. Results suggest that the proposed model is effective in estimating interaction-Activated communication.

    DOI: 10.1109/ROMAN.2014.6926356

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  • An embodied group entrainment characters system based on the model of lecturer's eyeball movement in voice communication 査読

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai, Atsushi Osa, Yukari Zushi

    ACHI 2014 - 7th International Conference on Advances in Computer-Human Interactions   351 - 358   2014年

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    掲載種別:研究論文(国際会議プロシーディングス)  

    Copyright © IARIA, 2014. We have developed a speech-driven embodied group entrained communication system called "SAKURA" for enabling group interaction and communication. In this system, speech-driven computer-generated (CG) characters called InterActors with functions of both speakers and listeners are entrained as a teacher and some students in a virtual classroom by generating communicative actions and movements. In this study, for enhancing group interaction and communication, we analyze the eyeball movements of a lecturer communicating in a virtual group by using an embodied communication system with a line-of-sight measurement device. On the basis of the analysis results, we propose an eyeball movement model that consists of a saccade model and a model of the lecturer's gaze at the audience, called "group gaze model." The saccade model reveals eyeball movement with a delay of 0.20 s with respect to the lecturer's head movement. A group gaze model reveals the rate of the lecturer's gaze (Center: 60%, Left-side: 27%, Right-side: 13%). Then, we develop an advanced communication system in which the proposed model is used with SAKURA. Using this system, we perform experiments and carry out sensory evaluation for determining the effects of the proposed model. The results reveal that the proposed model is effective for group interaction and communication in the speech-driven embodied group entrainment characters system.

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  • A study on an eye-contact measurement method for mental health care 査読

    Yukari Zushi, Yoshihiro Sejima, Atsushi Osa, Mitsuru Jindai, Tomio Watanabe

    Proceedings of the SICE Annual Conference   2694 - 2695   2013年

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    掲載種別:研究論文(国際会議プロシーディングス)  

    In this study, we performed an experiment for examining an advanced line-of-sight measurement method in human face-to-face communication to investigate eye-contact measurement method that supports mental health care. In this experiment, an acrylic board was arranged between two talkers as a virtual display, and the gaze points were analyzed in order to examine the effects of the presence of the acrylic board on the talkers. The result demonstrated that the talkers' lines of sight were focused on the acrylic board.

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  • Eyeball movement model for lecturer character in speech-driven embodied group entrainment system 査読

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai, Atsushi Osa

    Proceedings - 2013 IEEE International Symposium on Multimedia, ISM 2013   506 - 507   2013年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    In our previous research, we proposed an eyeball movement model that consists of a saccade model and a group gaze model for enhancing group interaction and communication. In this study, in order to evaluate the effects of the proposed model, we develop an advanced communication system in which the proposed model is used with a speech-driven embodied group entrained communication system. The effectiveness of the proposed model is demonstrated for performing the communication0 experiments with a sensory evaluation using the developed system. © 2013 IEEE.

    DOI: 10.1109/ISM.2013.99

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  • A speech-driven embodied group entrainment system with the model of lecturer's eyeball movement. 査読

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai, Atsushi Osa, Yukari Zushi

    The 21st IEEE International Symposium on Robot and Human Interactive Communication, IEEE RO-MAN 2012, Paris, France, September 9-13, 2012   1086 - 1091   2012年

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    掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    DOI: 10.1109/ROMAN.2012.6343893

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  • A virtual audience system for enhancing embodied interaction based on conversational activity 査読

    Yoshihiro Sejima, Yutaka Ishii, Tomio Watanabe

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6772 LNCS ( PART 2 )   180 - 189   2011年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:SPRINGER-VERLAG BERLIN  

    In this paper, we propose a model for estimating conversational activity based on the analysis of enhanced embodied interaction, and develop a virtual audience system. The proposed model is applied to a speech-driven embodied entrainment wall picture, which is a part of the virtual audience system, for promoting enhanced embodied interaction. This system generates activated movements based on the estimated value of conversational activity in enhanced interaction and provides a communication environment wherein embodied interaction is promoted by the virtual audience. The effectiveness of the system was demonstrated by means of sensory evaluations and behavioral analysis of 20 pairs of subjects involved in avatar-mediated communication. © 2011 Springer-Verlag.

    DOI: 10.1007/978-3-642-21669-5_22

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  • Effects of delayed presentation of self-embodied avatar motion with network delay 査読

    Yutaka Ishii, Yoshihiro Sejima, Tomio Watanabe

    2010 4th International Universal Communication Symposium, IUCS 2010 - Proceedings   262 - 267   2010年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    A large network delay is likely to obstruct human interaction in telecommunication systems such as telephony or video conferencing systems. In spite of the extensive investigations that have been carried out on network delays of voice and image data, there have been few studies regarding support for embodied communication under the conditions of network delay. To maintain smooth human interaction, it is important that the various ways in which delay is manifested are understood. We have already developed an embodied virtual communication system that uses an avatar called "VirtualActor," in which speakers who are remotely located from one another can share embodied interaction in the same virtual space. Responses to a questionnaire that was used in a communication experiment confirmed that a fixed 500-ms network delay has no effect on interactions via VirtualActors. In this paper, we propose a method of presenting a speaker's voice and an avatar's motion feedback in the case of a 1.5-s network delay using VirtualActors. We perform two communication experiments under different conditions of network delay. The aim of the first experiment is to examine the effect of a random time delay on the conversation. The second experiment is conducted under the conditions of a free-form conversation that takes place in 5 scenarios - 1 real-time scenario without a network delay and 4 scenarios with network delay that involve a combination of a delay in the talker's voice and in his/her avatar's motion feedback. The subjects consisted of a total of 30 students who worked in 15 pairs and who were familiar with each other. A sensory evaluation shows the effects upon communication of delays in the avatar's motion feedback, from the viewpoint of supporting the interaction. ©2010 IEEE.

    DOI: 10.1109/IUCS.2010.5666007

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  • A speech-driven embodied entrainment wall picture system for supporting virtual communication 査読

    Yoshihiro Sejima, Tomio Watanabe

    ACM International Conference Proceeding Series   309 - 314   2009年

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    We have developed a speech-driven embodied entrainment system called "InterPicture" and have demonstrated the effectiveness of the system using an embodied virtual communication system. InterPicture is an image containing flowers that react to the speech input of talkers. We confirmed the importance of providing a communication environment in which not only avatars but also CG objects placed around the avatars are related to virtual communication. In this study, we have developed an advanced speech-driven embodied entrainment system called "InterWall". This system projects wall picture widely onto the wall surrounding avatars and behaves as a listener by producing nodding and body movements on the basis of the speech input of a talker. Further, a communication experiment has been performed, and the effectiveness of "InterWall" has been demonstrated by carrying out a sensory evaluation and a speech-overlap analysis for 20 pairs of 40 talkers. Copyright 2009 ACM.

    DOI: 10.1145/1667780.1667844

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  • An embodied virtual communication system with a speech-driven embodied entrainment picture. 査読

    Yoshihiro Sejima, Tomio Watanabe

    RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2   979 - 984   2009年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE  

    We have already developed an embodied virtual communication system for human interaction analysis by synthesis. This system provides two remote talkers with a communication environment in which embodied interaction is shared by Virtual Actors including the talkers themselves through a virtual face-to-face scene. We confirmed the importance of embodied sharing in embodied communication by using the analysis-by-synthesis system. We have also demonstrated the effects of nodding responses for embodied interaction and communication support. In this paper, we develop an embodied virtual communication system with a speech-driven embodied entrainment picture "InterPicture" for supporting virtual communication. The effects of the developed system are demonstrated by a sensory evaluation and speech-overlap analysis in the communication experiment for 20 pairs of talkers.

    DOI: 10.1109/ROMAN.2009.5326243

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  • Analysis by synthesis of embodied communication via VirtualActor with a nodding response model 査読

    Yoshihiro Sejima, Tomio Watanabe, Michiya Yamamoto

    Proceedings of the 2nd International Symposium on Universal Communication, ISUC 2008   225 - 230   2008年

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    記述言語:英語   掲載種別:研究論文(国際会議プロシーディングス)   出版者・発行元:IEEE COMPUTER SOC  

    In this study, we develop the embodied virtual communication system with the speech-driven nodding response model for the analysis by synthesis of embodied communication. Using the proposed system in embodied virtual communication, we perform experiments and carry out sensory evaluation and voice-motion analysis to demonstrate the effects of nodding responses on a talker's avatar called VirtualActor. The result of the study shows that superimposed nodding responses in a virtual space promote communication. © 2008 IEEE.

    DOI: 10.1109/ISUC.2008.71

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MISC

  • 人を惹き込むコミュニケーションシステム「かかわりEye」の紹介

    瀬島 吉裕

    情報研究 = Journal of informatics : 関西大学総合情報学部紀要 / 関西大学総合情報学部 編   ( 55 )   25 - 32   2022年7月

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  • オンラインコミュニケーションにおける背景色の動的変化による雰囲気表現法の開発—Development of a method to express the atmosphere by dynamically changing the background color in online communication—知覚情報研究会・VR心理,複合現実型実応用および一般

    稲垣 早紀, 森田 大樹, 井上 遼介, 松本 康希, 瀬島 吉裕

    電気学会研究会資料. PI = The papers of Technical Meeting on "Perception Information", IEE Japan, / 知覚情報研究会 [編]   2021 ( 31-45 )   5 - 9   2021年8月

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  • 自己開示を促進するための音声駆動型瞳孔反応ペットロボットの開発

    大久保 紀穂, 瀬島 吉裕

    ロボティクス・メカトロニクス講演会講演概要集   2021   1P3-E03   2021年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmermd.2021.1p3-e03

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  • 音声対話における視線情報を付加した場の盛り上がりモデルの開発

    瀬島 吉裕, 岡本 崚平, 渡辺 富夫

    設計工学・システム部門講演会講演論文集   2021.31   2401   2021年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmedsd.2021.31.2401

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  • 瞳孔表現メディアにおける瞳孔面積の違いに対する印象評価

    瀬島 吉裕, 川本 宙輝, 佐藤 洋一郎, 渡辺 富夫

    設計工学・システム部門講演会講演論文集   2020.30   2409   2020年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmedsd.2020.30.2409

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  • 瞳孔に自己影を重畳合成した瞳輝インタフェースの開発

    瀬島 吉裕, 西田 麻希子, 渡辺 富夫

    年次大会   2020   S12101   2020年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmemecj.2020.s12101

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  • 情動的共感を表出する涙目口ボットの開発

    瀬島 吉裕, 渡辺 富夫

    ロボティクス・メカトロニクス講演会講演概要集   2020   1A1-F03   2020年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmermd.2020.1a1-f03

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  • 視線コミュニケーションにおける瞳孔反応のミニマル・デザイン (特集 人とロボットのコミュニケーション)

    瀬島 吉裕, 渡辺 富夫

    設計工学 = Journal of Japan Society for Design Engineering : 日本設計工学会誌   54 ( 11 )   723 - 728   2019年11月

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  • 管の中心座標とその履歴を利用した管径可視化手法の効率化

    上田満, 近藤真史, 茅野功, 瀬島吉裕, 佐藤洋一郎, 杉原雄策, 松本和幸

    電子情報通信学会技術研究報告   118 ( 412(MI2018 59-115)(Web) )   165‐168 (WEB ONLY)   2019年1月

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  • 瞳孔反応インタフェースにおける瞳孔面積の違いが人の印象に及ぼす影響 (第169回ヒューマンインタフェース学会研究会 コミュニケーション支援および一般)

    川本 宙輝, 瀬島 吉裕, 佐藤 洋一郎, 渡辺 富夫

    ヒューマンインタフェース学会研究報告集   21   9 - 14   2019年

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    記述言語:日本語   出版者・発行元:ヒューマンインタフェース学会  

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  • 音声対話における場の盛り上がり推定モデルに基づく身体的アバタ影色表現システム

    瀬島吉裕, 石井裕, 渡辺富夫

    日本機械学会論文集(Web)   85 ( 873 )   ROMBUNNO.18‐00074(J‐STAGE) - 18-00074   2019年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/transjsme.18-00074

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  • ソーシャルロボットにおける時間的眼色変化を伴う感情表現に対する色覚多様性者の印象評価

    瀬島吉裕, 佐藤洋一郎

    日本福祉工学会学術講演会講演論文集   22nd   125‐126   2018年11月

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  • 複数の組み込みプロセッサとGPUを併用した俯瞰画像合成システムの開発

    田所勇生, 近藤真史, 瀬島吉裕, 佐藤洋一郎, 河本崇幸, 石原洋之

    情報科学技術フォーラム講演論文集   17th   119‐120   2018年9月

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  • 医用画像における管状組織を対象とした管径可視化システムの開発

    上田満, 近藤真史, 茅野功, 瀬島吉裕, 佐藤洋一郎, 杉原雄策, 松本和幸

    情報科学技術フォーラム講演論文集   17th   333‐334   2018年9月

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  • 対面における身体接触を伴う共感表現を付加した瞳孔反応システムの開発

    瀬島吉裕, 前田涼介, 長谷川大地, 佐藤洋一郎, 渡辺富夫

    日本機械学会ロボティクス・メカトロニクス講演会講演論文集(CD-ROM)   2018   ROMBUNNO.1P2‐F11   2018年6月

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  • 自由視点防犯カメラへの応用を前提とした射影変換における再帰的近似手法

    田所勇生, 近藤真史, 瀬島吉裕, 佐藤洋一郎

    電子情報通信学会技術研究報告   117 ( 400(CAS2017 109-132) )   45‐50   2018年1月

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  • コミュニケーションロボットのための時間的眼色変化を付加した感情表現

    瀬島吉裕, 佐藤洋一郎

    日本感性工学会大会予稿集(CD-ROM)   20th (Web)   ROMBUNNO.P‐44 (WEB ONLY)   2018年

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  • 動的情報提示における注目色に対する色覚多様性者の印象の分析

    瀬島 吉裕, 滝本 裕則, 佐藤 洋一郎, 神代 充

    日本福祉工学会誌   20 ( 1 )   27 - 34   2018年

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    記述言語:日本語   出版者・発行元:日本福祉工学会  

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    その他リンク: http://search.jamas.or.jp/link/ui/2018372157

  • 深層ニューラルネットワークを用いた外観的“かわいい”の定量的評価

    長谷川大地, 瀬島吉裕, 田所勇生, 前田涼介, 佐藤洋一郎

    日本感性工学会大会予稿集(CD-ROM)   20th (Web)   ROMBUNNO.F5‐01 (WEB ONLY)   2018年

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  • 複数ロボットからの画像を集約する多方向画像共有システムの開発

    太田俊介, 瀬島吉裕, 福田忠生, 山内仁, 保田俊行, 神代充

    計測自動制御学会システムインテグレーション部門講演会(CD-ROM)   18th   ROMBUNNO.2C1‐04   2017年12月

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  • 動的情報提示における注目色の速度変化に対する色覚多様性者の印象評価

    瀬島吉裕, 滝本裕則, 佐藤洋一郎, 神代充

    日本福祉工学会学術講演会講演論文集   21st   71‐72   2017年11月

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  • 場の盛り上がり推定モデルに基づく身体的アバタ影色表現システム

    瀬島吉裕, 石井裕, 渡辺富夫

    日本機械学会設計工学・システム部門講演会論文集(CD-ROM)   27th   ROMBUNNO.1208   2017年9月

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  • 半球ディスプレイを用いた瞳孔反応インタフェース

    江川翔一, 瀬島吉裕, 前田涼介, 佐藤洋一郎, 渡辺富夫

    日本機械学会設計工学・システム部門講演会論文集(CD-ROM)   27th   ROMBUNNO.1205   2017年9月

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  • スポーツビジョンと運動系を統合した周辺視野トレーニングシステムの開発

    瀬島吉裕, 岡本拓也, 江川翔一, 前田涼介, 佐藤洋一郎

    日本機械学会設計工学・システム部門講演会論文集(CD-ROM)   27th   ROMBUNNO.1207   2017年9月

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  • 発話呼気に同期する瞳孔CGモデルを瞳孔に重畳合成したビデオチャットシステムの開発

    前田涼介, 江川翔一, 瀬島吉裕, 佐藤洋一郎, 渡辺富夫

    日本機械学会設計工学・システム部門講演会論文集(CD-ROM)   27th   ROMBUNNO.2607   2017年9月

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  • 熱伝導方程式に基づく発話呼気に同調する瞳孔反応生成モデルの開発

    瀬島吉裕, 江川翔一, 前田涼介, 佐藤洋一郎, 渡辺富夫

    日本機械学会年次大会講演論文集(CD-ROM)   2017   ROMBUNNO.S1210107   2017年9月

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  • ビットシリアル型積和演算器における冗長な演算の省略制御とその応用 (システム数理と応用)

    岡本 大地, 近藤 真史, 瀬島 吉裕, 横川 智教, 有本 和民, 佐藤 洋一郎

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116 ( 96 )   35 - 40   2016年6月

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  • 場の盛り上がり推定モデルを用いた視線インタラクションを支援する音声駆動型身体引き込みキャラクタシステム

    瀬島 吉裕, 小野 光貴, 渡辺 富夫

    日本機械学会論文集   82 ( 842 )   16 - 00114-16-00114   2016年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    <p>Line-of-sight such as gaze and eye-contract plays an important role to enhance the embodied interaction and communication through avatars. In addition, many eyeball movement models and communication systems using avatars with the line-of-sight have been proposed and developed. However, these eyeball movements by generating the above-mentioned models were not considered to enhance the embodied interaction such as activated communication, because the models stochastically generate the eyeball movements based on the human gaze behavior. Therefore, in order to enhance and promote the embodied interaction from the view point of line-of-sight, it is desired to design a line-of-sight interaction which relates to the interaction-activated communication. In this study, we analyze the interaction between human gaze behavior and the interaction-activated communication by using an embodied communication system with line-of-sight measurement devices. Then, we propose a line-of-sight model based on the above-mentioned analysis, and develop an advanced embodied communication system by applying the proposed model to the speech-driven embodied entrainment character. This system generates the eyeball movements such as gaze and looking away based on the proposed model, and provides a communication environment wherein the embodied interaction is promoted. The effectiveness of the system is demonstrated by means of sensory evaluations of 15 pairs of subjects involved in avatar-mediated communication.</p>

    DOI: 10.1299/transjsme.16-00114

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  • 負数演算機能を備えたビットシリアル積和演算器 (システム数理と応用)

    岡本 大地, 近藤 真史, 瀬島 吉裕

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 316 )   115 - 120   2015年11月

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  • 負数演算機能を備えたビットシリアル積和演算器 (回路とシステム)

    岡本 大地, 近藤 真史, 瀬島 吉裕

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 315 )   115 - 120   2015年11月

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  • 地域協働による出前体育実験を利用したPBL教育の試み

    瀬島 吉裕, 山内 仁, 松井 俊樹, 佐藤 洋一郎, 高杉 整二

    工学教育   63 ( 5 )   5_122 - 5_127   2015年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.4307/jsee.63.5_122

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  • 1110 音声駆動型身体引き込みキャラクタに視線モデルを付与した身体的コミュニケーションシステムの開発(OS9-1 ヒューマンインタフェース・ユーザビリティ1)

    瀬島 吉裕, 小野 光貴, 山本 真代, 石井 裕, 渡辺 富夫

    設計工学・システム部門講演会講演論文集   2015 ( 0 )   _1110 - 1_-_1110-9_   2015年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already analyzed enhanced interaction through avatars using an embodied virtual communication system and proposed an interaction-activated communication model based on the heat conduction equation. In this paper, we analyzed the interaction between the talker's gaze and the degree of interaction-activated communication in face-to-face communication, by using an embodied communication system with a line-of-sight measurement device. On the basis of this analysis, we proposed a line-of-sight model, which consists of an eyeball delay movement model and a look away model. Then, we developed an advanced communication system in which the proposed model is applied to speech-driven embodied entrainment character for enhancing embodied interaction and communication. This system generates the eyeball movement on the basis of the proposed model by using the speech input alone to realize smooth and enjoyable interaction and communication.

    DOI: 10.1299/jsmedsd.2015.25._1110-1_

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  • レスキューロボットコンテストを通じた情報系エンジニア育成の教育効果

    福田 忠生, 瀬島 吉裕, 小武内 清貴, 山内 仁, 松井 俊樹

    工学教育   63 ( 5 )   5_87 - 5_92   2015年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    Project-based learning (PBL) is effective for teaching students about the engineering design process, as it leads to higher educational effectiveness among lower-grade students. In this paper, we introduced an original PBL program that involved the use of an autonomous mobile robot in a rescue robot contest, and we assessed its educational effectiveness among several categories of students who participated in the contest. The results demonstrated that essential abilities for information engineering could be acquired by participating in the contest, and both the PBL program and contest provided a good educational environment for lower-grade students.

    DOI: 10.4307/jsee.63.5_87

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  • メンタルヘルスの定量的評価のためのアイコンタクト計測システムの開発

    瀬島 吉裕, 長 篤志, 神代 充

    日本福祉工学会誌   17 ( 1 )   11 - 19   2015年

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    記述言語:日本語   出版者・発行元:日本福祉工学会  

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    その他リンク: http://search.jamas.or.jp/link/ui/2017235199

  • 遠隔教育コミュニケーション支援システムにおける視線の左右偏りの課題依存性(視聴覚技術,ヒューマンインタフェースおよび一般)

    田邊 真, 瀬島 吉裕, 山本 正幸, 長 篤志

    映像情報メディア学会技術報告   38 ( 0 )   13 - 16   2014年

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    記述言語:日本語   出版者・発行元:映像情報メディア学会  

    遠隔教育コミュニケーション支援システムの講演者キャラクタが,教室内の聴講者キャラクタに対して右側13%,中央60%,左側27%の割合で視線を送ることによって,システム利用者にとって講演者との一体感が向上するなどの効果があると,先行研究において報告されている.これは,現実空間における講演者の視線割合が左偏移であることが要因の一つであると考えられる.本研究では課題の種類によって視線の空間配分にどう影響するかについて実験を行った.その結果,課題ごとに視線割合の違いがあり,左右偏移が生じることが示された.また,上述の視線割合が聴講者にとっての一体感の向上に関与する理由について考察をおこなった.

    DOI: 10.11485/itetr.38.10.0_13

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    その他リンク: http://www.lib.yamaguchi-u.ac.jp/yunoca/handle/2014010498

  • 3A04 ものづくり創成教育による社会人基礎力の育成((09)ものつくり教育-IV,口頭発表)

    崎山 智司, 岡田 秀希, 瀬島 吉裕, 菊間 好恵, 三浦 房紀

    工学教育研究講演会講演論文集   2014 ( 0 )   420 - 421   2014年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.20549/jseeja.2014.0_420

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  • 3A2-D4 山口大学を中核とした長州科楽維新プロジェクトの取り組みについて(科学教育の充実・発展と人材育成を目指した科学教育プラットフォームの構築(その1) ~大学や研究機関、科学館、博物館、企業、NPO法人、小中学校・高等学校、教育委員会等との連携・協同のネットワークづくり~,課題研究,学びの原点への回帰-学習の質を高める科学教育研究-)

    崎山 智司, 岡田 秀希, 瀬島 吉裕, 三浦 房紀

    日本科学教育学会年会論文集   37 ( 0 )   172 - 173   2013年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本科学教育学会  

    本研究の目標は、地域社会構成員が互いに協働することで、明日の科学技術日本を担う理系人材を効果的に育成する手法を開発することである。そのため山口県では、山口大学が中心となり、長州科楽維新プロジェクトと呼ばれる産学公民連携型の新しい教育プロジェクトを立ち上げ、展開してきた。ここでは、長州科楽維新プロジェクトの取り組みを紹介しながら、産学公民連携による教育的効果を検討した結果について報告する。

    DOI: 10.14935/jssep.37.0_172

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  • 仮想観客インタフェースに会話活性度推定モデルを付与した場の盛り上がり支援システム 査読

    瀬島 吉裕, 渡辺 富夫, 石井 裕

    日本機械学会論文集 C編   79 ( 807 )   4095 - 4107   2013年

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    記述言語:日本語   出版者・発行元:日本機械学会  

    Previously, we developed an embodied virtual communication system (EVCOS) for human interaction analysis by synthesis, and confirmed the importance of embodied sharing in avatar-mediated communication. In this paper, we analyze human interaction and communication in interaction-activated conversation for supporting avatar-mediated communication by using EVCOS, and we propose a model for estimating conversational activity on the basis of this analysis. Further, we develop an interaction-activated communication support system for enhancing embodied interaction and communication by applying the proposed model to a virtual audience comprising interactive CG objects. In this system, the virtual audience generates entrained nodding responses as well as dynamic movements based on the estimated conversational activity during the interaction-activated communication period. The effectiveness of the system is demonstrated by means of sensory evaluations and behavioral analysis of 20 pairs of subjects involved in avatar-mediated communication.

    DOI: 10.1299/kikaic.79.4095

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  • 9-336 画像処理を用いた頭部方向推定による授業集中度計測システムの開発((13)教育評価・自己点検・評価システム-II)

    瀬島 吉裕, 岡田 秀希, 崎山 智司, 三浦 房紀

    工学教育研究講演会講演論文集   2013 ( 0 )   680 - 681   2013年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.20549/jseeja.2013.0_680

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  • 講演者キャラクタに眼球動作モデルを付与した音声駆動型複数身体引き込みシステム 査読

    瀬島 吉裕, 渡辺 富夫, 神代 充, 長 篤志

    日本機械学会論文集 C編   79 ( 799 )   827 - 836   2013年

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    記述言語:日本語   出版者・発行元:日本機械学会  

    We have already developed a speech-driven embodied group entrained communication system called &ldquo;SAKURA&rdquo; for activating group interaction and communication in which speech-driven CG characters called InterActors with both functions of speaker and listener by generating communicative actions and motions are entrained to one another as a teacher and some students in the same virtual classroom. In this paper, the eyeball movement of lecturer in virtual group communication is analyzed by using an embodied communication system with a line-of-sight measurement device. On the basis of the analysis, we propose an eyeball movement model, which consists of a saccade model and a model of lecturer's gazing to audiences called &ldquo;group gaze model.&rdquo; Then, an advanced communication system in which the proposed model is applied to SAKURA is developed for enhancing group interaction and communication. This system generates lecturer's eyeball movement based on the proposed model by using only speech input. By using the system, we perform experiments for the effects of the proposed model by sensory evaluation. The results demonstrate that the system with the model is effective in group interaction and communication.

    DOI: 10.1299/kikaic.79.827

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    その他リンク: http://www.lib.yamaguchi-u.ac.jp/yunoca/handle/2013010010

  • CGで作成された人物の印象形成に外見特徴と背景が及ぼす効果:-反復接触に基づく検討-

    松田 憲, 楠見 孝, 瀬島 吉裕

    日本感性工学会論文誌   12 ( 1 )   67 - 75   2013年

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    記述言語:英語   出版者・発行元:日本感性工学会  

    We investigated the effects of pre-preferences for CG characters (avatar), gender of CG characters, exposure frequency, and the concordance between CG characters and the background on the impression formed about CG characters. During 8 sessions, 36 participants were shown a succession of CG characters presented against concordant or discordant backgrounds. During sessions 1, 3, 5, and 7, participants evaluated each CG character in terms of post-preference, intelligence, and reliability using a 7-point scale. Session 8 involved a delay condition. The results showed that post-preference evaluation scores in the high pre-preference condition were associated with better first impressions of CG characters, and increased with exposure frequency. However, background conformity influenced the impressions of CG characters when pre-preferences were medium or low. In addition, post-preference and reliability evaluation scores were higher for female than male characters.

    DOI: 10.5057/jjske.12.67

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  • 3202 ダイクロイックミラーを用いた対面コミュニケーションにおけるアイコンタクト計測システムの開発

    瀬島 吉裕, 図師 悠香理, 長 篤志, 渡辺 富夫, 神代 充

    設計工学・システム部門講演会講演論文集   2013 ( 0 )   _3202 - 1_-_3202-6_   2013年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have developed a speech-driven embodied entrainment characters with eyeball movement model, which consists of an eyeball delay movement model and a gaze withdrawal model. This characters can support the embodied interaction and communication in avatar mediated communication and demonstrate that the line-of-sight plays an important role in enhancing the embodied interaction and communication. In this paper, we propose a concept of eye-contact measurement method and develop an eye-contact measurement system using a dichroic mirror m face-to-face communication for enhancing the embodied interaction and communication. In this system, a dichroic mirror which has a function that transmits visible rays, and reflects infrared rays is arranged between two talkers as a virtual display, and the gaze points on the virtual display are estimated. When the estimated gaze points are present m the eye area of opposite talker, an eye-contact is established in face-to-face communication.

    DOI: 10.1299/jsmedsd.2013.23._3202-1_

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  • S121013 音声対話における熱伝導方程式に基づく場の盛り上がり推定モデルの開発([S121-01]ヒューマンインタフェース(1))

    瀬島 吉裕, 小西 浩文, 渡辺 富夫, 神代 充

    年次大会   2013 ( 0 )   _S121013 - 1-_S121013-4   2013年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    Previously, we developed an embodied virtual communication system for human interaction analysis by synthesis in avatar-mediated communication and confirmed that the speech-overlap between talkers is closely related with the period in which embodied interaction and communication is activated through their avatars. In this paper, we propose an interaction-activated communication model based on the heat conduction equation for enhancing embodied interaction in avatar-mediated communication. Further, we perform the evaluation experiment and demonstrate that the proposed model is effective for estimating the period of interaction-activated communication in avatar-mediated communication.

    DOI: 10.1299/jsmemecj.2013._S121013-1

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  • RO-MAN2012参加報告

    瀬島 吉裕

    ヒューマンインタフェース学会誌 = Journal of Human Interface Society : human interface   14 ( 4 )   320 - 320   2012年11月

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    記述言語:日本語  

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  • 7-324 ものづくりマインド育成のためのデザイン工学に関する創造性教育の実施((17)産学連携教育-I,口頭発表)

    瀬島 吉裕, 兼森 薫, 崎山 智司, 三浦 房紀

    工学教育研究講演会講演論文集   2012 ( 0 )   676 - 677   2012年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.20549/jseeja.2012.0_676

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  • 1309 講演者キャラクタに眼球動作モデルを付与した音声駆動型複数身体引き込みシステムの評価(OS13-2 ヒューマンインタフェース・ユーザビリティII) 査読

    瀬島 吉裕, 渡辺 富夫, 神代 充, 長 篤志, 図師 悠香理

    設計工学・システム部門講演会講演論文集   2012 ( 0 )   1086 - 1091   2012年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already developed a speech-driven embodied group entrained communication system called "SAKURA" for activating group interaction and communication. In this system, a speech-driven computer graphics (CG) characters called InterActors with functions of both speaker and listener are entrained to one another as a teacher and some students in a virtual classroom by generating communicative actions and movements. In this study, we analyzed the eyeball movements of a lecturer communicating in a virtual group by using an embodied communication system with a line-of-sight measurement device. On the basis of the analysis results, we propose an eyeball movement model that consists of a saccade model and a model of a lecturer's gaze at an audience, called "group gaze model." Then, we developed an advanced communication system in which the proposed model was used with SAKURA for enhancing group interaction and communication. This advanced system generates a lecturer's eyeball movement on the basis of the proposed model by using only speech input. We used sensory evaluation in the experiments to determine the effects of the proposed model. The results showed that the system with the proposed model is effective in group interaction and communication.

    DOI: 10.1109/ROMAN.2012.6343893

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  • 1G3-G5 産学公民連携による科学教育システムの構築(II) : 科学・技術に興味を持たせる科楽少年隊事業の展開(科学教育連携システム(1),一般研究,次世代の科学力を育てる : 社会とのグラウンディグを進展させるために)

    崎山 智司, 早川 誠而, 岡田 秀希, 瀬島 吉裕, 三浦 房紀

    日本科学教育学会年会論文集   36 ( 0 )   353 - 354   2012年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本科学教育学会  

    本研究の最終目標は、地域社会構成員が互いに協働することで、明日の科学技術日本を担う理系人材を効果的に育成する手法を開発することである。そのため山口県では長州科楽維新プロジェクトと呼ばれる産学公民連携型の新しい教育システムを構築した。ここでは、その中で、科学技術に興味を持つ子供を育成するために8ヶ月間に亘り実施した科楽少年隊事業をとりあげ、産学公民連携が教育に及ぼす効果について検討する。

    DOI: 10.14935/jssep.36.0_353

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  • アバタコミュニケーション支援のための音声駆動型身体的引き込み絵画を用いた仮想観客システム 査読

    瀬島 吉裕, 石井 裕, 渡辺 富夫

    日本機械学会論文集 C編   78 ( 786 )   523 - 534   2012年

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    出版者・発行元:日本機械学会  

    We have already confirmed the importance of embodied sharing in avatar-mediated communication and have demonstrated the effectiveness of the entrained nodding responses for human interaction and communication support. In this paper, in order to support the avatar-mediated communication, a virtual audience system is developed by using a speech-driven embodied entrainment picture in which interactive CG objects behave as listeners such as nodding responses. This system provides a communication environment in which not only avatars but also the CG objects placed around the avatars are related to embodied communication. By using this system, the effectiveness of the present system in supporting embodied communication has been demonstrated by carrying out a sensory evaluation and a speech-overlap analysis for 20 pairs of 40 talkers.

    DOI: 10.1299/kikaic.78.523

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  • 通信遅延環境における自己の身体的アバタ動作遅延提示の効果

    石井 裕, 瀬島 吉裕, 渡辺 富夫

    ヒューマンインタフェース学会論文誌   13 ( 1 )   23 - 30   2011年2月

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    記述言語:日本語   出版者・発行元:ヒューマンインタフェース学会  

    <p>A large network delay is likely to obstruct human interaction in telecommunication systems such as telephony or video conferencing systems. In spite of the extensive investigations that have been carried out on network delays of voice and image data, there have been few studies regarding support for embodied communication under the conditions of network delay. To maintain smooth human interaction, it is important that the various ways in which delay is manifested are understood. We have already developed an embodied virtual communication system that uses an avatar called "VirtualActor," in which speakers who are remotely located from one another can share embodied interaction in the same virtual space. Responses to a questionnaire that was used in a communication experiment confirmed that a fixed 500-ms network delay has no effect on interactions via VirtualActors. In this paper, we propose a method of presenting a speaker's voice and an avatar's motion feedback in the case of a 1.5-s network delay using VirtualActors. We perform two communication experiments under different conditions of network delay. The aim of the first experiment is to examine the effect of a random time delay on the conversation. The second experiment is conducted under the conditions of a free-form conversation that takes place in 5 scenarios-1 real-time scenario without a network delay and 4 scenarios with network delay that involve a combination of a delay in the talker's voice and in his/her avatar's motion feedback. The subjects consisted of a total of 30 students who worked in 15 pairs and who were familiar with each other. A sensory evaluation shows the effects upon communication of delays in the avatar's motion feedback, from the viewpoint of supporting the interaction.</p>

    DOI: 10.11184/his.13.1_23

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  • 10-328 地域連携型理科教育システムの構築((28)新入社員導入教育/(23)地域貢献,地場産業との連携-III,口頭発表論文)

    崎山 智司, 岡田 秀希, 瀬島 吉裕, 三浦 房紀

    工学教育研究講演会講演論文集   2011 ( 0 )   678 - 679   2011年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.20549/jseeja.2011.0_678

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  • 3107 講演者キャラクタに眼球動作モデルを付与した音声駆動型複数身体引き込みシステムの開発(OS13 ヒューマンインタフェース・ユーザビリティII)

    瀬島 吉裕, 渡辺 富夫, 神代 充, 長 篤志

    設計工学・システム部門講演会講演論文集   2011 ( 0 )   525 - 528   2011年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already developed a speech-driven embodied group entrained communication system called "SAKURA" for activating group interaction and communication in which speech-driven CG characters called InterActors with both functions of speaker and listener by generating communicative actions and motions are entrained one another as a teacher and some students in the same virtual classroom. In this paper, we analyze the eyeball movement of lecturer in group communication, by using an embodied communication system with a line-of-sight measurement device. On the basis of this analysis, we propose an eyeball movement model, which consists of an saccade model and a group gaze model. Then, we develop an advanced communication system in which the proposed eyeball movement model is applied to a speech-driven embodied group entrained communication system. The communication system generates the eyeball movement of lecturer on the basis of the model, and it generates the head and body entrained motions of characters by using the speech input alone. The system would be effective for group embodied interaction and communication as well as remote interaction and communication support.

    DOI: 10.1299/jsmedsd.2011.21.525

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  • 1G3-F1 産学公民連携による科学教育システムの構築(科学教育連携システム,一般研究,次世代の科学力を育てる : 社会とのグラウンディングを実現するために)

    崎山 智司, 岡田 秀希, 瀬島 吉裕, 三浦 房紀

    日本科学教育学会年会論文集   35 ( 0 )   265 - 266   2011年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本科学教育学会  

    本研究の最終目標は、地域社会構成員が互いに協働することで、明日の科学技術日本を担う理系人材を効果的に育成する手法を開発することである。ここではまずその第1歩として、山口県下の産学公民が連携した新しい科学教育システムの構築を目的とし、展開した長州科楽維新プロジェクトについて述べる。さらに、このような教育システムの構築、維持に有用な役割を果たす要因について検討する。

    DOI: 10.14935/jssep.35.0_265

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  • 音声駆動型身体引き込みキャラクタに眼球動作モデルを付与した身体的コミュニケーションシステム(機械力学,計測,自動制御) 査読

    瀬島 吉裕, 渡辺 富夫, 神代 充

    日本機械学会論文集 C編   76 ( 762 )   340 - 350   2010年2月

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    In this paper, we analyze human eyeball movement through their avatars, by using an embodied virtual communication system with a line-of-sight measurement device. On the basis of this analysis, we propose an eyeball movement model, which consists of an eyeball delay movement model and a gaze withdrawal model. Then, we develop an advanced communication system in which the proposed eyeball movement model is applied to speech-driven embodied entrainment characters called InterActors. The communication system generates the eyeball movement on the basis of model, and it generates the head and body entrained motions of InterActors by using the speech input alone. The effectiveness of the proposed eyeball movement model and the developed communication system is demonstrated by means of sensory evaluations in an avatar mediated communication system.

    DOI: 10.1299/kikaic.76.340

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  • 3-334 小中学生対象理科教室の展開((23)地域貢献・地場産業との連携-II,口頭発表論文):: 参加大学生に及ぼす教育的効果

    崎山 智司, 岡田 秀希, 瀬島 吉裕, 三池 秀敏, 三浦 房紀

    工学・工業教育研究講演会講演論文集   2010 ( 0 )   528 - 529   2010年

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    記述言語:日本語   出版者・発行元:公益社団法人 日本工学教育協会  

    DOI: 10.20549/jseejaarc.2010.0_528

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  • S1201-2-4 会話活性度推定モデルに基づく場の盛り上がり支援システムの開発([S1201-2]ヒューマンインタフェースII)

    瀬島 吉裕, 石井 裕, 渡辺 富夫

    年次大会講演論文集   2010 ( 0 )   15 - 16   2010年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have developed an embodied virtual communication system called EVCOS for human interaction analysis by synthesis. In this paper, focusing on the speech-overlap in enhanced interaction, the characteristics are analyzed in the virtual face-to-face communication using EVCOS, and a model estimating conversational activity on the basis of the analysis is proposed. In addition, an enhanced interaction support system is developed by applying the proposed model to an interactive wall as a virtual audience.

    DOI: 10.1299/jsmemecjo.2010.4.0_15

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  • うなずき反応モデルを重畳したVirtualActorを介する身体的コミュニケーションの合成的解析(機械力学,計測,自動制御) 査読

    瀬島 吉裕, 渡辺 富夫, 山本 倫也

    日本機械学会論文集 C編   75 ( 758 )   2773 - 2782   2009年10月

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already developed an embodied virtual communication system (EVCOS) for human interaction analysis by synthesis. This system provides two remote talkers with a communication environment in which embodied interaction is shared by VirtualActors (VAs) including the talkers themselves through a virtual face-to-face scene. We confirmed the importance of head movements including nodding in embodied communication by using this system. In this paper, we develop the EVCOS with a speech-driven nodding response model for the analysis by synthesis of embodied communication under the promoted condition of superimposed nodding responses in a virtual space. By using the system, we perform experiments for the effects of superimposed nodding responses by the sensory evaluation and the voice-motion analysis by superimposing nodding responses on VA by the nodding response model. It is found that the cross-correlation between the talker's voice and the listener's head motion in the inconsistently activated condition increases at a significance level of 1% compared to that observed under normal condition. The result demonstrates that the system with the model promotes embodied interaction.

    DOI: 10.1299/kikaic.75.2773

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  • 通信遅延環境での身体的アバタインタラクションにおける自己音声・動作伝達タイミング共有

    石井 裕, 瀬島 吉裕, 渡辺 富夫

    ヒューマンインタフェース学会研究報告集 : human interface   11 ( 2 )   75 - 80   2009年5月

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    記述言語:日本語   出版者・発行元:ヒュ-マンインタフェ-ス学会  

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  • 通信遅延環境での身体的アバタインタラクションにおける自己音声・動作伝達タイミング共有

    石井 裕, 瀬島 吉裕, 渡辺 富夫

    電子情報通信学会技術研究報告. HCS, ヒューマンコミュニケーション基礎   109 ( 27 )   75 - 80   2009年5月

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    記述言語:日本語   出版者・発行元:一般社団法人電子情報通信学会  

    A large network delay would obstruct human interaction using telecommunication systems such as telephony or video conference. Studies on the embodied communication support in the network delay condition have been little undertaken despite considerable investigations of the network delay of voice and image data. It is important that the ways of revealing the delay are discussed for smooth human interaction. We have already developed an embodied virtual communication system using an avatar called "VirtualActor" in which remote talkers can share embodied interaction in the same virtual space. It has been confirmed that the fixed 500ms network delay has no effects on interaction via VirutalActors in the questionnaire in the communication experiment. In this paper, we propose the presentation method of talker's voice and avatar's motion feedback in the 1.5s network delay condition by using VirtualActors. The communication experiment is performed under the conditions of a free conversation by 5 scenes; the real-time scene without the network delay, and the 4 remained network-delay scenes for the combination of the delay of the talker's voice and his/her avatar's motion feedback. The subjects consisted of a total of 15 pairs of 30 students who are familiar with each other. Sensory evaluation shows communication effects of the delay of avatar's motion feedback on interaction support.

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  • 通信遅延環境での身体的アバタインタラクションにおける自己音声・動作伝達タイミング共有

    石井 裕, 瀬島 吉裕, 渡辺 富夫

    電子情報通信学会技術研究報告. HIP, ヒューマン情報処理   109 ( 28 )   75 - 80   2009年5月

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    記述言語:日本語   出版者・発行元:一般社団法人電子情報通信学会  

    A large network delay would obstruct human interaction using telecommunication systems such as telephony or video conference. Studies on the embodied communication support in the network delay condition have been little undertaken despite considerable investigations of the network delay of voice and image data. It is important that the ways of revealing the delay are discussed for smooth human interaction. We have already developed an embodied virtual communication system using an avatar called "VirtualActor" in which remote talkers can share embodied interaction in the same virtual space. It has been confirmed that the fixed 500ms network delay has no effects on interaction via VirutalActors in the questionnaire in the communication experiment. In this paper, we propose the presentation method of talker's voice and avatar's motion feedback in the 1.5s network delay condition by using VirtualActors. The communication experiment is performed under the conditions of a free conversation by 5 scenes; the real-time scene without the network delay, and the 4 remained network-delay scenes for the combination of the delay of the talker's voice and his/her avatar's motion feedback. The subjects consisted of a total of 15 pairs of 30 students who are familiar with each other. Sensory evaluation shows communication effects of the delay of avatar's motion feedback on interaction support.

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  • 通信遅延環境での身体的アバタインタラクションにおける自己音声・動作伝達タイミング共有

    石井 裕, 瀬島 吉裕, 渡辺 富夫

    電子情報通信学会技術研究報告. WIT, 福祉情報工学   109 ( 29 )   75 - 80   2009年5月

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    記述言語:日本語   出版者・発行元:一般社団法人電子情報通信学会  

    A large network delay would obstruct human interaction using telecommunication systems such as telephony or video conference. Studies on the embodied communication support in the network delay condition have been little undertaken despite considerable investigations of the network delay of voice and image data. It is important that the ways of revealing the delay are discussed for smooth human interaction. We have already developed an embodied virtual communication system using an avatar called "VirtualActor" in which remote talkers can share embodied interaction in the same virtual space. It has been confirmed that the fixed 500ms network delay has no effects on interaction via VirutalActors in the questionnaire in the communication experiment. In this paper, we propose the presentation method of talker's voice and avatar's motion feedback in the 1.5s network delay condition by using VirtualActors. The communication experiment is performed under the conditions of a free conversation by 5 scenes; the real-time scene without the network delay, and the 4 remained network-delay scenes for the combination of the delay of the talker's voice and his/her avatar's motion feedback. The subjects consisted of a total of 15 pairs of 30 students who are familiar with each other. Sensory evaluation shows communication effects of the delay of avatar's motion feedback on interaction support.

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  • 3206 音声駆動型身体的引き込み絵画を付与した身体的バーチャルコミュニケーションシステム 査読

    瀬島 吉裕, 逸見 誠, 渡辺 富夫

    設計工学・システム部門講演会講演論文集   2008 ( 0 )   979 - 984   2009年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already developed an embodied virtual communication system for human interaction analysis by synthesis. This system provides two remote talkers with a communication environment in which embodied interaction is shared by VirtualActors including the talkers themselves through a virtual face-to-face scene. We confirmed the importance of embodied sharing in embodied communication by using the system. In this paper, focusing on the generation of human-entrained embodied communication by virtual audience's entrained responses, the effects of a speech-driven embodied entrainment picture by using the system is demonstrated by the sensory evaluation in the communication experiment for 15 pairs of 30 talkers.

    DOI: 10.1109/ROMAN.2009.5326243

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  • 2114 音声駆動型身体的引き込み壁画を用いたバーチャルコミュニケーション支援システム(OS16-2 ヒューマンインタフェース・ユーザビリティII,OS16 ヒューマンインタフェース・ユーザビリティ)

    瀬島 吉裕, 渡辺 富夫

    設計工学・システム部門講演会講演論文集   2009 ( 0 )   279 - 283   2009年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have already developed an embodied virtual communication system for human interaction analysis by synthesis. This system provides two remote talkers with a communication environment in which embodied interaction is shared by VirtualActors including the talkers themselves through a virtual face-to-face scene. We confirmed the importance of embodied sharing in embodied communication by using the system. We have also demonstrated the effects of nodding responses for embodied interaction and communication support. In this paper, we develop a virtual communication support system using a speech-driven embodied entrainment wall picture focusing on the immersive effect which makes an impression visually. The effectiveness of the system is demonstrated by the sensory evaluation and speech-overlap analysis in the communication experiment for 20 pairs of 40 talkers.

    DOI: 10.1299/jsmedsd.2009.19.279

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  • 音声対話における眼球動作モデルに基づく音声駆動型身体引き込みキャラクタシステム

    瀬島 吉裕, 渡辺 富夫, 神代 充

    情報処理学会研究報告. HCI, ヒューマンコンピュータインタラクション研究会報告 = IPSJ SIG technical reports   127 ( 11 )   1 - 8   2008年1月

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    記述言語:日本語   出版者・発行元:一般社団法人情報処理学会  

    本研究では,アバタを介したコミュニケーション時における人の眼球動作特性を解析し,その解析結果により頭部動作に基づいて眼球動作を自動生成する眼球動作モデルを提案している.さらに,眼球動作モデルを音声駆動型身体引き込みキャラクタInterActorに適用したコミュニケーションシステムを開発し,アバタを介したコミュニケーション実験の官能評価により提案システムの有効性を示している.

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  • C15 音声駆動型身体引き込みキャラクタに眼球動作モデルを付与したコミュニケーションシステム(ロボティクス・メカトロニクス)

    瀬島 吉裕, 渡辺 富夫, 神代 充

    日本機械学会九州支部講演論文集   2008 ( 0 )   115 - 116   2008年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    DOI: 10.1299/jsmekyushu.2008.115

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  • 3123 視線情報を付与した身体的バーチャルコミュニケーションシステム(S59-2 ヒューマンインタフェース(2),S59 ヒューマンインタフェース)

    瀬島 吉裕, 渡辺 富夫, 神代 充

    年次大会講演論文集   2007 ( 0 )   217 - 218   2007年

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    記述言語:日本語   出版者・発行元:一般社団法人 日本機械学会  

    We have developed the embodied virtual communication system for human interaction analysis by synthesis. In this paper, focusing on line-of-sight effected smoothly communication in face-to-face communication, embodied virtual communication system with line-of-sight information is developed. In this system, body motions and line-of-sight information of the avatar are represented based on the talker's ones which are measured by magnetic sensors and a developed line-of-sight measurement device. The effectiveness of the system is demonstrated by the sensory evaluation of a remote communication experiment.

    DOI: 10.1299/jsmemecjo.2007.4.0_217

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  • うなずき反応モデルを付加したVirtualActorを介する身体的コミュニケーションの合成的解析

    瀬島 吉裕, 渡辺 富夫, 山本 倫也

    ヒューマンインタフェースシンポジウム2006論文集   1 - 6   2006年9月

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  • 身体的バーチャルコミュニケーションシステムにおける面の皮インタフェースの自己参照効果

    新徳 健, 渡辺 富夫, 山本 倫也, 瀬島 吉裕

    第6回システムインテグレーション部門学術講演会(SI2005)   635 - 636   2006年

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  • VirtualActor にうなずき反応モデルを付加した身体的バーチャルコミュニケーションシステム

    瀬島 吉裕, 渡辺 富夫, 山本 倫也

    第6回IEEE広島支部学生シンポジウム論文集   216 - 219   2006年

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    <優秀プレゼンテーション賞>

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  • 身体的バーチャルコミュニケーションシステムにおける面の皮インタフェースの評価

    瀬島 吉裕, 山本 倫也, 渡辺 富夫, 新徳 健

    ヒューマンインタフェースシンポジウム2005論文集   929 - 934   2005年9月

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産業財産権

  • 推定装置、推定システム、推定方法、および制御プログラム

    瀬島吉裕

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    出願番号:特願2023-35026  出願日:2023年3月

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  • ロボット装置

    瀬島吉裕, 佐藤洋一郎

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    出願番号:特願2020-137687  出願日:2019年2月

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  • 瞳孔反応を用いた情報処理システム

    瀬島吉裕

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    出願人:公立大学法人岡山県立大学

    出願番号:特願2017-170764  出願日:2017年9月

    公開番号:特開2019-046331  公開日:2019年3月

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受賞

  • 優秀プレゼンテーション賞

    2023年9月   ヒューマンインタフェースシンポジウム2023  

    森田大樹, 稲垣早紀, 瀬島吉裕

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  • 優秀講演賞

    2022年12月   第23回計測自動制御学会システムインテグレーション部門講演会  

    瀬島吉裕, 橋本翔太, 渡辺富夫

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  • 優秀プレゼンテーション賞

    2022年9月   ヒューマンインタフェースシンポジウム  

    稲垣 早紀, 森田 大樹, 瀬島 吉裕

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  • 近畿経済産業局長賞

    2022年3月   近畿経済産業局  

    瀬島吉裕

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    受賞国:日本国

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  • 奨励業績表彰

    2019年9月   日本機械学会設計工学・システム部門  

    瀬島吉裕

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  • 優秀発表賞

    2019年9月   日本感性工学会  

    瀬島吉裕

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  • 論文賞

    2016年11月   日本福祉工学会  

    瀬島吉裕,長篤志,神代充,渡辺富夫

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    受賞区分:学会誌・学術雑誌による顕彰 

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  • KAZUO TANIE AWARD (Most Outstanding Research Award)

    2015年9月   IEEE International Conference on Robot & Human Interactive Communication (RO-MAN2015)   Development of an Expressible Pupil Response Interface Using Hemispherical Displays

    Yoshihiro Sejima, Yoichiro Sato, Tomio Watanabe

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  • 科学技術賞

    2015年7月   岡山工学振興会  

    瀬島吉裕

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  • 論文賞

    2014年9月   日本感性工学会  

    松田憲,楠見孝,瀬島吉裕

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  • Best Paper Award

    2012年9月   IEEE International Conference on Robot & Human Interactive Communication (RO-MAN2012)   A Speech-driven Embodied Group Entrainment System with the Model of Lecturer's Eyeball Movement

    Yoshihiro Sejima, Tomio Watanabe, Mitsuru Jindai, Atsushi Osa, Yukari Zushi

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  • Best Poster Presentation Award

    2011年10月   2nd Asian Conference on Engineering Education (ACEE2011)  

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  • Best Poster Presentation Award

    2011年10月   ACEE2011  

    瀬島吉裕

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  • 仁科賞

    2010年3月   科学振興仁科財団 仁科顕彰会  

    瀬島吉裕

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  • 優秀研究賞

    2009年11月   IEEE広島支部学生シンポジウム  

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    受賞国:日本国

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  • HISS記念論文賞

    2008年11月   IEEE広島支部学生シンポジウム  

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    受賞国:日本国

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  • 優秀プレゼンテーション賞

    2006年11月   IEEE広島支部学生シンポジウム  

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▼全件表示

共同研究・競争的資金等の研究課題

  • 好意の返報性に基づく対話惹き込みシステムの開発

    研究課題/領域番号:22H04871  2022年4月 - 2024年3月

    日本学術振興会  科学研究費助成事業 新学術領域研究(研究領域提案型)  新学術領域研究(研究領域提案型)

    瀬島 吉裕

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    配分額:11440000円 ( 直接経費:8800000円 、 間接経費:2640000円 )

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  • オンライン飲み会を支援するアバタロボットシステムの開発

    2021年5月 - 2022年3月

    科学技術振興機構  研究成果最適展開支援プログラム(A-STEP) トライアウト 

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    担当区分:研究代表者 

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  • 高齢者のプライバシーに配慮して傾聴するお節介護ロボット

    2021年4月 - 2022年3月

    公益財団法人 立石科学技術振興財団  研究助成(A) 

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    担当区分:研究代表者 

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  • 懐に入り込むための瞳孔反応を用いた親近性を促進させるペットロボットの開発

    研究課題/領域番号:19K12890  2019年4月 - 2022年3月

    文部科学省  科学研究費補助金(基盤研究(C))  基盤研究(C)

    瀬島吉裕

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    担当区分:研究代表者  資金種別:競争的資金

    本研究では,「(1)親近性促進モデルの開発」,「(2)親しみやすい瞳孔反応ペットロボットのコミュニケーションデザイン」を主要テーマとして進めている.本年度は,両テーマを連携させながら研究開発を行った.
    (1)では,前年度検討を行った瞳孔面積の分析についてサンプル数を増強させた結果,瞳孔面積の増減は親近性と新奇性のトレードオフの関係であることを明らかにした.人の興味が新奇性と親近性の両側面から形成される以上,新奇性と親近性の共存を可能とする瞳孔反応のデザインが求められる.そこで本研究では,瞳の輝きを表現する「ハイライト」に着目し,仮想空間上に人工光源を新たに設置し,人工光源の色彩や強度,反射位置を制御することで,新奇性を表現する拡張手法を開発した.開発した手法の有効性を確認するために,従来の表現である虹彩の色彩を変えた表現と比較実験を行った結果,「ロボットの感情表現」等の項目で有意差が認められた.さらに,拡張表現手法の生成タイミングについて検討した結果,対話者の意図するタイミングで生成することで,「ロボットの積極性」や「ロボットの熱意」等の項目で有意差が認められ,開発した拡張表現手法の有効性が確認された.さらに,人工光源を複数配置し,鏡面反射を左右で制御することで新奇性と親近性を表現する超鏡面反射法を開発した.
    (2)では,これまで開発してきた音声駆動型瞳孔反応ペットロボットを用いて印象評価実験を行った.実験の結果,瞳孔面積が通常時より1.5倍~2.5倍まで拡大させることで「話しかけやすさ」や「優しい目」等の項目において有意に高い好印象を与えることを確認した.さらに,上記(1)にて開発した拡張表現手法および超鏡面反射法をペットロボットへ導入し,新奇性と親近性を備えた親しみやすい瞳孔反応のデザインが可能となり,コミュニケーションにおける矛盾生起による親近性促進について検討した.

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  • 人を惹きつける瞳輝インタフェースの開発

    2018年10月 - 2019年9月

    総務省  異能vation「破壊的な挑戦部門」 

    瀬島吉裕

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    担当区分:研究代表者  資金種別:競争的資金

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  • 認知症予防を目指した共感的情動表現を行うアニマル型瞳孔反応ロボットの開発

    研究課題/領域番号:16K01560  2016年4月 - 2019年3月

    日本学術振興会  科学研究費助成事業 基盤研究(C)  基盤研究(C)

    瀬島 吉裕, 渡辺 富夫

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    配分額:4550000円 ( 直接経費:3500000円 、 間接経費:1050000円 )

    本研究では、人とロボットとのコミュニケーションにおいて、ユーザと共感するような瞳孔表現の確立を目指している。そこで、“Analysis(コミュニケーション時の瞳孔反応解析)”と“Design(瞳孔反応システムの開発と評価)”のアプローチで研究を進めた。Analysisでは、瞳孔計測装置を用いて、快の情動を伴う/伴わない発話における瞳孔反応を解析し、発話に伴って瞳孔が顕著に拡大することを明らかにした。Designでは、瞳孔反応インタフェースにモデルを適用し、共感を促す瞳孔反応表現について検討を行った結果、人の発話と同調して拡大表現させることで、親近感や共感が増大する傾向にあることを示した。

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  • 認知症予防のための瞳孔反応ロボットの開発

    研究課題/領域番号:26750223  2014年4月 - 2016年3月

    文部科学省  科学研究費補助金(若手研究(B))  若手研究(B)

    瀬島吉裕

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    担当区分:研究代表者  資金種別:競争的資金

    本研究では、人とロボットとのコミュニケーションにおける瞳孔反応を計測し、客観指標化することを目的としている。そのため、本研究ではAnalysisとDesignの2方向から研究を進めた。まずAnalysisでは、視線計測装置を用いて人間同士のコミュニケーションにおける瞳孔反応を計測し、コミュニケーション時における瞳孔反応特性を解析し、瞳孔反応が客観指標に繋がる可能性を確認した。Designでは、上記の知見に基づいて、CGキャラクタに瞳孔反応を適用したシステムや半球ディスプレイを用いた瞳孔反応インタフェースを開発し、コミュニケーション実験によりシステムの有効性を確認した。

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  • うつ病診断のためのアイコンタクト計測システムの開発

    研究課題/領域番号:24700536  2012年4月 - 2014年3月

    文部科学省  科学研究費補助金(若手研究(B))  若手研究(B)

    瀬島吉裕

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    担当区分:研究代表者  資金種別:競争的資金

    本研究では,うつ病等の診断サポートとして,対面コミュニケーションにおけるアイコンタクトに着目し,非接触でアイコンタクトを計測できるシステムを開発した.このシステムでは,対話者間に仮想ディスプレイとなるダイクロイックミラーを設置し,対話者はこのミラーを介してコミュニケーションを行う.ダイクロイックミラーは,可視光を透過し,赤外線を反射する特性を有しており,このミラーから反射された赤外線画像から注視点を計測することで,対話者間のアイコンタクトを推定することができる.さらに,仮想ディスプレイを配置することで,注視点の分布傾向が異なるなど,アイコンタクトの客観指標化の可能性を示した.

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  • 医療従事者のための場の視覚化技術を用いた傾聴力育成システムの研究開発

    2012年4月 - 2013年3月

    広島銀行  大学研究者助成事業 

    瀬島吉裕

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    担当区分:研究代表者  資金種別:競争的資金

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